I feel like Canucks are gonna get boned either way, but here's hoping that's not the case. I have a lot of Canadian friends who play this game.



I feel like Canucks are gonna get boned either way, but here's hoping that's not the case. I have a lot of Canadian friends who play this game.
Anywho.
Left side is the "new" location, right side is the Old location.
For those that are freaking out over the small increase in Ping. See below. I am in MD, and this is a comparison off what we know form the current tracerts. While the ping went up it's still below 100MS which is more then ok in FFXIV since it already has a baseline lag built in. Second, Not one hop involving the fun time company called Level 3 which as you can see on the right, has massive packet loss.
I'll take a marginally higher ping over 33%+ PL any day.
http://imgur.com/a/5utR5
Last edited by Lokryn; 05-16-2017 at 07:51 PM.
Player



From the layman:
Ping is the speed at which an information travels back and forth - the higher it is, the longer it takes for the information to reach the servers and get back at you. So things like AoE dodging becomes harder.
Packet loss is when information is lost on the way. For example, you press a button, but nothing happens, because the information that you pressed the button got lost on the way to the server and thus didn't register.
Apologies thought you were being sarcastic. Ping is the time it takes for you to send and receive a small packet of data to the server/host, packet loss is how much of that data never actually makes it. So the system has to resend it again.
Higher ping does hurt but with an increase of 50 ms, its splittin hairs over having to resend 30%+ of what your trying to send in the first place.
High ping means more delay (lag) -- your view on reality (the server = reality) is further behind everyone else's; ever been hit by AE you were SURELY outside? Your client knew, but the server didn't and so you got hit.
Packet loss is FAR worse. It's the same as having your connection cut. That's when your entire raid freezes while you get to run about, but all the server saw was you standing there stupidly doing nothing while the AE blasted you over and over.
It's simple to design around poor ping. It's more difficult to deal with packet loss, especially with player/player interaction (eg. any pvp or pve healing). Most games assume losses will mostly be tiny and non-critical -- movement data, for instance, will be quickly corrected because the next packet will have another new position. FFXIV seems to be no exception; even moderate PL makes it unplayable.
I hope this happens again. my concerned is the amount of Gil I got and they won't allowed me to take. Gil that earned and saved for over 3 years. That's my main issue
Transfer prevents moving over 1m gil, but you can transfer all your items. I was "forced" to transfer my alt from a nice friendly low population server. Low MB volatility was pressuring me to become an omnicrafter if I wanted to stay. After moving to large server, my alt's net-worth increased by roughly 6x and I don't have to craft.
I didn't do anything special -- just checked the destination MB before moving and converted non-transferable gil into items to resell. It's certainly far more tedious than transferring blindly, but it does mean that gil is one of the good things about moving.
The bad is what you absolutely can't take with you: friends, community, FC, etc.. There are a LOT of nice people all over in this game, but it's always a shame to leave some behind for game reasons.
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