i like the idea behind materia, i don't like the idea of gear being crafted that is better then dungeon/raid though, they need to make materia only gotten threw dungeons if it will be this way. also is it really worth doing? i mean besides putting 1 or 2 materia on a piece? they said they will raise caps on things every 1-2years, why would i want to spend so much time and/or gils to make something that a new piece of gear will beat. it's like tiered mmo's best gear i can beat it's stats just by having a garbage drop from random mob from next tier. why put in that work for a pve game where 1. everyone is pl'ing each other like retards and it don't really matter what gear you got. 2. the next dungeon or set of new gear will end your twink happy epeen b4 you ever had time to enjoy it.