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  1. #151
    Player
    Sakasa's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    405
    Character
    Sakasa Kuro
    World
    Balmung
    Main Class
    Armorer Lv 58
    Quote Originally Posted by weeble View Post
    i like the idea behind materia, i don't like the idea of gear being crafted that is better then dungeon/raid though, they need to make materia only gotten threw dungeons if it will be this way. also is it really worth doing? i mean besides putting 1 or 2 materia on a piece? they said they will raise caps on things every 1-2years, why would i want to spend so much time and/or gils to make something that a new piece of gear will beat. it's like tiered mmo's best gear i can beat it's stats just by having a garbage drop from random mob from next tier. why put in that work for a pve game where 1. everyone is pl'ing each other like retards and it don't really matter what gear you got. 2. the next dungeon or set of new gear will end your twink happy epeen b4 you ever had time to enjoy it.
    Aren't the majority off mmos like this? FF11, WoW, even EQ. People like to feel improved. It doesn't really matter if those that come after you got short cuts. Sure there will be complaints but in the long run it doesn't truly diminish the feeling you had but now you have to work again to get it again. People chase the high. If it through crafting or dungeon. Eventually I imagine you will see a cycle of rotating between the two. Wow from what i understand is setup as "gateways" similar to DCUO where you need this gear to accomplish this to get that to move on to such and such.

    So yes what does it matter is also like saying the game doesn't matter which it doesn't. People are engaging in a waste of time to...waste time and get some enjoyment. The fact it diminishes makes it addicting which is why they continue to chase it. Throwing logic at it won't change it.

    I unfortunately am a puzzle guy I seek to solve things. So my high has no lasting effect at all since once I solved one I have to find another that is harder then the last but yet easy enough that I can perceive it as solvable since unsolvable puzzles would not give me a satisfaction. Collectors have it easy in that regard they need only know something is better, something is new, something is special for them to want it. Epeen or not people will do it and chase the high because the other option is stopping all together.
    (0)
    Mitsuda Yasunori + Soken Masayoshi Track Collaboration 2015! <The Dream>

  2. #152
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    ffxi's gear didn't get replaced for most part, they branched out to different uses. every piece of gear i spent days/weeks/months/years obtaining i got to keep the hole game threw. if a 7piece materia would last that long i think everyone would slowly work at it. but to say that by the time i get one ..new gear is on it's way? some might still find it enjoyable to do, i will start to find it annoying. i love collecting gear, but if i'm poping millions of gils of mats and gear then 3months later the gear is useless, i'm not gonna be as dedicated to trying to do so. make it all dungeon time then we have a game, it's all crafted, so lol ...i don't think that should be the main focus of the game. that just makes this game a 15bucks a month ...gear my barbie mmo. even warhammer now you don't even need to do there dungeons cause you can just buy them from a vendor, not saying it will be that bad in ffxiv or for sure not in ffxiv 2.0 but if dungeon not worthy, most aren't hear to craft or buy there gear and do dungeons just for fun.
    (0)

  3. #153
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Please read:

    I can bet that crafted gears with 1-2 materia will be better for the future AF rare/ex. For this i'd like a system without forbidden materia system (i like things based on skill and not on randomness/luck/howmanymoneyyouhave) ... A good idea imho for example could be NQ craft 1 materia slot, HQ (in future there will be not difference from +1 +2 +3 remember? ) 2 slot, and in future if they decide to let meld rare ex gear too, 3 slot from an super hard mode drop that only a few of ls per server can do it... (why should i take rare/ex gear, if i can power up crafted gears? Look the only contend beside Ifrit, Dzmael darkhold, they literally killed it, we already have to many contents right?... ) ... It will be really stupid imho if crafted gears, with 2 materia (and maybe even 1 ) will be more powerfull that the "legendary AF" ... I can already see for example pld af (supposed to be a tank right? ) with random stats (as SE docet) like piety on body, dex on helm ecc ecc.. While i can boost dex/vit/hp only on crafted gears and be a better Tank... I used to be a top player in FFXI (5 years) and then WoW (3 years) but this system really bring me down.. (well i think it could bring down everyone if you can't attach a 2° materia on gauntlet for 7 I MEAN SEVEN time in a row... There is anything based on skill ? No, it's just a stupid luck/ass based system)..
    I hope that everyone can understand my point of view, even if my english sucks :P ... "W Skill based things - M luck based things" /cheer !
    (1)
    Last edited by Dragonheart; 10-25-2011 at 07:48 PM.

