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  1. #1
    Player

    Join Date
    Oct 2011
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    Limsa Lominsa
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    203
    Quote Originally Posted by Etheos View Post
    You really shouldn't go around forums spitting out stuff like this and not include quotes or links to where you saw it. This is just terrible. WHY in the world would they completely destroy our progress of the year and just delete these classes. If you cannot provide links or proof of your sayings here I will take it as you have no idea what you are talking about. I am sure others will agree with me when I say that it is people like yourself that are trying to ruin this game.
    I agree with you, but the question is "how hard is it going to be to balance both jobs and classes and at the same time give them both purpose?". I don't hate the armory system, I just personally don't think that it's a superior system to the job system in the sense of promoting challenging end-game content. I think this is pretty much why jobs are being introduced.
    (0)

  2. #2
    Player
    Etheos's Avatar
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    Sep 2011
    Location
    Ul'dah
    Posts
    257
    Character
    Tony Starkk
    World
    Midgardsormr
    Main Class
    Paladin Lv 30
    Quote Originally Posted by Reliquia View Post
    I agree with you, but the question is "how hard is it going to be to balance both jobs and classes and at the same time give them both purpose?". I don't hate the armory system, I just personally don't think that it's a superior system to the job system in the sense of promoting challenging end-game content. I think this is pretty much why jobs are being introduced.
    To be completely honest, I haven't really thought at all about how the jobs are going to be integrated into this game because there isn't really a need to worry about it at the moment. It really is not going to stop our progress of our current goals in the game today. When I do think about it I always have to remind myself that I haven't honestly read anything from SE that states anything worthwhile on the future of these classes/jobs. Yes, we do know that they are coming eventually to the game and that is such a great idea!

    I would love nothing more than to start leveling my PLD today! However, in the game today, I have to focus on building a hybrid setup for a PLD. This is actually keeping me pretty busy with building parties, doing research on what abilities I need at what level, where to party at what level, ETC ETC. With a plate full of activities, I honestly can't see a reason to start wondering/pondering on how I am going to adjust to the new jobs. I have faith in SE with the products in the past and I am sure the way they will integrate this content will done in the proper manner and will make sense when it happens.
    (0)

  3. #3
    Player
    Lienn's Avatar
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    Mar 2011
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    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Etheos View Post
    You really shouldn't go around forums spitting out stuff like this and not include quotes or links to where you saw it. This is just terrible. WHY in the world would they completely destroy our progress of the year and just delete these classes. If you cannot provide links or proof of your sayings here I will take it as you have no idea what you are talking about. I am sure others will agree with me when I say that it is people like yourself that are trying to ruin this game.
    I never said they would "destroy" all like you said. Simple the MRD lv will become WAR lv, GLA lv become PLD lv and so on...just like the actions and stuff. Still, the complete removal of all 7th umbral era content, which might include a large part of the game lore as a whole, was already officially announced a bit after the 2.0 announcement. Wipe =/= merging jobs with the respective classes.
    (0)

  4. #4
    Player
    Etheos's Avatar
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    Sep 2011
    Location
    Ul'dah
    Posts
    257
    Character
    Tony Starkk
    World
    Midgardsormr
    Main Class
    Paladin Lv 30
    Quote Originally Posted by Lienn View Post
    I never said they would "destroy" all like you said. Simple the MRD lv will become WAR lv, GLA lv become PLD lv and so on...just like the actions and stuff. Still, the complete removal of all 7th umbral era content, which might include a large part of the game lore as a whole, was already officially announced a bit after the 2.0 announcement. Wipe =/= merging jobs with the respective classes.
    And yet you manage to do it again....SHOW YOUR SOURCES OR DON'T RESPOND!
    (2)

  5. #5
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
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    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Etheos View Post
    And yet you manage to do it again....SHOW YOUR SOURCES OR DON'T RESPOND!
    oh, what a lazy lalafat we have here...just go to dev tracker and read the stuff. But i know you won't so here:

    http://forum.square-enix.com/ffxiv/t...l=1#post400289

    But i'm sure you won't read it too...so i'll just paste it here:

    However, after version 2.0 launches, some content will be removed or changed for quests related to "The Seventh Umbral Era" as well as new Primal content. Expect this new content to introduce items and achievements that otherwise can’t be obtained in version 2.0 (or after).

    And after this they kept talking about it in interviews and yadda yadda...search by yourself! =P
    (1)

  6. #6
    Player
    Gennosuke's Avatar
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    Mar 2011
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    287
    Character
    Gennosuke Kouga
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Here's my thoughts on this.

    While i agree with OP that jobs need their own effort to give them more meaning and sense of fulfillment. However, as i mentioned before, this thread as many others prove how problematic this new Job system will be to the game when added as a 2nd layer on top of an existing class system.

    I think this is essentially the biggest challenge SE will face with this game, nevermind 2.0, without a good well thought-out and satisfying battle system, this game will suffer grave consequences as this really is the core of the game.

    It almost seems like SE is confused with their decision to put in both Armoury system and Job system in the same time. Where has this ever happened in the history of FF? Logical and normal way about it is to have one battle system in place. Let alone the fact that it helps avoid many other issues.

    Funny enough to note, even looking at the poll rates, it's evident people as well are just as confused and you have a 50/50 rate, currently about 36 likes on each side. Why do you think? I personally think 'cause it doesn't make sense, bad game decision. People naturally want to enjoy their new jobs and experience them at their early stages and gain that sense of fulfillment, in the same time however they dont want to go through grind from scratch only to get an optimized version of a duplicate class counter-part, which is also a valid point.

