Page 7 of 9 FirstFirst ... 5 6 7 8 9 LastLast
Results 61 to 70 of 84
  1. #61
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by enthauptet View Post
    I think this tier tank is the only job which you want to actually use alexandrian gear. The fact that you don't even want to use raid gear is pretty sad and stupid. If we got some bonuses there might actually be a reason to use it for once. Those acc/ss chest and pants for drg,brd,nin sure are awesome! not!
    yeah ive even said there could be a system to adjust the stats of raid gear, similarly to how the relics work by using a manifesto page or something, so that the raid gear would be bis, but nahhh we like the unglamoured look of mish-mashed shire gear and alexandrian gear on raiders, looks epic to us
    (0)

  2. #62
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    I could seem them needing to add set bonuses to raid gear if they are planning to allow relic gear to grow to "perfect" stats.

    I could see them doing this to let Full Relic Set (single class) = Full Savage Raid Set (Role based) > Mixed Raid/Relic/Tomestone set > Augmented Tomestone set.
    (0)

  3. #63
    Player
    Ashua's Avatar
    Join Date
    Mar 2017
    Posts
    148
    Character
    Ashua Rajin
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Ririta View Post
    They already had the ultimate carrot in Coil (brand new content with no easy option, exclusive gear and story) and people still didn't want to do it. It's time they accept that raiding simply isn't popular on this game.
    Not really. You can still aquire same i level gear as raiders. What they need to do is disallow same I level gear as savage modes if they want to balance the game a bit better. If you do not raid then you have no real purpose in having I level on par with raiders.
    (1)

  4. #64
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Ashua View Post
    Not really. You can still aquire same i level gear as raiders. What they need to do is disallow same I level gear as savage modes if they want to balance the game a bit better. If you do not raid then you have no real purpose in having I level on par with raiders.
    I'm sorry but your mentality is exceedingly wrong. Letting Raiders have better gear then non-raiders over long periods would not make raiding more popular and if anything it would likely hurt the game more than help. Raiding doesn't even need the ilevel of gear it gives out. Early access to higher level gear is just one of the baits (i.e. rewards) for players to do harder content multiple times.

    While it seriously hurts the E-peen of most raiders, the 24-man and Tomestone "charity" gear actually allows casual, midcore and hardcore players to all participate meaningfully in the same content.

    Coil's biggest problem was tied to barrier of entry. Because T5 and T9 prevented access to the next stage of the raid series. New players with interest in raiding found it hard to catch up as the players who knew the content were all passed it and had little interest in going back to help others clear it. The Normal mode completion unlocks Savage system of Alex along with "charity" gear makes Savage Raiding far more accessible.
    (6)

  5. #65
    Player
    Ririta's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Ashua View Post
    Not really. You can still aquire same i level gear as raiders. What they need to do is disallow same I level gear as savage modes if they want to balance the game a bit better. If you do not raid then you have no real purpose in having I level on par with raiders.
    They should've done that ages ago and ilvl sync them outside of raids so casual content is still balanced.
    (0)

  6. #66
    Player
    Ashua's Avatar
    Join Date
    Mar 2017
    Posts
    148
    Character
    Ashua Rajin
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Not sure where you garner that thought that my mentality is wrong. It may seem unfair to you (which it probably is) but it is still the real carrot on the stick and t5 entry was not as bad as you are making it out to be. Tradeskill gear+melding was actually used over raid gear in that era and each tier should allow a catch up mechanic to last raid tier strength gear to be used as an entry point but current tier of raid gear should always remain a higher item level if they want the true carrot on the stick. If SE wants to remove hardcore raiding and actually invent a new trend for mmo's I am all for that but as long as the current paradigm exsists they had will get more people to raid allowing only the highest i level gear in era to be aquired from the savage raids.
    (0)

  7. #67
    Player
    Watachy's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,200
    Character
    Koda Ko
    World
    Spriggan
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    I'm sorry but your mentality is exceedingly wrong. Letting Raiders have better gear then non-raiders over long periods would not make raiding more popular and if anything it would likely hurt the game more than help. Raiding doesn't even need the ilevel of gear it gives out.
    Well non-raiders do not need the best ilvl just to run some faceroll dungeons or 24man raids.
    They should just not have the possibility to upgrade their lore items. Like non-raiders would care about 10 ilvl, that would give a little more rewards for raiders cause actually there is no point in raiding...

