i didnt mean extremely, set bonuses adding extra stats would work the same, i was talking about additional amount of substatsGod, please no. There's already so much RNG in this game, please don't add more of it. I'm not even against this because of FFLogs (of course, I don't even use that, nor really care to). I just don't want even more RNG. I get tired of all the RNG, tbh. :/ And I'm sure there are others that feel the same as well.
Thanks for the clarification. I interpreted it as "gamble on if you get good stats or crappy ones" like the majority of Diadem gear. (Funny story, someone in one of my parties actually got the i280 weapon for monk, and the only stat on it was +80 Determination.)
I'm curious as to how the devs will implement this, but if they are going to make it something like the GC gear, where you need most pieces to get decent bonuses, they would need to make the bonuses more appealing than what a true BiS for a job would give a player. So, I guess we'll just have to see.
Much less, if the gear is only dropped in Savage +, then there's really nothing to be jealous of. If the best gear in the game only drops after clearing the hardest content, then the only time the gear will be 'useful' for content you haven't already beaten is when the next tier initially drops. If Savage + want to breeze through normal savage to get BACK to doing Savage + the next tier, that's not really a problem.
I'd much prefer if they make the set gear come from Savage and have various non-stat gear and other rewards come from "Savage +". Including: Glamour gear/weapons, music, furniture, mounts, minions, hairstyles, emotes.
That way when you're done with Savage, all that gear will have a use then you can get things from Savage + that won't be replaced next patch.
If they want to have the set bonuses only come from Savage gear, disable the set bonus outside Savage content. Then they can maintain the balance between raider and non-raider and we don't start seeing an increase in the gear gap.
wellll the thing about secondary stats, currently, is that they may seem to be at an advantage, but it wouldnt ever be that big, now if their bonuses were increased Weapon Damage, sure then maybe id agree.
homestly I wouldnt cry over an additional weapon damage, i do feel like they earn the better gear for doing the hardest content. And i wouldnt feel so okay with this, if i didnt expect the tome treadmill to happen again, which it will. its not like that gear will be relevant in 6 months
Last edited by ADVSS; 04-17-2017 at 12:44 PM.
So Mr.Happy has mentioned "Set Bonuses" in his video a few times and in SWTOR this was if you got a certain number of a armor set like 1/6, 2/6, 4/6 pieces worn you'd get bonuses like a faster cooldown on a certain ability or this skill does more of this, is that what Hes talking about? like getting 3/6 pieces of a gear set reduced "Hallowed Ground" cooldown limit by X amount of seconds. Is that what it is or is it just about adding more stats when wearing a armor set?![]()
PS3 Limitations are out, Server Limitations are the new Hotness
Want to know what's worse? Because of the enormous weapon damage, even with just 80 determination. Those monk fists is on par with the Alex ones and barely lag behind the relic.
So Mr.Happy has mentioned "Set Bonuses" in his video a few times and in SWTOR this was if you got a certain number of a armor set like 1/6, 2/6, 4/6 pieces worn you'd get bonuses like a faster cooldown on a certain ability or this skill does more of this, is that what Hes talking about? like getting 3/6 pieces of a gear set reduced "Hallowed Ground" cooldown limit by X amount of seconds. Is that what it is or is it just about adding more stats when wearing a armor set?![]()
The point of it would be to create a new carrot to try and get more players to participate in content than how many currently participate in it.I feel kind of on the fence about set bonuses. While it would be something interesting to add, if they only added to the Savage tier of gear, well, then what's the point, since only a small portion of the player base would even get any benefits from it/get access to it? And it wouldn't get much use unless they actually made the full Savage gear set for jobs BiS. Most BiS pull from multiple sources, and most gear sets require you to have several pieces to get decent bonuses. I'm curious as to how they're going to implement this, but I can't really say if I like the idea or not yet.
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