


* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

Good post to get straight to the heart of the issue.
It would be great if Square thinks about long term revenue by maintaining a decent game rather than short term cost cutting for a data centre which doesn't make geographical sense (even if we are only talking about NA players).
FFXIV performs well in several areas, but playerbase treatment is still lacking vs other games / developers
Then again, maybe I'm just an idealist wanting the best thing for everyone.


14 hops now.... coming from VA Beach side of the East Coast. Looking at this report as well as a couple friends who are on Level 3 data backbone when they tested. It seems the latency goes down once we get onto the servers backbone itself. Congestion? Something else? Who knows.
2 8 ms 7 ms 7 ms 10.2.208.1
3 8 ms 8 ms 8 ms 100.127.40.86
4 9 ms 9 ms 8 ms 172.22.51.66
5 13 ms 30 ms 14 ms ashbbprj02-ae2.0.rd.as.cox.net [68.1.4.139]
6 15 ms 15 ms 19 ms ae-26.a02.asbnva02.us.bb.gin.ntt.net [129.250.194.149]
7 89 ms 89 ms 90 ms ae-69.r05.asbnva02.us.bb.gin.ntt.net [129.250.5.191]
8 15 ms 14 ms 15 ms ae-8.r23.asbnva02.us.bb.gin.ntt.net [129.250.2.23]
9 88 ms 85 ms 87 ms ae-10.r22.snjsca04.us.bb.gin.ntt.net [129.250.6.237]
10 89 ms 90 ms 90 ms ae-19.r01.snjsca04.us.bb.gin.ntt.net [129.250.3.27]
11 92 ms 88 ms 91 ms ae-1.r00.scrmca02.us.bb.gin.ntt.net [129.250.7.31]
12 98 ms 89 ms 89 ms xe-0-1-0-1-1.r00.scrmca02.us.ce.gin.ntt.net [129.250.195.46]
13 90 ms 88 ms 89 ms 204.2.229.234
14 89 ms 90 ms 96 ms 204.2.229.106
Last edited by Mysticales; 05-18-2017 at 08:39 AM.


Issue is, we were told centralized. Which in USA ever since the days of Diablo 1, Ultima Online etc... having "East and West" coast servers DID matter. So having one mid central as was told. Fine, we would all be in the middle.As an EU player on an NA world, I've had no major issues even after the server move. I really don't understand all this nonsense about how NA players suddenly can't weave their job skills because of the ping. Honestly, I've been weaving like nothing changed so if NA players much closer to the server (than EU ones on NA) are having issues, surely this is an internet problem and not a server one.
Or.... he might say this. (And I post this of course in Jest <3 Yoshi)
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Last edited by Mysticales; 05-18-2017 at 08:47 AM.
Southern Illinois (right on Kentucky border)
Was about 100-120ms depending before.
70-75ms now, despite being about the same distance away (?).
Existence is reasonable
Let's make things better
Melbourne, Australia to Aether (Midgardsormr)
Before move: 260ms w/ WTFast.
After move: 275ms w/ WTFast, 200ms connecting normally.
Apparently my ISP routes better than WTFast now. /shrug
Also known as Yukikaze Yumishi on Midgardsormr.
Went from 100 to 210, and 180-185 or so with a vpn
I currently reside in Miami,Florida . I had no idea what my ping was before the servers move but the game played just fine.
Now I check the ping after the server move...getting 115-120ms average. Game is still playable but Ninja mudras feel slightly laggy than before. Not exactly game breaking but it still feels like a small downgrade.
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