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  1. #1
    Player
    Razor's Avatar
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    Vex Blackmarrow
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    Zalera
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    Dark Knight Lv 60

    Job Auto-leveling: Yes or No?

    This could be a futile discussion, but I haven't seen a discussion specifically centered around this topic yet. Link me to one if I'm mistaken.

    So with all the interviews floating around it is more or less confirmed that Jobs will share the level with the respective class it is associated with. There are a lot of players who already have level 50s and even as someone who only has 2.5 50s I feel that Jobs should have thier own EXP bar. In fact I would like it if Jobs had an even steeper EXP curve than the classes did.

    Why?
    1. Something to do. People with all 50s will simply have a couple quests to do and then they will once again be maxed out on everything they can level. If Jobs had their own EXP bar it technically gives them 7 more classes to level up to 50 and therefore more stuff to do in between patches.

    2. Specialization. When leveling a class there are two or three kinds of mindsets: a) I love this class, I want to get it to 50 and spend lots of time with it. b) I want to level this class to 50 just for versatility, but I don't really like it. c) I don't like this class but everything else is 50 so I may as well be a completionist. For people who really love a particular class and want that to be their specialty could then devote the extra time to leveling the Job of that class to 50. Someone who wants to have CNJ up just to heal if needbe could still do so. But for someone who really likes healing, they could strive to achieve 50 WHM.

    3. Diversity. Similar to point #1, and this came up in the crafting cap discussion as well. The issue is that especially for new players once they get to 50 theres a lessened feeling of accomplishment because everyone else has that class 50 and then some. By making jobs have their own EXP then that new player could take GLA to 50, and then PLD to 50 and feel like they stand out from the masses.

    4. EXP is very easy to get. Under the current system it is not unreasonable for even a brand new player to go from 1 to 50 in under a month, weeks even. This kind of rapid growth is good because it allows new players to reach endgame content quickly. However, since Jobs will be superior for this kind of content it will allow players to get their feet wet in this content and determine if their chosen class is truly what they want to be. If so they can devote the next 2-3 months (Yoshi's timeline) to getting the Job of that class to 50 so that they can then participate with experienced players on their respective Job while already knowing how to play that role from their 50 class.

    5. Feeling of accomplishment. Classes already have a three layer quest system that allows players to get a little more into the story of their class. Adding the job quests every 5 levels would feel a little out of place to me because you are getting the lore for two separate loosely connect stories at the same time. It would be better to get the class to 50, having done all your quests and be able to say "Okay, I'm ready to take this to the next level". Also for all the people already 50, it will simply be a matter of doing quest A B C D E, "k got all this class' gear, next".

    tl;dr, I know. But thank you for taking the time to read all of that if you chose to. Now then, since you all just absolutely love "like polls", here goes.

    ------------------------

    Like this post if you feel Jobs SHOULD have their own EXP separate from classes
    (110)
    Last edited by Razor; 10-24-2011 at 03:18 AM.
    Quote Originally Posted by Alerith View Post
    You could cast while moving, but then you took an arrow to the knee, and must stand still.

  2. #2
    Player
    Razor's Avatar
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    Vex Blackmarrow
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    Zalera
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    Dark Knight Lv 60
    Like this post if you feel Jobs SHOULD NOT have thier own EXP separate from classes The way it is currently being planned. Job level will automatically become whatever the respective class level is.
    (134)
    Quote Originally Posted by Alerith View Post
    You could cast while moving, but then you took an arrow to the knee, and must stand still.

  3. #3
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    Quote Originally Posted by Razor View Post
    Like this post if you feel Jobs SHOULD NOT have thier own EXP separate from classes The way it is currently being planned. Job level will automatically become whatever the respective class level is.
    This is where my vote stands!
    (0)
    "Worrying is like a rocking chair. It gives you something to do, but it doesn't get you anywhere."

  4. #4
    Player
    Onidemon's Avatar
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    Aaran Oni
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    Faerie
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    Gladiator Lv 70
    Quote Originally Posted by Razor View Post
    Like this post if you feel Jobs SHOULD NOT have thier own EXP separate from classes The way it is currently being planned. Job level will automatically become whatever the respective class level is.
    SE wants Jobs to be a specialization of a class. Not a class of thier own. It just adds a specialty to you exisiting class, just like talents in WOW add a specialization to your class. They HAVE to level together. I think people get it confused because they think of it too much as it was in FFXI. It's not the same things guys, jobs in XIV does not = jobs in XI. Totally different concept.
    (0)

  5. #5
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    Quote Originally Posted by Onidemon View Post
    SE wants Jobs to be a specialization of a class. Not a class of thier own. It just adds a specialty to you exisiting class, just like talents in WOW add a specialization to your class. They HAVE to level together. I think people get it confused because they think of it too much as it was in FFXI. It's not the same things guys, jobs in XIV does not = jobs in XI. Totally different concept.
    Actually this is the exact opposit of what SE wants...Not sure where you get your information from.....but the devs said this specifically : ( Here is the link to the cpy/pasted info below)http://forum.square-enix.com/ffxiv/t...form-Blueprint


    Jobs
    The job system - that series-defining trademark - will be implemented in FINAL FANTASY XIV (details such as specific jobs TBA). Quests to unlock each job will become available once you have reached a certain rank in the corresponding class.
    Rather than being advanced versions of classes, we would like players to think of jobs as specialized playing styles optimized for partying. While playing as a particular job will render you unable to equip certain actions of other classes, you will be compensated with access to exclusive actions, which can be acquired through quests.

