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  1. #351
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by ErryK View Post
    All encounters require healing, what are you talking about?

    I think you mean requiring more healing, and in my honest opinion, only ever should the hardest content require more healing, because as far as Yoshi-P is concerned, all content outside of Extremes and Savage need to be doable by the lowest iLv, which brings MP consumption into play as lesser gear = lesser stats.
    I could do Xelphatol or Gubal wearing full Lore gear (230) and still be in Cleric for 80% of the run. These were dungeons released when 250+ gear was easily available. Content outside EX/Savage is utterly laughable in terms of difficulty, which I firmly believe contributes to the enormous skill gap. There is simply no incentive to improve when you can spam 1-2-3 and be perfectly fine.
    (4)

  2. #352
    Player
    Alestorm's Avatar
    Join Date
    Mar 2016
    Posts
    1,085
    Character
    Oraina Fhey
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    One idea I remember from WoW to get people to fill needed qeues was a goodie bag that had usually gold, a bonus item roughly from the instance and rarely contained a mount. This worked fairly well..... until the mount was removed.... and the rewards in the bag were so minimal it wasn't worth it.
    (0)

  3. #353
    Player
    Vanitas's Avatar
    Join Date
    Aug 2013
    Location
    I wish I had a Girlfriend.
    Posts
    909
    Character
    Vanitas Olterian
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    Y'all act like this game is hard.
    (0)

  4. #354
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Naunet View Post
    Even minimum ilvl ends up with massive downtimes when it comes to healing. IMO, I shouldn't have to go to Savage raids in order to encounter content that requires me to do more than hit a button every 10 seconds or so.
    Well, I wasn't even trying to make a poin that min. iLv is difficult, but the fact that content is so easy when it releases is because it's made to cater newbies who may or may not DPS. And as far as I can remember, Yoshi doesn't want "challenge" to bleed into casual content, which is what 90% of this game is. So either you suck it up and do Savage/Extreme primals for challenge or you just find another game.

    Quote Originally Posted by Bourne_Endeavor View Post
    I could do Xelphatol or Gubal wearing full Lore gear (230) and still be in Cleric for 80% of the run. These were dungeons released when 250+ gear was easily available. Content outside EX/Savage is utterly laughable in terms of difficulty, which I firmly believe contributes to the enormous skill gap. There is simply no incentive to improve when you can spam 1-2-3 and be perfectly fine.
    That's my point, there is no way that content will be demanding if the bar is held so low. I mean, look at Soul of the Creator Savage in DF, it's min. iLv255...
    (0)



    Baby, tell me, what's your motive?

  5. #355
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Vanitas View Post
    Y'all act like this game is hard.
    [elitist]Y'all act like you've even done any of the hard content =([/elitist]
    (2)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  6. #356
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ErryK View Post
    And as far as I can remember, Yoshi doesn't want "challenge" to bleed into casual content, which is what 90% of this game is. So either you suck it up and do Savage/Extreme primals for challenge or you just find another game.



    That's my point, there is no way that content will be demanding if the bar is held so low. I mean, look at Soul of the Creator Savage in DF, it's min. iLv255...
    Honestly, as a game designer, Yoshi Ps philosophy for difficulty makes me irrationally angry... I don't mind having easy content, it is necessarily for the accessibility of the game, but if you keep making content "accessible" then you lose the flow of progression, and the skill gap gets wider. We need to take levelling dungeons into account with this too, because there is no sense in making expert dungeons easier than levelling dungeons (which they are). Yoshi P needs to take a long hard look at the difficulty map of the game, there needs to be a neat line through all the content that balances dungeons through to midcore content through to savage and beyond. When we ask for more difficult content he's like "but you didn't like gordias", when what we are asking for isn't harder raids, but to make the 90% faceroll content from a cliff into a slope in terms of difficulty progression
    (11)

  7. #357
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Lambdafish View Post
    snip
    That's what they said they'd do with 4.0 apparently.
    (0)



    Baby, tell me, what's your motive?

  8. #358
    Player
    Vanitas's Avatar
    Join Date
    Aug 2013
    Location
    I wish I had a Girlfriend.
    Posts
    909
    Character
    Vanitas Olterian
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    Oh no it wants to bite my ankles off!
    (0)

  9. #359
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ErryK View Post
    That's what they said they'd do with 4.0 apparently.
    With the philosophy that has been demonstrated lately, I'm inclined to not believe that until I see it. But who knows, I was impressed by 3.3 until they did a 180 on the progress made there with 3.5
    (3)

  10. #360
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Vanitas View Post
    Oh no it wants to bite my ankles off!

    Pls, I've got enough manifestos to stand on and reach your knees np! *nomnom*

    Quote Originally Posted by ErryK View Post
    That's what they said they'd do with 4.0 apparently.
    Hopefully they get it back on point aye, ARR actually had a pretty decent learning curve when it launched. AV and WP both forced you to pay attention and do some mechanics to win, whilst AK's bosses taught you the importance of awareness and movement whilst also being able to maintain DPS. These lessons carried into the HM primals with Titan acting as a gatekeeper of sorts for both relic weapons and of course the end game raiding scene with BCoil. With HW it was all up and down right from the word go.
    (1)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

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