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  1. #131
    Player
    Anima's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    519
    Character
    Blazel Nox
    World
    Masamune
    Main Class
    Lancer Lv 60
    I picked Option 2, but here's what sounds good to me.

    -Jobs will gain New/Advanced Skills and Abilities from Job Quests.

    -Lore/Introduction on Job Quest, Tutorials on advantages/disadvantages of Jobs, and effects of the Skills/Abilities.

    -Let/Make people get to know about the Job and how to play them.

    -Jobs will have a Bar which will need to be filled. Once the Bar is full, your Overall stats will Increase towards the specific job.

    -You will only need to fill the bar Once.

    -The Bar can only be filled when you gain an Achievement(Any)

    -I.E Paladin, Increasing Enmity, being hit by enemy's attack, Blocking, Parrying, Damage Mitigated using Skills/Abilities.

    -Clearing quests(Any), Guildleve, defeating NM, etc should help filling the Bar.

    -Filling the bar should take 3-7 Day of Normal playing time(2-4 Hours). Like getting R40-50 or R45-50

    -Filling the bar should not be boring and that hard to achieve, so SE should add varieties to it.

    -Make it fun.
    (0)

  2. #132
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Davorok View Post
    Sorry, but I'm not gonna cry any tears for people that miss all the new low-mid level content because they have multiple 50's. If you want the full FFXIV experience...Make a new character after 1.20 and right before we start paying.
    While it sounds a bit harsh, I agree. It's also the players fault for leveling *everything* (at a time when there was nothing to do in the game) only to be ready when real content comes out. I never understood that. What's the point? I play to be entertained. I don't bore me for hours on end only to have fun after X amount of grinding. For me that's against the very essence why I play video games in the first place. If grinding itself were fun... but that's another issue.

    But then again, I really think we need a level synch or lvl cap or whatever, because I also understand that someone who only leveled his favourite job is at 50 now and feels kind of punished for not having the chance to do lower level content with his favourite job (without killing everything with one hit).

    And don't get me started on fighting the normal Ifrit with 3 lvl 50s (me being 30) and win within ten seconds. Again, what's the point? Now I have to gain 20 more levels for a challenging fight? What kind of a reward is this?

    XI had such harsh restrictions. Thanks to that I was never able to beat certain content. In XIV it's vice versa. Can't we find a middle ground, please?

    Oh, and sorry for derailing a bit...
    (2)
    Last edited by Payadopa; 10-26-2011 at 05:51 AM.

  3. #133
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    Quote Originally Posted by PrettyPrincess View Post
    Paladin needs moar Knights of the Round
    lol +1

    /99char
    (1)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  4. #134
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by Razor View Post
    Like this post if you feel Jobs SHOULD NOT have thier own EXP separate from classes The way it is currently being planned. Job level will automatically become whatever the respective class level is.
    I am actually surprised people don't want jobs to have EXP to level up, that was one of the biggest upsets for me. I guess people want SE to hold their hands for them. Only way for them to offset this is if they make the quests to obtain abilities really hard and require like 3 people (6 is too many especially after job hype dies out). Also make you have to do like 30 quests not like 5.
    (0)

  5. #135
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Dargoth_Draconia View Post
    I am actually surprised people don't want jobs to have EXP to level up, that was one of the biggest upsets for me. I guess people want SE to hold their hands for them. Only way for them to offset this is if they make the quests to obtain abilities really hard and require like 3 people (6 is too many especially after job hype dies out). Also make you have to do like 30 quests not like 5.
    Or they could just add long fun and challenging quest lines (where mobs adapt to number of people or you do them with a npc group or your path companion or well lots of things).
    Make the quest interesting and take you to cool places and nice CS each time too.

    Rather then just go face-roll your keyboard for hours killing FOTM EXP mobs.. Cos thats so much fun lol.
    (1)

  6. #136
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Quote Originally Posted by Dargoth_Draconia View Post
    I am actually surprised people don't want jobs to have EXP to level up, that was one of the biggest upsets for me. I guess people want SE to hold their hands for them. Only way for them to offset this is if they make the quests to obtain abilities really hard and require like 3 people (6 is too many especially after job hype dies out). Also make you have to do like 30 quests not like 5.

    Probably won't be very many quests because:

    You get the job at 30 (unless this is changed).
    That leaves 20 possible levels to have a quest for.
    The trend for the classes is an ability every other level.