    So SE.. What real purpose or justification is there for having a job system in the game when you have a class system which is essentially the same?

    Optimize for party play? Really? I really don't buy that.
    The thought seems ridiculous to actually want to put in a significant amount of development and resources into a new job system including new mechanics, balance, purpose, quests, lore, creativity, etc.. all for the sake of optimizing party play. Not to mention the obvious fact that there are so many other issues the game is facing currently and could use more attention.

    I mean since Class system is facing a complete overhaul with the intention to have it more unqiue and serve a purpose, why even bother with the job system? Abilities are already getting restricted to be class only, and all abilities will be revised and fixed up.
    So what's the big idea?

    Personally, only logical explanation i see is that new Dev team realized the Armory system fails in many aspects and is short sighted by Tanaka and have introduced the Job system which should have been there since the start, because simply it works as it did in the other FF's. The only prob is they are stuck with a playerbase who have multiple classes leveled at 50 who got used to their versatility and would be a hard decision for Yoshi to pull the trigger on the Class system with his 'i dont want to take anything away from players' attitude, which while i respect, can also hinder the game's real chance of succeeding. Some level of sacrifice is inevitable in the process of fixing this game up.

    Job System pros:

    1) More unique/satisfying
    2) Serves a specific purpose
    3) Works way better for party play
    4) Can easily have subjob type system to keep some flexibility at a reasonable level.
    5) Works better for casual play, rather than having to level all classes to play your role properly and be in demand/worthy enough for real content.

    This is where i would like to agree with Lienn, i would like to think this may well possibly be a transitional state until version 2.0 comes where classes/lore will be phased out.

    I hope it is, if not, i hope they come to their senses Asap before they dig themselves a bigger hole, and just come back to one system that addresses all the issues above.
    i.e Remove classes in the wake of the job system.

    Why have Monk when you Pugilist? or White Mage when you have Conjurer? or Paladin when you have Gladiator? or Warrior when you have Marauder?

    Redundancy is really not good. Not for it's practicality, nor for the image of the game. Keep the game simple and meaningful.
    Think FFT. I think a system similar to that would work best for this game.
    (4)

  7. #7
    Player
    Zion_Cross's Avatar
    Join Date
    Apr 2011
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    164
    Character
    Zion Cross
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Lienn View Post
    Classes will be removed at 2.0 and the actions/lv merged with jobs...that's why they have no level.
    Quote an official or it didn't happen. Needz source.
    (1)
    Last edited by Zion_Cross; 10-24-2011 at 12:39 PM.

  8. #8
    Player
    Mudd's Avatar
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    Apr 2011
    Location
    MIA
    Posts
    428
    Character
    Mudd Vader
    World
    Balmung
    Main Class
    Pugilist Lv 54
    I agree with the OP, but at the same time, I disagree. I just really want the quests to be really well done and fun, and if they are going to be crap, take no time for a 50, and as such not allow you time to learn all of the skills that you are rapidly picking up as a 50, I'd rather level jobs from 1 via exp.
    (0)

  9. #9
    Player
    Tibian's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    Jobs should not have their own EXP bar. Why? Because you're already required to level up multiple classes to be functional in any good group/party/raid/dungeon scenario. I don't want to spend my entire life on XIV, pointlessly grinding hours of monotony into my brain via guildleves or simple grinding.

    One of XI's major problems was leveling up everything. First you got to 18 on a class you didn't want to play, then you got to 30 on another class you didn't want to play. Then you unlocked the job you finally wanted to play, but since you don't have a subjob to support that you have to go back and level up another subjob (probably Ninja, which is itself another topic...), and by the time you get back to level 30 you've already done the same content over and over and over and over and over.

    Repetitious and monotonous grinds have no place in XIV. Stop trying to make this game XI-2.

    Keep jobs the way they are currently planned, tied to the class exp.
    (15)

  10. #10
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Tibian View Post
    Jobs should not have their own EXP bar. Why? Because you're already required to level up multiple classes to be functional in any good group/party/raid/dungeon scenario. I don't want to spend my entire life on XIV, pointlessly grinding hours of monotony into my brain via guildleves or simple grinding.

    One of XI's major problems was leveling up everything. First you got to 18 on a class you didn't want to play, then you got to 30 on another class you didn't want to play. Then you unlocked the job you finally wanted to play, but since you don't have a subjob to support that you have to go back and level up another subjob (probably Ninja, which is itself another topic...), and by the time you get back to level 30 you've already done the same content over and over and over and over and over.

    Repetitious and monotonous grinds have no place in XIV. Stop trying to make this game XI-2.

    Keep jobs the way they are currently planned, tied to the class exp.
    Great gross generalizations, Batman.

    "One of its major problems"? FFXI's job system has widely been considered one of its greatest features. The versatility, flexibility and ability to change up your playstyle on the same character was almost unheard of when FFXI launched. Even now, it's not something you often see taken to the degree FFXI took it.

    That you personally didn't enjoy the starting jobs or other jobs in the game was your own issue... There are plenty of people who loved playing RDM, WHM, BLM, THF, MNK or WAR and took them all the way to 75.

    That you didn't enjoy those starting jobs is fine.. that's your personal experience and preference. But don't make the mistake of thinking your own preferences/likes/dislikes were everyone else's as well.
    (12)
    Last edited by Preypacer; 10-24-2011 at 04:21 AM.

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