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  1. #91
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    I wonder how often I can post after my self but it would be nice to know why they have such a high cost for inventory space when they lack glam tools and other things that was bought up here, fish boxes and the currency clutter.

    Oh for my post above, I was not complaining 250 weapons are too hard to make (I really do not care other then pointing out to some people they can get to a point that is not worth making them and if too meany feel that way well then you have a poor economy if nothing is being sold/bought.) My point was simply to show getting rid of rarely used ores or "simplifying" some crafts does not remove the overall depth of how crafting class cross a lot in making things. (and that already happened to a large degree going from 1.0 to 2.0 let us not for get the +2,+3 removal)
    (3)

  2. #92
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    So someone made a post (dunno if it was here or another thread) about lowering the data that gets sent across by use of the armoire. Going along side the idea of a glamour log or book, would something like that perhaps be an option if it were kept in a location like an Inn or Housing? Meaning you would have to visit your house or the inn a bit more often but if it would allow us to "destroy" an armor for the sake of always having it, seems like it would be well worth doing in my opinion. Perhaps even being given the option to dye it prior to glamouring it from the book or w.e was decided.

    Just on the idea of space cus I am sure a fair amount of people hold onto a lot of gear simply cus they are like me, they will come up with an idea and regret ever tossing it or hard to get gear like from Labyrnth - World of Darkness that can take a long time to pop and even then, may not get or even see the piece you're after.
    (2)

  3. #93
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by AlphaFox View Post
    So someone made a post (dunno if it was here or another thread) about lowering the data that gets sent across by use of the armoire. Going along side the idea of a glamour log or book, would something like that perhaps be an option if it were kept in a location like an Inn or Housing? Meaning you would have to visit your house or the inn a bit more often but if it would allow us to "destroy" an armor for the sake of always having it, seems like it would be well worth doing in my opinion. Perhaps even being given the option to dye it prior to glamouring it from the book or w.e was decided.
    Just on the idea of space cus I am sure a fair amount of people hold onto a lot of gear simply cus they are like me, they will come up with an idea and regret ever tossing it or hard to get gear like from Labyrnth - World of Darkness that can take a long time to pop and even then, may not get or even see the piece you're after.
    I was actually confused by that post, thought it only referred to saving space due to dyes, nice but does not help all that much other then saving rl money on those dyes on mog station.
    (0)

  4. #94
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ama_Hamada View Post
    This is my view now, with the items we have been bombarded with, like the count to craft things and what we need to function, along with glamor and pvp gear? You would need to have on hand items to be 200 with 50 armory space. The reason for this is because you left out increasing space for heavensward , giving us 3 new jobs. So not only do you need to make up for what we did not get in heavensward, but enough to function in the future. This increase does not fulfill that.
    Just want to point out before you say anything that, every item that your character has, is another item the game has to sync every time you open or close an inventory window, character screen, or use an item. So it's highly doubtful that we will get extra items to carry (be it inventory or armory.) That said, there are some logical ways to work around this that other games have used, mainly:

    1) Storage chests, bags, backpacks, jars, etc - Basically allow replacing certain item slots in your main inventory space with organizational bags, eg one bag for crafting, one bag for gear, one for consumables. This would have the stipulation that only one bag can be open at any one time, and items inside the bags are not used unless they are consumables in the hotbar (by which the game will use the items from the bag BEFORE the items in the main inventory), when you pick up items it should go into the bag first.

    2) Wardrobe, Personal housing, and other "bank" type storage - Other games typically have a bank, the retainer serves this purpose in FFXIV in a much better way (especially after the mess it was in V1.0) however it also has the same problem the player inventory has.

    3) Allow "bulk appraisal" , basically put a lock icon next to every inventory space in an alternate window, those items not locked, can then be quickly dumped on your retainer, or sold at a shop to make space. Items that have "expired", eg seasonal quest items from whence the quest is no longer available, should be able to be dumped easier this way.

    So if Square-Enix wants to fix inventory, start by implementing a way to store containers and a way to quickly empty the inventory of items that the player doesn't want.

    As for multiple retainers, no, leave those at 2, and instead allow some kind of container system for that as well. The game obviously has the mechanics for the containers since that's how the market operates, so it would be pretty straight-forward to add another storage mechanic that either the retainer or another Wardrobe that glamors can be placed in.
    (0)
    Last edited by KisaiTenshi; 05-02-2017 at 04:40 AM.

  5. #95
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Naunet View Post
    Renting inventory space? I've played f2p MMOs - heck, I play one right now (WildStar) - and I've never seen one that rents inventory space. The fact of the matter is SE is currently worse than f2p MMOs in this category.
    You've never played Mabinogi then. Part of the reason I quit that game was that the item bloat in that game was nearly as bad as FFXIV, but inventory items could take up more than one space (think Diablo style inventory) and ALL item bags had to be rented, not just the one you got by paying for service. Part of that was to combat botting (as most stores were bots in "free trial" mode, or owned by players camping the spots perpetually.) I'm so glad that FFXIV v2.0 decided not to go with that bazaar model after the V1.0 bazaar model was a huge mess. That would have just compounded the problem here.