    Seems like a possible 10 quests but even this seems a bit high since 10 quests x 7 jobs = 70 quests and in the game there is only 150~ or so total quests.

    And considering creating cut-scenes (most likely) for each of the quests it would be unlikely for them to make 10 quests per job. Don't get me wrong, I hope they have at least 10... it's still possible, but I feel like if they do have this many they won't be engaging and the cut scenes will just be the same super-long-text-paragraph-paragraph and not anything particularly epic.

    I want to see voice acting, CGI cutscenes, excitement. Not my dude standing still, then quirking my eye every once and a while why another NPCs mouth moves up and down as a huge wall of text fills my screen/log. And some EPIC music, I'm pretty disappointed in the music choice thus far, although I thought the Grand Company music for the Foundation Day event was pretty nice. I want some Norg music and that oh so familiar "mystery" style music that played during quests in FFXI.
    (0)
    Last edited by RemVye; 10-26-2011 at 02:08 AM.

  7. #137
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Esk View Post

    Rather then just go face-roll your keyboard for hours killing FOTM EXP mobs.. Cos thats so much fun lol.
    Yeah, I do think its fun - though not in the candy-ass mode environment of leveling today. Coupled with the fact I like to learn my job through the progression of leveling and learning its in and outs along the way.
    (0)

  8. #138
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by RemVye View Post
    Probably won't be very many quests because:

    You get the job at 30 (unless this is changed).
    That leaves 20 possible levels to have a quest for.
    The trend for the classes is an ability every other level.

    Seems like a possible 10 quests but even this seems a bit high since 10 quests x 7 jobs = 70 quests and in the game there is only 150~ or so total quests.

    And considering creating cut-scenes (most likely) for each of the quests it would be unlikely for them to make 10 quests per job. Don't get me wrong, I hope they have at least 10... it's still possible, but I feel like if they do have this many they won't be engaging and the cut scenes will just be the same super-long-text-paragraph-paragraph and not anything particularly epic.

    I want to see voice acting, CGI cutscenes, excitement. Not my dude standing still, then quirking my eye every once and a while why another NPCs mouth moves up and down as a huge wall of text fills my screen/log. And some EPIC music, I'm pretty disappointed in the music choice thus far, although I thought the Grand Company music for the Foundation Day event was pretty nice. I want some Norg music and that oh so familiar "mystery" style music that played during quests in FFXI.

    They already stated a quest every 5th level so if you count the rank 30 quest you get 5 quests
    (0)

  9. #139
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Quote Originally Posted by Krausus View Post
    They already stated a quest every 5th level so if you count the rank 30 quest you get 5 quests
    I know. I read that too, although I didn't cite that example because I thought that it was just an 'example' that Yoshi used. If you read my post, I was responding to the person who wanted 30 quests.

    My post was just to show that the most they would do is 10 quests, based on the "skill every other level" trend they use. But also how this seems like it would be way too many.

    Yep, thanks n' stuff..
    (0)

  10. #140
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Vackashken View Post
    Yeah, I do think its fun - though not in the candy-ass mode environment of leveling today. Coupled with the fact I like to learn my job through the progression of leveling and learning its in and outs along the way.
    Fair enough if you enjoy Griding, Id just prefer the content to be a challenge not just more of the same we do to level classes really, as well yeah we already do that..
    I've never really got it myself, but then I guess a lot of people don't get why I enjoy the fact I could lose a lot of time/isk PvP'ing in EvE, and why its better then just hitting a res button..

    As for the learning your class, you can do that in party's when your at cap better imo, but I wont take away from you that its how you prefer to learn, just doing so puts you above a lot.


    Quote Originally Posted by RemVye View Post
    I know. I read that too, although I didn't cite that example because I thought that it was just an 'example' that Yoshi used. If you read my post, I was responding to the person who wanted 30 quests.

    My post was just to show that the most they would do is 10 quests, based on the "skill every other level" trend they use. But also how this seems like it would be way too many.

    Yep, thanks n' stuff..
    You could easily have it so mob levels are -/+ the level of the players Class, and the level actually just unlocks the quest for that skill..
    So a 50 will take on Lv48-52 mobs and a 30 Lv 28-32.
    (0)
    Last edited by Esk; 10-26-2011 at 02:19 AM.

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