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  1. #31
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by AstralKaos View Post
    To get this straight...

    They've taken skills that were previously on some jobs as level unlocks; some of which were cross-class skills, and made them separate as this so-called cross-role skills; all while doing away with cross-class as it is - or if so, was?

    If that's right then yes, personally I consider that a nerf... big time... as well as being pointless as they took a system that exists and added a few good additions to it - yet made it worse; one step forward - two steps back etc.
    You have several things really off.

    Several niche skills and several must have skills for all classes in a role along with several new abilities have been moved to a role based list all members of that role have access to replacing the cross-class skill list that often were filled with random skills of varied levels of usefulness.

    White Mage is not loosing access to those skills and most of the skills being moved are getting new replacement skills in it's class skill list.

    White Mage is losing access to the following cross-class skills: Ruin (redundant), Physic (redundant), Virus and Blizzard 2 (underused).
    The following Conjurer class skills are being moved to the cross-role list and new abilities will be replacing them: Cleric Stance (now a DpS buff), Protect and Esuna.
    The White Mage is maintaining access to the following cross-class abilities in the cross-role list: Swiftcast, Surecast, and Eye for an Eye
    The White Mage is gaining access to the following new cross-role abilities: Break, Lucid Dream, Affection and Rescue

    The White Mage will maintain the ability to select 5 of it's cross-class/role abilities with the list increased to 10 total abilities.

    This will only be a nerf if the 4 replaced abilities were more useful than the new abilities and the replacement abilities for the abilities moved into the cross-role are less useful than any ability moved into the cross-role list.
    (3)

  2. #32
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,361
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Apparently it looks like bloodbath, mercy stroke are gone. It does seem like a nerf, but many things were rebalanced so we wont know until patch day.
    (0)

  3. #33
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Derio View Post
    Apparently it looks like bloodbath, mercy stroke are gone. It does seem like a nerf, but many things were rebalanced so we wont know until patch day.
    I was wondering if perhaps Warrior gets more mitigation abilities through their consumption of wrath/damage and Dark Knight would then get more/powerful blood magic.. Perhaps they're breaking up their themes a little more. I mean their bar is called the "Blood Gauge" lol.
    (0)

  4. #34
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Vexander View Post
    Looking forward to, 'Rescuing,' a DPS running ahead of the Tank now. Mwuha!

    ....
    I got the impression that one of trhe requirements to use it was that the player(s?) were on a monster's enmity list.
    Thus, it's an in combat only skill.


    Quote Originally Posted by Derio View Post
    Apparently it looks like bloodbath, mercy stroke are gone. It does seem like a nerf, but many things were rebalanced so we wont know until patch day.
    I think I saw some katakana that I thought was Bloodbath on the melee dps role abilities...

    I'd have to crawl back through the stream to be certain though.
    (0)

  5. #35
    Player
    freall7's Avatar
    Join Date
    Feb 2017
    Posts
    1
    Character
    Freeall Seven
    World
    Cactuar
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Fawkes View Post


    The healer role actions are
    Cleric stance
    Break
    Protect
    Esuna
    Lucid dream
    Swiftcast
    Eye for an eye
    Mystery skill with the divine seal icon
    Surecast
    Rescue

    As a white mage I can already have at least 6 of these at once. Possibly 7 or 8 if the skill with the divine seal icon is replacing it, and/or if lucid dream is a replacement for shroud of saints (the icon looks similar and shroud is not on Yoshi's hotbar). Once role actions are added I will have to choose between 5 of them.
    Are there more pictures floating around with esuna on the roles tab, because based on the picture, it isn't there.
    (0)

  6. #36
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Derio View Post
    Apparently it looks like bloodbath, mercy stroke are gone. It does seem like a nerf, but many things were rebalanced so we wont know until patch day.
    it seems they are killing warrior as a tank and focusing on them dpsing more on a warrior blood bath is better than rampart
    (0)

  7. #37
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by bswpayton View Post
    it seems they are killing warrior as a tank and focusing on them dpsing more on a warrior blood bath is better than rampart
    Depends on how hard the boss/mobs hit.
    (0)

  8. #38
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    It's not a nerf, also looks like SE want people to tweak our skills based on want we are doing. For example, in a raid, there is no need for both healers with protection. No need to clean any debuff? Don't use Esuna!

    Also now devs know for sure that certain skills are going to be always present so they can tweak encounters around this. The best example is Rescue, imagine an encounter where from time to time the boss stun and then push his current tank, wiping all aggro (or a random player) outside the area and need to be rescued before fall and die (since that player is stun he can't use skills like plunge).
    (3)
    Last edited by Driavna; 05-24-2017 at 06:16 AM.

  9. #39
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Driavna View Post
    It's not a nerf, also looks like SE want people to tweak our skills based on want we are doing. For example, in a raid, there is no need for both healers with protection. No need to clean any debuff? Don't use Esuna!

    Also now devs know for sure that certain skills are going to be always present so they can tweak encounters around this. The best example is Rescue, imagine an encounter where from time to time the boss stun and then push his current tank, wiping all aggro (or a random player) outside the area and need to be rescued before fall and die (since that player is stun he can't use skills like plunge).
    so your sayin now everytime we do a difference instance we need to go back to our additional abilities list and change everything up, that doesnt seem like anything id wana do really
    (12)

  10. #40
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by bswpayton View Post
    so your sayin now everytime we do a difference instance we need to go back to our additional abilities list and change everything up, that doesnt seem like anything id wana do really
    For raiding (savage and extreme primals only) I almost sure, for casual content just slot based on what you are going to do, no point in picking a taunt during questing as a Tank instead of an extra stun for example.
    (3)

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