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  1. #361
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Sebazy View Post
    Hopefully they get it back on point aye, ARR actually had a pretty decent learning curve when it launched. AV and WP both forced you to pay attention and do some mechanics to win, whilst AK's bosses taught you the importance of awareness and movement whilst also being able to maintain DPS. These lessons carried into the HM primals with Titan acting as a gatekeeper of sorts for both relic weapons and of course the end game raiding scene with BCoil. With HW it was all up and down right from the word go.
    Pharos Sirius was the end of the properly balanced dungeon content. people were quitting at the beginning of the dungeon cause they knew they suck and didn't had any plans to get better, to not getting pharos in roulette they didn't even unlocked the dungeon in the first place. so they changed it that you have to unlock all dungeons to be able to enter roulette. that was good. but at the same time they nerfed the current dungeons and released only baby mode dungeons since then.
    pharos was not even that hard. and when people didn't run away at the entrance we finished it every single time. we should go back to patch 2.1 pharos sirius difficulty. for every dungeon, so nitpicking doesn't matter, since you can't get an easier one for roulette. people WILL get better, but you have to force them. othewise they choose the easy way.
    (0)

  2. #362
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Tint View Post
    people WILL get better, but you have to force them.
    Okay, so... how do you force people to stick to this game instead of choosing the easy way of going elsewhere?

    I find this "force" approach somewhat flawed. You can't force people if they dun wanna.
    (1)

  3. #363
    Player
    Lemuel81's Avatar
    Join Date
    Jul 2014
    Posts
    563
    Character
    Draelon Eldad
    World
    Behemoth
    Main Class
    Thaumaturge Lv 91
    Quote Originally Posted by Vexander View Post
    That's a pretty nice Elitist attitude you've got right there. How could -anyone- ever think of not healing when you put it like that?
    How is he having an elitist attitude? I think this generation gamers take the word elitist and apply it to anything they feel goes against what they want to hear, or when the person is being too sensitive and take personal offense.

    That being said, cleric stance is fine. Personally I doubt I would even play healer in the game is there wasnt a way for me to DPS effectively. Healers are not always healing, and for me personally, I like to be active and not just stand there and watch health bars. If you do not want to use cleric stance, than don't! No one is forcing you to use it. If you find yourself in a group, that is making comments about it, go find another. No matter what MMO you play in, a healer at some point will be required if they can to dps. That's just the way it is.
    (1)

  4. #364
    Player
    Dameron's Avatar
    Join Date
    Feb 2017
    Posts
    190
    Character
    Dameron Blakesley
    World
    Zodiark
    Main Class
    Dragoon Lv 80
    I think getting rid of Cleric Stance is a good idea. Having to switch between stances to either heal or DPS more effectively is really just an unneccesary extra action outside of PvP content. I do believe that being able to heal and DPS effectively at the same time would be overpowered in PvP, but surely there could be an alternative solution for that.

    Overall though, the majority of the game is centered around PvE content, for which the Cleric Stance dancing system is clunky to the point that a lot of healers just don't bother. So I'd say, get rid of Cleric Stance and let Mind increase the damage that healing classes do as well.
    (3)

  5. #365
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    I can give or take Cleric stance, but this expansion, healers are getting shafted and it's going to take a lot if Yoshi P is going to convince me to stick with healing in 4.X. Balance? Don't make me laugh. The devs lost my vote of confidence there when they made every healer a white mage just with more stuff in 3.0 and then buffed the living crap out of AST in the later part of HW. (3.4 was it?)

    Say what you will about the decision not to include jobs for tanks and healers this expansion, that is the one thing I really was looking forward to this expansion: a new and interesting job to play. Yoshi P is giving tanks 3 more mounts which is bullsh*t. We were told to be satisfied with the crappy ass Unicorn when tanks asked for mounts in HW and now tanks got their three mounts... THREE mounts- one for each job. Unique ones too not crappy ass versions of the primal ponies (so what if they don't have horns.) They don't need more mounts because they're in need. Hell, does anyone actually play a tank just for the mount and stick with the job after they earn it if they do?

