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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Rahzel View Post
    What? I already encounter healers without swiftcast all the time, because they don't want to level thaumaturge. If anything, this will increase the number of healers with swiftcast.
    What? I didn't say anything otherwise . I just noticed it was a slotted ability and there are a lot of choices, so I "look forward to seeing all the healers without it". Sort of those when you needed it you'll know you really needed it.

    The system is more forgiving than the older one but it won't change that you'll get people without it, hence the argument going on right now about whether they should have been core abilities or not. I added to my first post's point later (somewhere burred on page eleventytwo or whatever) on just to be more clear about it.

    The whole ":3" was to try and show I was being cheeky. We'll definitely still have healers without swift cast when everyone thinks they should, no esuna on a doom heavy boss, but it is true at least now its "please adjust" works even better lol.
    (2)
    Last edited by Shougun; 05-26-2017 at 05:12 AM.

  2. #2
    Player
    Nestmile's Avatar
    Join Date
    Jan 2017
    Location
    Limsa Lominsa
    Posts
    123
    Character
    Gerv'as Van
    World
    Siren
    Main Class
    Bard Lv 70
    ...Am I the only one who's distracted by the fact that the slots are now levels 12, 20, 32, 40, and 48? Obviously by even the end of ARR it's a moot point, but it seems weird to lock players out of a third extra cross-class ability in Haukke Manor but give them an extra one for Aurum Vale, which off the top of my head are pretty much the only dungeons that are affected by a change like this.
    (2)

  3. #3
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    The pull ability sounds like a hilariously terrible idea. I mean I guess you could drag that guy who decides they are going to afk outside the barrier and leech a kill but there are so many troll applications of an ability that pulls.

    Maybe there are some heavy restrictions on it. I would hope they would have thought about that before green lighting it.
    (5)
    Last edited by Vaer; 05-23-2017 at 07:58 AM.

  4. #4
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Vaer View Post
    The pull ability sounds like a hilariously terrible idea. I mean I guess you could drag that guy who decides they are going to afk outside the barrier and leech a kill but there are so many troll applications of an ability that pulls.

    Maybe there are some heavy restrictions on it. I would hope they would have thought about that before green lighting it.
    I'm privy to it being green lit because we really need to stray from basic utility formats. There's only so many ways you can relabel a DoT/Regen/Threat generation or of the sort until it's just the same thing renamed. Trolls will be trolls will be trolls, kick em if you got em- just as it's always been. If they're going to troll you with a new spell they were probably the sort to troll you in other ways. This hopefully opens doors for a wider variety of utility! It's a great first step imo!
    (1)

  5. #5
    Player
    Blazinhart's Avatar
    Join Date
    Aug 2015
    Location
    Ul'dah
    Posts
    143
    Character
    Elesis Blazinheart
    World
    Ultros
    Main Class
    Scholar Lv 74
    I don't see it as a negative thing. We don't know how the revamp of the class-exclusive skills are, and we can have things that compensate the choices we may have to make. And tbh, IMO, for me the ones that are importante are Protect, Swiftcast, MP recovering, Esuna. So it leaves an extra slot for me to choose btween the rest.

    I'm really excited for the changes and keen to try them
    (0)

  6. #6
    Player
    Xlantaa's Avatar
    Join Date
    Feb 2015
    Posts
    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    THere is not a nerf if all of them are nerfed/buffed.
    (1)

  7. #7
    Player
    Aethaeryn's Avatar
    Join Date
    Mar 2013
    Posts
    481
    Character
    Rakuyo Mitani
    World
    Siren
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Vaer View Post
    The pull ability sounds like a hilariously terrible idea. I mean I guess you could drag that guy who decides they are going to afk outside the barrier and leech a kill but there are so many troll applications of an ability that pulls.

    Maybe there are some heavy restrictions on it. I would hope they would have thought about that before green lighting it.
    Can't not add features just because a few people might troll with it. Just like vote abandon spam or readycheck spam etc. People will troll with it for a little while, but they'll eventually get bored and stop. I honestly can't remember the last time someone trolled me with the WoW or swtor equivalent of Rescue. Either way, I guess they could add an option to block the skill just in case.

    @OP: I have similar concerns. Needing to use cross-role slots to use abilities we were previously provided by the class seems like a nerf to me.
    (12)

  8. #8
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Looking forward to, 'Rescuing,' a DPS running ahead of the Tank now. Mwuha!

    Kidding aside, I guess we'll have to wait and see how bad the abuse of the ability is. Its clearly meant to drag people out of AOE. That said, I can't see a situation a healer isn't taking: Swiftcast, Protect, Esuna, Saint's Shroud, and Eye for an Eye. I imagine for Full Parties one Healer could grab Protect and Eye for an Eye, and the other grab Cleric Stance and another ability, both holding onto Swiftcast, Esuna, and Saint's Shroud.

    [Edit]: If anything about the new Role System concerns me its the Transfer of 20% MP to other party members. Going to suck if DPS Casters become glorified Mana Batteries, though I'm not unhappy we have more synergy with Healers.
    (4)

  9. #9
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Vexander View Post
    [Edit]: If anything about the new Role System concerns me its the Transfer of 20% MP to other party members. Going to suck if DPS Casters become glorified Mana Batteries, though I'm not unhappy we have more synergy with Healers.
    Think of it as an ability that lets Black Mages, Red Mages and Summoners replace Bards and Machinists.

    Also lets you pay the Healer back for Resing you and you can both be annoyed at the dps who keep dying.
    (3)

  10. #10
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    Think of it as an ability that lets Black Mages, Red Mages and Summoners replace Bards and Machinists.

    Also lets you pay the Healer back for Resing you and you can both be annoyed at the dps who keep dying.
    Well, replace them as far as MP is concerned, not TP. That said, I feel like BLMs will probably end up the real mana batteries. Umbral Ice is just a very potent mana restoring mechanic. 20% MP would be recovered in a tick of Umbral Ice III.
    (1)

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