    In practice, players will find the existing classes effective when playing solo or in certain party setups. Jobs, however, will shine in party situations where specific skill sets are demanded. Now, you didn’t hear this from me, but there are also rumors circulating that quests for obtaining job-exclusive equipment are also in the pipes.
    We at the development team are currently hard at work on the job system, and expect to have details to share with you soon.
    (0)

  6. #6
    Player
    Feldt's Avatar
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    Feldt Gracef
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    Masamune
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    Reaper Lv 90
    Quote Originally Posted by Razor View Post
    Like this post if you feel Jobs SHOULD NOT have thier own EXP separate from classes The way it is currently being planned. Job level will automatically become whatever the respective class level is.
    And that's the thing I like, I don't want separate levels. Not that if I remember correctly they want to add some unlock-able quests to the jobs to advance them or something like that, so separate Exp and level would be big bullshit.
    (2)

  7. #7
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    Quote Originally Posted by Razor View Post
    Like this post if you feel Jobs SHOULD NOT have thier own EXP separate from classes The way it is currently being planned. Job level will automatically become whatever the respective class level is.
    I am actually surprised people don't want jobs to have EXP to level up, that was one of the biggest upsets for me. I guess people want SE to hold their hands for them. Only way for them to offset this is if they make the quests to obtain abilities really hard and require like 3 people (6 is too many especially after job hype dies out). Also make you have to do like 30 quests not like 5.
    (0)

  8. #8
    Player
    Esk's Avatar
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    Esk N'tania
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    Balmung
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    Gladiator Lv 50
    Quote Originally Posted by Dargoth_Draconia View Post
    I am actually surprised people don't want jobs to have EXP to level up, that was one of the biggest upsets for me. I guess people want SE to hold their hands for them. Only way for them to offset this is if they make the quests to obtain abilities really hard and require like 3 people (6 is too many especially after job hype dies out). Also make you have to do like 30 quests not like 5.
    Or they could just add long fun and challenging quest lines (where mobs adapt to number of people or you do them with a npc group or your path companion or well lots of things).
    Make the quest interesting and take you to cool places and nice CS each time too.

    Rather then just go face-roll your keyboard for hours killing FOTM EXP mobs.. Cos thats so much fun lol.
    (1)

  9. #9
    Player Vackashken's Avatar
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    Vackashken Zuth
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    Ragnarok
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    Pugilist Lv 50
    Quote Originally Posted by Esk View Post

    Rather then just go face-roll your keyboard for hours killing FOTM EXP mobs.. Cos thats so much fun lol.
    Yeah, I do think its fun - though not in the candy-ass mode environment of leveling today. Coupled with the fact I like to learn my job through the progression of leveling and learning its in and outs along the way.
    (0)

  10. #10
    Player
    Esk's Avatar
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    Esk N'tania
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    Balmung
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    Gladiator Lv 50
    Quote Originally Posted by Vackashken View Post
    Yeah, I do think its fun - though not in the candy-ass mode environment of leveling today. Coupled with the fact I like to learn my job through the progression of leveling and learning its in and outs along the way.
    Fair enough if you enjoy Griding, Id just prefer the content to be a challenge not just more of the same we do to level classes really, as well yeah we already do that..
    I've never really got it myself, but then I guess a lot of people don't get why I enjoy the fact I could lose a lot of time/isk PvP'ing in EvE, and why its better then just hitting a res button..

    As for the learning your class, you can do that in party's when your at cap better imo, but I wont take away from you that its how you prefer to learn, just doing so puts you above a lot.


    Quote Originally Posted by RemVye View Post
    I know. I read that too, although I didn't cite that example because I thought that it was just an 'example' that Yoshi used. If you read my post, I was responding to the person who wanted 30 quests.

    My post was just to show that the most they would do is 10 quests, based on the "skill every other level" trend they use. But also how this seems like it would be way too many.

    Yep, thanks n' stuff..
    You could easily have it so mob levels are -/+ the level of the players Class, and the level actually just unlocks the quest for that skill..
    So a 50 will take on Lv48-52 mobs and a 30 Lv 28-32.
    (0)
    Last edited by Esk; 10-26-2011 at 02:19 AM.

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