    Where is this "content to encourage Healers" that YoshiP mentioned in an interview with DualShockers in March? It's mid-May already and nothing about it in any official news medium- no live letter mentions, no dev blog, no nothing.
    (3)
    Last edited by Reiryuu; 05-14-2017 at 12:12 AM.

  6. #366
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Zojha View Post
    Okay, so... how do you force people to stick to this game instead of choosing the easy way of going elsewhere?

    I find this "force" approach somewhat flawed. You can't force people if they dun wanna.
    You can't force someone, but you can provide incentives. Weeping City remains a prime example of "touch love" so to speak. People whined about it and Final Steps of Faith but the devs said they wouldn't nerf it. Because the rewards were good enough, people got over it. Stormblood could easily accomplish the same thing if the devs bump the difficulty up from the get go.
    (1)

  7. #367
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Zojha View Post
    Okay, so... how do you force people to stick to this game instead of choosing the easy way of going elsewhere?

    I find this "force" approach somewhat flawed. You can't force people if they dun wanna.
    https://youtu.be/DOFgFAcGHQc?t=120
    the force approach worked there.. now to put it in ffxiv ....
    (0)

  8. #368
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Lemuel81 View Post
    How is he having an elitist attitude? I think this generation gamers take the word elitist and apply it to anything they feel goes against what they want to hear, or when the person is being too sensitive and take personal offense.
    It was the, "If you find this stressful, then be a, 'Heal Only,' healer." It comes off as if to say, if you find it stressful, you suck and may as well not even try. The word, 'Elitist,' to my knowledge is used by those who hold those of perceived or actual lesser skill in contempt, the kind of people who would say, "If you find this stressful, then be a, 'Heal Only,' healer."

    If you'd read my other posts I think you'll find I don't outright disagree with those players who feel Cleric Stance offers a risk vs. reward aspect to Healing that some players thrive under. I simply stated my own opinion on the matter; I find Cleric Stance to be stressful (read: not anxiety-attack inducing, just annoying) and play the game as a hobby to relieve stress. Why would I do anything even remotely stressful in that case, when I have options that are (to me) stress-free? But when our Healing community is represented by those whom hold this sentiment of, "If you don't DPS you're trash," and to have a member of that community say, "You may as well be a heal-only Healer," I'm sure you can see where the, 'Elitist,' label fits. Of course the internet is a pretty poor medium to convey tone and the likes, and maybe I read too much into their post.
    (4)

  9. #369
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    There'd be no reason for me to play my healers if Cleric Stance was gone, it's there as a fine line for healers to know when they can get away with DPSing while maintaining their heals. Healing in this game is already brain dead boring and predictable bad healers will continue to sit around overhealing and spamming their AoE heals on pulls, while the good healers will adapt.
    (0)

  10. #370
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Bourne_Endeavor View Post
    Because the rewards were good enough, people got over it. Stormblood could easily accomplish the same thing if the devs bump the difficulty up from the get go.
    They did that with Gordias Savage. That didn't work AT ALL, and Yoshi admitted that the difficulty was too much there due to some jobs getting barred from running those raids.

    The issue with healing in this game is that it's a player-created circumstance further promoted by content like Gordias Savage being developed to require healers to do the job of a DPS on top of the primary task of their chosen role. The goal for healing difficulty should realistically be enough so that healers have breathing room to do damage not because they have to, but because they want to, whether it be to relieve boredom or to gain enough credibility to tell that lazy DPS to git gud.

    As someone who has played both, I can say from personal experience that tanks have gotten far more than enough love, and devs should start giving some to the healers that put up with emphatically incompetent DPS that wonder why the healer isn't doing enough damage when that healer can barely keep up that paperweight of a tank who insists on pulling everything and then hiding behind a corner. /rant
    (3)

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