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  1. #51
    Player
    Dallie's Avatar
    Join Date
    Sep 2011
    Posts
    214
    Character
    Heller Bunsafyre
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    I side with the majority here, the risk v. reward system is balanced just about right for each tier of materia. You should NOT be able to just slap three or four Tier IV materia onto seven pieces of gear without a significant risk, regardless of crafting skill or item level. If that were the case, you would see every single player running around overpowered for the entire time they played XIV.

    The reason that one materia per item is considered normal is because it puts you on par to complete equal or slightly harder things compared to your level. Two boosts even more, etc. Right now, with NO materia, you're sub-par for the current direction the devs have in mind.

    The only real complaint that I have about the system is not being able to see it attached when searching in the Market Wards. This should have come alongside materia implementation. For ex: I have two pairs of cesti with double materia attached, and therefore, i'm going to sell them above standard price...but will they sell? No, unless someone realizes there's a reason they're higher...or stumbles on them.
    (1)

    "You don't stop playing when you get old, you get old when you stop playing!"

    Punctuation is your friend. It deliniates the difference between "Let's eat, Grandma!" and "Let's eat Grandma!"

  2. #52
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Medura View Post
    with 7 materias we will have to try about 300k times to get ONE gear with seven materia, meaning that in about 4-5 years we will have one person with a gear with 7 materia.
    Isn't 5 each gear the max?
    (0)

  3. #53
    Player

    Join Date
    Oct 2011
    Posts
    3
    Anyone can tell me add more than one materia at the same gear ?? I can not add the second materia... "It said you are no hope to affixing the materia "
    (0)

  4. #54
    Player
    Cousinjimmy's Avatar
    Join Date
    Sep 2011
    Posts
    100
    Character
    Historia Reiss
    World
    Hyperion
    Main Class
    Lancer Lv 80
    saroro
    Anyone can tell me add more than one materia at the same gear ?? I can not add the second materia... "It said you are no hope to affixing the materia "
    http://forum.square-enix.com/ffxiv/t...t-second-meld.

    Anyways, played around today a bit more with various materias calculating success rates.

    It is evident that each meld beyond the first one gets much harder. While most people are speculating on Tier IVs atm, I find some very interesting things involving the stacked/success rate of Maxed out Tier IIIs. Assuming HQ patch coming in 1.20, or even just use a +1/2 HQ atm, there is an edge that max out Tier IIIs have over Tier IVs in the third particular attachment.

    Atm the success rate of NQ Tier IV, as elaborated in the previous posts, is around 17% > 7%. However, the success rare of Tier IIIs on NQ is around 22.5% > 12%. If we take into account of using HQ base item, that number would've gotten a little higher -- say -- around 15%, which is at double the success rate of an aforementioned Tier IV meld.

    This is interesting giving that maxed out Tier IVs are nearly impossible to find and at the ridiculous ongoing prices that they are at, while maxed Tier IIIs are still relatively easy to find and obtain. When comparing a 2-slot T4 with a 3-slot T3, it is evident that the T3 will have more stats available and have more versatile options.

    Let me know what you guys think.
    (2)

  5. #55
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Cousinjimmy View Post
    http://forum.square-enix.com/ffxiv/t...t-second-meld.

    Anyways, played around today a bit more with various materias calculating success rates.

    It is evident that each meld beyond the first one gets much harder. While most people are speculating on Tier IVs atm, I find some very interesting things involving the stacked/success rate of Maxed out Tier IIIs. Assuming HQ patch coming in 1.20, or even just use a +1/2 HQ atm, there is an edge that max out Tier IIIs have over Tier IVs in the third particular attachment.

    Atm the success rate of NQ Tier IV, as elaborated in the previous posts, is around 17% > 7%. However, the success rare of Tier IIIs on NQ is around 22.5% > 12%. If we take into account of using HQ base item, that number would've gotten a little higher -- say -- around 15%, which is at double the success rate of an aforementioned Tier IV meld.

    This is interesting giving that maxed out Tier IVs are nearly impossible to find and at the ridiculous ongoing prices that they are at, while maxed Tier IIIs are still relatively easy to find and obtain. When comparing a 2-slot T4 with a 3-slot T3, it is evident that the T3 will have more stats available and have more versatile options.

    Let me know what you guys think.
    It's possible that triple tier 3 is a better way to go than double tier 4, but it will also be substantially more difficult. If we go off your numbers we're looking at 17% on double Tier IV and (22.5%*12%=) an abysmal 2.7% on triple Tier III. The scarcity of the materia does matter of course but that is a heck of a lot of work on the triple.

    Edit: additionally, you're right that you'd get more "versatility" but the raw stat value for all that extra effort becomes pretty bland -- using maxed Bloodthirsts for example you're looking at 150HP on a triple T3 vs. 140HP on a double T4.
    (1)
    Last edited by Raikki; 10-10-2011 at 09:04 PM.

  6. #56
    Player

    Join Date
    Mar 2011
    Posts
    140
    PVP junkies will be all over this system when PVP is put in. Anyone remember a game called Rising Force Online .
    (0)

  7. #57
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    I tend to error on the side of opening systems to the masses so that everyone can enjoy them.

    With that being said, I think they've implemented materia almost perfectly. The only downside is the lack of viewable "additional effects" for buyers of materia slotted gear. That, in and of itself, neuters the economic usefulness the system was promised to enhance. Regardless, they are implementing that later and it's a known issue so I'm not as concerned about it.

    Can't wait to start making my individually inspired gear.
    (1)

  8. #58
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    26% chance for second materia is too much... really.

    I think it would be best to do it like.. 100% -> 70% -> 50% -> 25% -> 10%(final) this is already crazy enough to add 5 materia in my opinion. when it broke all weapon and all materia that has been added broke all together.
    (0)

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  9. #59
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Alise View Post
    26% chance for second materia is too much... really.

    I think it would be best to do it like.. 100% -> 70% -> 50% -> 25% -> 10%(final) this is already crazy enough to add 5 materia in my opinion. when it broke all weapon and all materia that has been added broke all together.
    i would only agree its too much if they lowered how much every tier 4 matiera gave by like 80%

  10. #60
    Player
    Drex's Avatar
    Join Date
    Apr 2011
    Posts
    120
    Character
    Schism Drexar
    World
    Ragnarok
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Medura View Post
    Ok, iv'e gotten the forbidden materia item, and ive added 1 materia, to add my second materia, it is a 26% chance of success 1/4. When adding my third, were down to 7% success rate! Meaning that to add 3 materia we will need 50 of the gear, 50 of the catalyst and 50 of the materia. This is about 3 full days of farming, for only 3 materia added. A bit much maybe? with 7 materias we will have to try about 300k times to get ONE gear with seven materia, meaning that in about 4-5 years we will have one person with a gear with 7 materia. Oh, and did i mention that this is level 1 materia? Level 4 materia is MUCH harder to make meld.
    its ok like it is... all of you should stop bitching.... the game will be only better with some good scaled risk in it....

    oooo jeez...
    (1)

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