Quote Originally Posted by Bourne_Endeavor View Post
Because the rewards were good enough, people got over it. Stormblood could easily accomplish the same thing if the devs bump the difficulty up from the get go.
They did that with Gordias Savage. That didn't work AT ALL, and Yoshi admitted that the difficulty was too much there due to some jobs getting barred from running those raids.

The issue with healing in this game is that it's a player-created circumstance further promoted by content like Gordias Savage being developed to require healers to do the job of a DPS on top of the primary task of their chosen role. The goal for healing difficulty should realistically be enough so that healers have breathing room to do damage not because they have to, but because they want to, whether it be to relieve boredom or to gain enough credibility to tell that lazy DPS to git gud.

As someone who has played both, I can say from personal experience that tanks have gotten far more than enough love, and devs should start giving some to the healers that put up with emphatically incompetent DPS that wonder why the healer isn't doing enough damage when that healer can barely keep up that paperweight of a tank who insists on pulling everything and then hiding behind a corner. /rant