    The point of "renting" space is to put a real cost on being able to monopolize the market. It should be possible to have 2 stores open, but not 6. There are plenty of opportunities in the game to add space, just SE does not do it for technical or practical reasons.

    Like the entire "squadron" leader thing is a good opportunity to have a locked-off inventory space, be it being able to assign gear to your squadron, or "donate" your crafted items to them to wear instead of just desynthing or making it into materia.
    (0)

  6. #96
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by KisaiTenshi View Post
    You've never played Mabinogi then. Part of the reason I quit that game was that the item bloat in that game was nearly as bad as FFXIV, but inventory items could take up more than one space (think Diablo style inventory) and ALL item bags had to be rented, not just the one you got by paying for service. Part of that was to combat botting (as most stores were bots in "free trial" mode, or owned by players camping the spots perpetually.) I'm so glad that FFXIV v2.0decided not to go with that bazaar model after the V1.0 bazaar model was a huge mess. That would have just compounded the problem here.


    The point of "renting" space is to put a real cost on being able to monopolize the market. It should be possible to have 2 stores open, but not 6. There are plenty of opportunities in the game to add space, just SE does not do it for technical or practical reasons.

    Like the entire "squadron" leader thing is a good opportunity to have a locked-off inventory space, be it being able to assign gear to your squadron, or "donate" your crafted items to them to wear instead of just desynthing or making it into materia.
    Give us retainers that can hold items but not sell then. Also it is not hard to get 14 extra retainers for free, im up to uh what would the total be when you inculde my main account too (that has same sub cost as 6 retainers) that is the part that bugs me.

    It is far more cost effective to have a second account @16 retainers then it does buying 6 for your solo account. (unless you do 8 x 7, who my friend is able to do as she unlocked retainers for 7 chrs so 1120 items for sale at any given time) You want to see "ruling the market?' Know what I can do or my friend if we cared to try? that exploitation is another thing SE should address.
    (2)
    Last edited by Ama_Hamada; 05-02-2017 at 05:07 AM.

  7. #97
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by SokiYagami View Post
    I don't really play other MMOs much but I can't really think of one that rents inventory space on a subscription-based model out of the top of my head.
    Rents space AFTER providing you with one of the higher by slot amounts at one of the lowest in-game costs.

    If you made every slot a free form inventory slot now, you'd have almost 800 at a cost that a newbie can accrue in about 20 minutes or less. With the upcoming inventory expansion, that number jumps to nearly 1k inventory slots, for a pittance in-game.

    You want the roughly 670 slots you can have total on a character in WoW? Be prepared to shell out the equivalent of several million gil.

    Compared to the games that give me 30 slots then ask me to shell out $1 a pop for the next 10 slots while also filling said bags with loot chests that need keys bought from a store to open? You'll excuse me if I still find those practices to be sleazier than offering space above and beyond what we already get, which is in and of itself more than a number of other games offer at their max inventory available on a per character basis.

    The only reason it feels more limited is because of restrictions on what can go where and sending stuff to alt characters on the same account is not a quick/easy option.
    (0)
    Last edited by Berethos; 05-02-2017 at 05:44 AM.

  8. #98
    Player
    FabricioRF's Avatar
    Join Date
    Jan 2015
    Location
    The Goblet
    Posts
    179
    Character
    Theodric Bloodfury
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Don't worry, guys. You'll be able to hire 40 retainers soon. /s
    (0)
    #random


  9. #99
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by KisaiTenshi View Post
    2) Wardrobe, Personal housing, and other "bank" type storage - Other games typically have a bank, the retainer serves this purpose in FFXIV in a much better way (especially after the mess it was in V1.0) however it also has the same problem the player inventory has.
    I would not want retainers to function as my wardrobe/glamour/item log. Unless you meant some other sort of system. Transmog Wardorbe/etc similar systems would be more preferable, better organized, easier to use than a retainer, I do not want to see the armoire become the glamour log either as the interface would be really ugly and clunky (similar reason why opposed to retainers, it would be a worse system).

    Decor/crafting bags or w.e in the retainer wouldn't mind as much, although I would like to be able to more quickly access both retainers. Perhaps one pane with a tab at the top for the retainers, and they can have a loading circle like they do for the FC banks on pages - having to do four menus to check a different retainer isn't that great lol (although I understand if I had to wait a sec for loading between tabs).
    (0)
    Last edited by Shougun; 05-02-2017 at 06:10 AM.

  10. #100
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Berethos View Post
    You want the roughly 670 slots you can have total on a character in WoW? Be prepared to shell out the equivalent of several million gil.
    In WoW you can have 11 characters on one realm and each of your 10 alts can have their own bags, bank and guild bank (which is huge). You can mail extra stuff to those alts and on top of this the game also has a glamour log and an armoire. Inventory space is far more limited in FFXIV than in WoW.

    It will cost a lot of gold to expand your inventory to the maximum capacity by buying bags and guild bank tabs, but the point is it's not necessary because there is enough inventory as it is with alt mailing and glamour log.
    (13)
    Last edited by Reinha; 05-02-2017 at 06:18 AM.
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    Viper

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