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  1. #1
    Player
    Nicodemus_Mercy's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    942
    Character
    Nicodemus Mercy
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    So what, you're going to put mounts in every piece content in the entire game? That inherently devalues them. Your idea of a "productive conversation" seems to hinge on "weekly lock outs suck and need to be abandoned" with no willingness to accept the inevitably consequences such a decision renders. If people can have everything at all one time, they have no reason to continuously play. It's why nearly every mutli-player game builds micro-translation around avoiding an exceedingly long grind. There always has to be some hurdle, be it tediously grinds, weekly lockouts or RNG. Gear being a temporary incentive is why it works. People want power not just cosmetics. There is no sense of progression if you can literally get everything from the word go. All you accomplish is wearing your playerbase out. Right now, people farm mounts as a side activity. What you're purposing is it becomes the literal selling feature of the game since everything else is unlocked. That has diminishing returns, more so than gear ever will.
    I have to agree here. There are certain benefits to daily/weekly lockouts, though it is possible to overuse them.

    There's something to be said, however, about having at least some content that can be done ad nauseum if desired. Once upon a time, WoW had the wintersaber mount grind. You could have this lovely looking wintersaber mount if you sold your soul for days/weeks doing the same repeatable quests over and over to finally max your rep and get the mount. Down the road they changed it into a daily quest thing I think. No more putting in as much or as little time as you choose, but rather the choice is made for you. You do this thing once a day till you qualify for the mount. While for some it was a positive change, for others it was not.

    Ideally I think having at least a few bits of content "open ended" in how much or little you can engage it to chase a desirable and unique reward isn't necessarily a bad thing. You just don't want it to be the standard. Many players are wont to burn themselves out chasing specific rewards so lockouts serve to pace both acquisition and player investment.

    I will say however, that as close as we are to SB, it probably wouldn't do much harm to remove some of the lockouts now.
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    Last edited by Nicodemus_Mercy; 04-09-2017 at 08:46 PM.