    Even if non-raiders have the same ilvl they ain't abble to skipp soar
    (0)

  8. #68
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Ashua View Post
    Not really. You can still aquire same i level gear as raiders. What they need to do is disallow same I level gear as savage modes if they want to balance the game a bit better. If you do not raid then you have no real purpose in having I level on par with raiders.
    Imo they don't need to make raiding gear regularly more powerful (they can, but don't need to) - if the only way they can make raiding exciting is by handing out toys that exceedingly make all other content irrelevant then maybe it wasn't that fun in the first place. Again not saying they can't, harder content having a higher reward isn't an alien concept lol.

    Personally feel they should examine not how to make gear stronger but just more things to show off, like in WoW you get those glyphs that change something about your character - so here dark knights can get a glyph that makes their red flickering grit into a cool billowing shadow effect, legendary items (named items with flavor text and fun effects, like that one WoW item I referenced before - after standing still for 5 seconds you could maintain a spell cast even if moving up to 3 seconds or w.e).

    This game is vertical and making it vertical faster seems unnecessary especially when everyone already realizes that their work is going to get wiped the next content wave, so I really am thinking/taking to heart that "glamour is the end game". This concept works well for all players too, since obviously the majority don't raid but still collect and run around experiencing the world through the items they come across.

    If they do begin to overpower raid gear they will NEED to nerf it for PvP or greatly suffer their pvp balance though, like if they add set bonuses that are effects that are actually worth something its going to be raiders having a significant advantage. As the majority do not raid it will mean a select group get to consistently roll everyone else, and this will slowly kill people's interest in the content. You also have things like introducing EX content that is meant for ilvl 300 but people fought SE for raid gear being always BiS so its like 325, then when people want to do the content raiders always get preferential treatment due to their gear making the content easier (so then either SE designs the content to raiders, reducing the already reduced amount of people doing EX or players will automatically adjust).

    Again, harder to do, more reward, this thought process isn't weird to me. I don't think people asking for it are being illogical, I just think that SE should try to add aesthetic benefits over statistical ones whenever possible.

    WoW has made a change to its Legendary item drop system so that the more times you fail to get one the higher the chance gets. Perhaps SE can make Legendary items interesting in glamour, lore, and maybe an effect (that doesn't work in PvP maybe), and if you get the raiding achievement during the lifespan of that raid tier being active you get a guaranteed Legendary of your choice from that raid. THEN, once the raid content is dead you can't get the achievement anymore but you could still farm the content for the item(s) you want. I still believe in rolling mountains design style so the system would just increase your chance on failure but you'd probably have to farm it more than at least a few times (during it's irrelevant period, and you'd have to out gear it so you could do that).

    I would add that WoW has a pretty fast moving gear treadmill so you can farm stuff previous (usually) after gearing to the current tier, but that there is an achievements for doing the raiding content I believe during the raiding cycle. I'm not crazy for exclusive stuff but I'm also not a raider anymore, so of course I want to get everything if I want to get it lol. Someone's response to that: "Life isn't about getting everything you want" Me: "yeah I know, but this is a game and I don't feel guilty asking for a fantasy world to be that way - although I understand people who like more punishing concepts in games, I personally am sad teleporting is so OP and there are no boats, trains, and airship rides at like 30 second to 2 minute journeys.. not the insanity of FFXI with 20 minute+ ones though, dont want that".
    (0)
    Last edited by Shougun; 04-19-2017 at 01:07 AM.

  9. #69
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    I don't understand which usefulness these set bonuses may have. When you made the full set of latest raid, what is the use of it? You already have the raid on farm. Farm it more?
    (0)

  10. #70
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by LalaRu View Post
    I don't understand which usefulness these set bonuses may have. When you made the full set of latest raid, what is the use of it? You already have the raid on farm. Farm it more?
    Omega Savegely Savage Mode!
    (0)
    Last edited by Magic-Mal; 04-19-2017 at 03:19 AM.

Page 7 of 9 FirstFirst ... 5 6 7 8 9 LastLast