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  1. #31
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    Quote Originally Posted by Confidence_Trick View Post
    Isn't the danger with set bonuses that they can be so powerful that the entire job revolves around them...
    That will be the balancing act. I think if they choose to go down that route they will either do something like add an additional stat or set of stats, or maybe a bonus to a role based action.

    I'd welcome it, it would make me think twice about wanting to do raids.

    So my guess would be a bonus that raises...determination so every piece you get raises it and a full set would be equal to as if you put material on it.

    Or they could do something like "Raise: Cast time - X seconds or %" something like that, a faster raise, would be useful in raids but wouldn't really be something needed in normal content or EX content.
    (0)
    Last edited by Leigaon; 04-12-2017 at 11:16 PM.

  2. #32
    Player
    MistyMew's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,474
    Character
    Misty Mew
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Campi View Post
    So Raidgear will get Bonus.
    Not the Savage Raidgear, but the gear from "Savage+"
    Sounds pretty fair
    The best Players will get the best Gear.
    lol you are funny
    (1)


    MORE HIGH HEELS + INSTANCED HOUSING! !

  3. #33
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Im happy with this change of direction. I like that they are starting small with raid gear to test the waters. HOPEFULLYwe will see some nice changes in the future!
    (0)

  4. #34
    Player
    Gumbercules's Avatar
    Join Date
    Apr 2012
    Posts
    552
    Character
    Gumbercules Thesecond
    World
    Hyperion
    Main Class
    Miner Lv 80
    Quote Originally Posted by Confidence_Trick View Post
    Isn't the danger with set bonuses that they can be so powerful that the entire job revolves around them, meaning that those who don't happen to have whatever the gear is may as well not bother logging on?
    Well "making your job unplayable" excuse is a bit extreme. Now what has happened in games like wow is that a certain set bonus is so good to the "rotation" that it becomes mandatory for optimal "end game" play. If someone is going to get bitchy at you cuz you do not have the best set bonus for your daily expert, then that is just another form of "elitism" and quite frankly there is not much you can do about it. As for end game though, it can work well, but it does have the aforementioned disadvantage of one set bonus being so optimal it makes future bonuses irrelevant based off just the playstyle change.

    Keep in mind this is a consideration with the "new" design for savage being meant to be considerably more accessible too, so it is overall more likely to still get a shot at these items during a "raid's cycle" for all players as their tome gear goes up. Also I stand by my comment if you just do your daily roulette and the odd extreme primal etc, i doubt you will be "useless" in said encounters just off sheer ilvl strength. (plus if token gear has "bonuses" too ie like current 270 gear, then it still will have a trickle down effect for acquisition you will just not have access to the "optimal" bonuses per patch cycle)
    (2)
    Last edited by Gumbercules; 04-13-2017 at 05:02 AM.

  5. #35
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by Campi View Post
    So Raidgear will get Bonus.
    Not the Savage Raidgear, but the gear from "Savage+"
    Sounds pretty fair
    The best Players will get the best Gear.
    Haha. That would be the best incentive to do the Savage+ in the odd patches over titles.

    Ideally though it's a good idea to throw more gear bones for people to do Savage. Like a full left-side Savage set with weapon could add something like +15 VIT/+15 Crit to a tank over one that uses full-tome gear. I feel it does't even have to be much because that is a damage increase. Like SpS on BLM and SCH would add more damage too over other gear options.

    Plus since stats like Parry are being re-worked we likely won't have semi-worthless drops like the Alex 270 tank head again, so the incentive would be better to use a set.
    (0)

  6. #36
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Gumbercules View Post
    Well "making your job unplayable" excuse is a bit extreme. Now what has happened in games like wow is that a certain set bonus is so good to the "rotation" that it becomes mandatory for optimal "end game" play. If someone is going to get bitchy at you cuz you do not have the best set bonus for your daily expert, then that is just another form of "elitism" and quite frankly there is not much you can do about it. As for end game though, it can work well, but it does have the aforementioned disadvantage of one set bonus being so optimal it makes future bonuses irrelevant based off just the playstyle change.
    Yeah I know you guys might be thinking like diablo 3 levels of set bonuses but I can assure you we probably wont see that stuff ever, or not for a long time,how i interpret it is like with the GC ones a +det or something, which would only give a raider in full gear a slight advantage over upgraded tome gear given they might get that extra couple of stats(maybe get that accuracy cap covered while having more relevant stats) sort of like how diadem gear can have like 5 or 6 substats on it
    (0)
    Last edited by ADVSS; 04-13-2017 at 05:06 AM.

  7. #37
    Player
    Gumbercules's Avatar
    Join Date
    Apr 2012
    Posts
    552
    Character
    Gumbercules Thesecond
    World
    Hyperion
    Main Class
    Miner Lv 80
    Quote Originally Posted by ADVSS View Post
    Yeah I know you guys might be thinking like diablo 3 levels of set bonuses but I can assure you we probably wont see that stuff ever, or not for a long time,how i interpret it is like with the GC ones a +det or something, which would only give a raider in full gear a slight advantage over upgraded tome gear given they might get that extra couple of stats(maybe get that accuracy cap covered while having more relevant stats) sort of like how diadem gear can have like 5 or 6 substats on it
    I could see that being the case also, just using WoW as an "MMO" example of set bonuses in a system where said bonuses have lead to "optimal" play being based around those bonuses. In that example it mostly affected end game content as far as being to gimp to compete on the PVE spectrum. (did have pretty significant consequences pvp wise, but ff 14 would probably just "disable them in pvp scenarios)
    (1)

  8. #38
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Gumbercules View Post
    I could see that being the case also, just using WoW as an "MMO" example of set bonuses in a system where said bonuses have lead to "optimal" play being based around those bonuses. In that example it mostly affected end game content as far as being to gimp to compete on the PVE spectrum. (did have pretty significant consequences pvp wise, but ff 14 would probably just "disable them in pvp scenarios)
    Honestly have 0 knowledge of WoW, but being blizzard i could imagine the set bonuses did some crazy things like uber drain per hit with x skill etc, so yeah i dont think that will be a thing in 14 i agree that would just be over the edge, same for skill trees being a thing
    (1)

  9. #39
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    I feel kind of on the fence about set bonuses. While it would be something interesting to add, if they only added to the Savage tier of gear, well, then what's the point, since only a small portion of the player base would even get any benefits from it/get access to it? And it wouldn't get much use unless they actually made the full Savage gear set for jobs BiS. Most BiS pull from multiple sources, and most gear sets require you to have several pieces to get decent bonuses. I'm curious as to how they're going to implement this, but I can't really say if I like the idea or not yet.

    Quote Originally Posted by ADVSS View Post
    personally, i think that raid gear should get some type of diadem-like stat allocation
    God, please no. There's already so much RNG in this game, please don't add more of it. I'm not even against this because of FFLogs (of course, I don't even use that, nor really care to). I just don't want even more RNG. I get tired of all the RNG, tbh. :/ And I'm sure there are others that feel the same as well.
    (4)
    Last edited by HyoMinPark; 04-13-2017 at 07:48 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  10. #40
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Ya I think set bonuses would be interesting if say had to get 5 fragmented materia pieces from the body/head/hand/legs/feet, to create 1 "set bonus" materia that you could then put on another piece of gear. in a way a pseudo "set bonus" that moreso rewards you for collecting the whole set rather than needed to equip the whole set. But with that in mind the idea is that this would replace the loot from spirit-bonding since the means of which to gain certain materia has in a sense made spirit-bonding somewhat obsolete with DOW/DOM.
    (0)

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