Quote Originally Posted by Zojha View Post
Okay, so... how do you force people to stick to this game instead of choosing the easy way of going elsewhere?

I find this "force" approach somewhat flawed. You can't force people if they dun wanna.
You can't force someone, but you can provide incentives. Weeping City remains a prime example of "touch love" so to speak. People whined about it and Final Steps of Faith but the devs said they wouldn't nerf it. Because the rewards were good enough, people got over it. Stormblood could easily accomplish the same thing if the devs bump the difficulty up from the get go.