  4. #154
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    (i like things based on skill and not on randomness/luck/howmanymoneyyouhave)
    "I don't have the skill and dedication it takes to attain wealth."
    (1)

  5. #155
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Betelgeuzah View Post
    "I don't have the skill and dedication it takes to attain wealth."
    I said that i've the dedication to do harder skill based content, and you say that "I don't have the skill and dedication it takes to attain wealth." lol. Well it's right. I'd like to spent time fighting very hard bosses than spend 2 hours to buy materia/gear and then praying in 10 different languages =) ... And why didn't say anything except this (dungeon broken atm)? You maybe have some craft classes and u're ok with this system?
    (1)

  6. #156
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Dragonheart View Post
    I said that i've the dedication to do harder skill based content, and you say that "I don't have the skill and dedication it takes to attain wealth." lol. Well it's right. I'd like to spent time fighting very hard bosses than spend 2 hours to buy materia/gear and then praying in 10 different languages =) ... And why didn't say anything except this (dungeon broken atm)? You maybe have some craft classes and u're ok with this system?
    I didn't say that the system is perfect. r/ex gear should be on the level of crafted gear enhanced with materia (1-2), or sometimes surpass it. Right now it's not the case.

    If it doesn't take any skill and dedication to attain (enough) wealth, everyone would be able to do it. Yet the resources are limited, so that isn't practical. Some people are going to be better at it than others. Those people also don't need to "pray" for success. They will dedicate themselves to it and walk out with results. Maybe in short-term you can get lucky or unlucky, but the more you do it the less it is about short-term and more it is about long-term results (based on statistics).

    It takes skill (and dedication) to become richer than others. It also takes skill (and dedication) to down hard bosses. In this game, becoming rich takes more of both.
    (1)

  7. #157
    Player
    Madruk's Avatar
    Join Date
    May 2011
    Posts
    379
    Character
    Madruk Darkrune
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    There's no real limit to resources which is why money is essentially worthless in this game. Good example is going out and mining till you hit fatigue now allows you to pump out 40-50 pieces cobalt of gear.

    Sure the occasional retard will pay 3 mill for that tier 4 materia, but when you're attempting 2+ slot materia gear that's going to be few and far between. Anyone going for 2+ materia gear is doing it for themselves and not to make money.
    (0)

  8. #158
    Player

    Join Date
    Sep 2011
    Posts
    838
    Quote Originally Posted by Dragonheart View Post
    I said that i've the dedication to do harder skill based content, and you say that "I don't have the skill and dedication it takes to attain wealth." lol. Well it's right. I'd like to spent time fighting very hard bosses than spend 2 hours to buy materia/gear and then praying in 10 different languages =) ... And why didn't say anything except this (dungeon broken atm)? You maybe have some craft classes and u're ok with this system?
    why is it always DoM,DoW vs DoH.DoL. are ppl not able to do both?
    (1)
    What I have shown you is reality. What you remember, that is the illusion.

  9. #159
    Player
    ZDamned's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    388
    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    I didn't read all the posts, but my thoughts are that materia is a stupid lottery... Just imagine the out come..

    Marauder gets a high end crafted item, and slots it with 4 of the tier 4 strength materias.

    In this scenario is that player even going to be challenged by anything in the game? He will probably hit things for insane damage, and kill equal level mobs in 1 hit. That sounds like he has soooooo much skill... I wish I had the should he had to get that item.
    (0)

  10. #160
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by ZDamned View Post
    I didn't read all the posts, but my thoughts are that materia is a stupid lottery... Just imagine the out come..

    Marauder gets a high end crafted item, and slots it with 4 of the tier 4 strength materias.

    In this scenario is that player even going to be challenged by anything in the game? He will probably hit things for insane damage, and kill equal level mobs in 1 hit. That sounds like he has soooooo much skill... I wish I had the should he had to get that item.
    Good luck getting there though. Plus, I have a feeling the "soft cap" on stats is not gone, just has different numbers now.

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