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  1. #1
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Ashua View Post
    Not really. You can still aquire same i level gear as raiders. What they need to do is disallow same I level gear as savage modes if they want to balance the game a bit better. If you do not raid then you have no real purpose in having I level on par with raiders.
    I'm sorry but your mentality is exceedingly wrong. Letting Raiders have better gear then non-raiders over long periods would not make raiding more popular and if anything it would likely hurt the game more than help. Raiding doesn't even need the ilevel of gear it gives out. Early access to higher level gear is just one of the baits (i.e. rewards) for players to do harder content multiple times.

    While it seriously hurts the E-peen of most raiders, the 24-man and Tomestone "charity" gear actually allows casual, midcore and hardcore players to all participate meaningfully in the same content.

    Coil's biggest problem was tied to barrier of entry. Because T5 and T9 prevented access to the next stage of the raid series. New players with interest in raiding found it hard to catch up as the players who knew the content were all passed it and had little interest in going back to help others clear it. The Normal mode completion unlocks Savage system of Alex along with "charity" gear makes Savage Raiding far more accessible.
    (6)

  2. #2
    Player
    Ashua's Avatar
    Join Date
    Mar 2017
    Posts
    148
    Character
    Ashua Rajin
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Not sure where you garner that thought that my mentality is wrong. It may seem unfair to you (which it probably is) but it is still the real carrot on the stick and t5 entry was not as bad as you are making it out to be. Tradeskill gear+melding was actually used over raid gear in that era and each tier should allow a catch up mechanic to last raid tier strength gear to be used as an entry point but current tier of raid gear should always remain a higher item level if they want the true carrot on the stick. If SE wants to remove hardcore raiding and actually invent a new trend for mmo's I am all for that but as long as the current paradigm exsists they had will get more people to raid allowing only the highest i level gear in era to be aquired from the savage raids.
    (0)

  3. #3
    Player
    Watachy's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,200
    Character
    Koda Ko
    World
    Spriggan
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    I'm sorry but your mentality is exceedingly wrong. Letting Raiders have better gear then non-raiders over long periods would not make raiding more popular and if anything it would likely hurt the game more than help. Raiding doesn't even need the ilevel of gear it gives out.
    Well non-raiders do not need the best ilvl just to run some faceroll dungeons or 24man raids.
    They should just not have the possibility to upgrade their lore items. Like non-raiders would care about 10 ilvl, that would give a little more rewards for raiders cause actually there is no point in raiding...

    Even if non-raiders have the same ilvl they ain't abble to skipp soar
    (0)

  4. #4
    Player
    ToasterMan's Avatar
    Join Date
    Sep 2014
    Posts
    465
    Character
    Yui Oshima
    World
    Mateus
    Main Class
    Blacksmith Lv 60
    Quote Originally Posted by Watachy View Post
    Well non-raiders do not need the best ilvl just to run some faceroll dungeons or 24man raids.
    They should just not have the possibility to upgrade their lore items. Like non-raiders would care about 10 ilvl, that would give a little more rewards for raiders cause actually there is no point in raiding...

    Even if non-raiders have the same ilvl they ain't abble to skipp soar
    Here's something I want you to think about. If you need some sort of special reward to get you to raid...........do you actually like raiding?
    (9)

  5. #5
    Player
    Ashua's Avatar
    Join Date
    Mar 2017
    Posts
    148
    Character
    Ashua Rajin
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by ToasterMan View Post
    Here's something I want you to think about. If you need some sort of special reward to get you to raid...........do you actually like raiding?
    Yes you do. Then there is no point to even raiding. You would do it once then that would be it even if you wanted to say you did it just to do it and would thus be a waste of development time for a mmo themepark.

    What makes the carrot on the stick vertical strength scaling is based on having to grind it out til near completion right around when the next carrot comes out. SE imo would do better with a skill based mmo with maybe slight skill degradation to keep a slight grind on the game going like UO use to have in its heyday.
    (0)

  6. #6
    Player
    ToasterMan's Avatar
    Join Date
    Sep 2014
    Posts
    465
    Character
    Yui Oshima
    World
    Mateus
    Main Class
    Blacksmith Lv 60
    Quote Originally Posted by Ashua View Post
    Yes you do. Then there is no point to even raiding.
    Well here's the thing. Raiding is already technically pointless. The gear you get is gonna be replaced by gear you get at end game in Stormblood. The next even number patch's crafted gear outclasses the previous raid tier gear, unless SE changes that. Despite all of that.........people are doing creator.

    Quote Originally Posted by Ashua View Post
    You would do it once then that would be it even if you wanted to say you did it just to do it and would thus be a waste of development time for a mmo themepark.

    What you mentioned was an issue that the hardcore minority face when they rush through content so fast. The midcore and casual raiders don't really face that issue. SE put the loot lockout in there so they couldn't just farm it in one week and unsub until the next tier.
    (3)
    Last edited by ToasterMan; 04-20-2017 at 06:01 AM.

  7. #7
    Player
    CookieMonsta's Avatar
    Join Date
    Jul 2015
    Posts
    478
    Character
    Shirayuki Kova
    World
    Tonberry
    Main Class
    Dragoon Lv 66
    Quote Originally Posted by ToasterMan View Post
    Here's something I want you to think about. If you need some sort of special reward to get you to raid...........do you actually like raiding?
    Tell that to like 90% of other MMOs out there lol. You raid for progression primarily, then theres a raid for challenge. If powering up your character is essentially free, whats the point of gaining more power?

    People here don't get that point. The progression game becomes meaningless if there is no challenge to progressing your character. At that point, its simply better to have all gear as glamour only and have people get more powerful by levels alone.

    But even then people who are incapable of doing more yet desire the power will still complain.
    (2)

  8. #8
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by CookieMonsta View Post
    People here don't get that point.
    Because it's not a good point.

    Why do you think idle-games like cookie clicker are popular? Effortless, infinite and escalating progression is their selling point. They don't have anything else. There's no compelling gameplay, no fancy visuals, no strategy, nada. They're all about progress - increasing a number, higher and higher. And since the game is playing for you, putting in effort is completely optional.

    Progression is something people do for its own sake.
    Yet it does have a point beside that, namely to trivialize content. The more power you gain, the easier content becomes - look no further than unsynced, which allowed many to finally see the coil story. That's the point of stat progression. It's why a lot of games make their difficulty options do nothing but alter your own or enemy stats.
    And it's pure irony that people want to give the items with the most stats to the people who need it the least due to their skill while depriving those who need it the most because they're not good enough to deserve it.
    That view goes completely against the point of having stat progression in the first place, but yet it's the dominant view - in multiplayer games. In single player games, stat progression still frequently serves its purpose as regulator of difficulty.
    (1)