They already had the ultimate carrot in Coil (brand new content with no easy option, exclusive gear and story) and people still didn't want to do it. It's time they accept that raiding simply isn't popular on this game.
Except it is, when you look at the larger picture. If you just split crafting and looked at the number of people who actually participate, it's numbers wouldn't be higher than Savage clears. In fact, the number of people generally caught up on story isn't even half the playerbase if we go by the Lucky Bancho census. FFXIV is a game made up of many pieces that appeal to different types of players. You can't just look at one piece of content and say "more people collect glamour! So that's clearly all they should focus on." WoW has similarly low percentages yet they still hype up their raids each expansion.
Last edited by Bourne_Endeavor; 04-18-2017 at 04:18 AM.
That's not what I'm doing at all. I'm saying that raiding is niche and bribing people into doing them won't actually increase the numbers.
And if you're gonna use WoW as example, the lack of things to do outside of raiding was a common complaint from Cataclysm and forward.
Last edited by Ririta; 04-17-2017 at 11:50 PM.
You just have to look at how the player base treats WHM and PLD to get a general idea of what could happen. I'm open to trying this but I don't have high hopes.Hopefully, they will be better, but I more or less agree. If set bonuses are added in Stormblood, I see it being more of a trial attempt. If it does lead to further exclusion, doesn't really change the landscape or causes friction between non-raiders and raiders, I could see them quickly abandoning it. On the other hand, it may be a nice way of allowing raiders to keep their previous tiered gear and still prog the next raid. That does hurt the crafted market though. Ahh, so many things to balance. I don't envy them lol.
Bribing players with the Garo gear and mounts sure appears to have increased the popularity of another less than well appreciated game mode.That's not what I'm doing at all. I'm saying that raiding is niche and bribing people into doing them won't actually increase the numbers.
And if you're gonna use WoW as example, the lack of things to do outside of raiding was a common complaint from Cataclysm and forward.
"Popularity"... I dunno. It has increased the traffic, sure, but a lot of people are just botting their way through, are standing around or otherwise are a liability to their team. It hasn't made people care about the content or getting better at it one bit and the queues have already increased again, because every reward only works until it has been attained.
On the flipside... simply making Creator easier than previous tiers has given it a huge increase in popularity. Similar applies to story mode - Just by making it easier, you made it hugely more popular and could even reduce the value of the rewards! So that would be the more obvious way to go here.
yeah thats sort of my point, with the weapon damage weighing alot more than extra secondaries, i guess it could be close, but. Well personally id be ok with raid gear getting this treatment, and making it special and detatched from the tome stuff. I couldnt care if its 10 i levels higher or more, I just dont see why tome upgrades only come from the raid as "incentive" but apparently "necessary" for raid progression to begin with. Sooo...if they did make raid gear an exception in this manner, id be ok and hope theyd keep the tome upgrades out
I think this tier tank is the only job which you want to actually use alexandrian gear. The fact that you don't even want to use raid gear is pretty sad and stupid. If we got some bonuses there might actually be a reason to use it for once. Those acc/ss chest and pants for drg,brd,nin sure are awesome! not!
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.