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  1. #111
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Synrin View Post
    Honestly, removing the weekly lockout seems like something that would open a huge rift in between players and all sorts of ways to toxic behaviour. So I would say please keep it.
    Why would it create toxic behavior? I mean right now this limit restrict those that might have more time at the hand but cant do more that week thanks to the limit. At the same time if you dont have much time to play in a certain week you will fall behind because the limit is not taken over to the next week. Without a limit even a more casual player can gear up in their own time without the feeling of falling behind, maybe when they have more time while having a vacation.

    About the question for Player D:
    Yes if someone cant restrict themselves and just farm this for 16 hours a day than they will also soon get out of content but how many people are in this game that are like that? I mean raiders are a small percentage of this game the rest is much more casual. Yes theoretically you also dont need the gear to play dungeons but even without raiding some people might just want to see a progression and every piece of better gear will also increase your output thus making dungeon runs faster. So I just cant see why we should restrict the rest of the player base just because some people that raid would run through content too fast. If raiders were the majority of the player base this might be bad but it seems that most people are casual.

    Lets not forget that this lock out is not only there for the fighting jobs. You also have those restrictions on gatherers and crafters and if you want to gather/craft everything you need the gear (or have lots of gil to buy it). For example I want to get the achievement for the fisher, where I need to gather lots of fishes at least once. Yet I cant catch a lot of the higher HW fishes thanks to my low gear. So I wanted to upgrade it with red scriptures. Thanks to the restriction this took quite the time..it was not fun since I only could fish for a small time till I reached the limit..at the same time I knew that I can only upgrade my fisher and need the same time again for the other two. Without the limit I would log on much more and maybe even fish everyday while I still have the time to log in that much. Also having the gear sooner would not mean that I would log in less, because fishing those fishes still will take quite a lot of time but I could not do the content I wanted to do because I needed all those weeks to just gear up and its not like this was a grind or something.

    I mean they could have a lock out for each patch but after a new one comes out they could just increase the cap or maybe take the restriction away. This way you would pace the people in the recent patch but other people can still catch up in the next one. At least take it away when the expansion is over. SE strangely makes everything easier over time and yet somehow those restrictions especially on gatherers and crafters are still up.

    And for those that just get through content too fast they could still put another carrot behind it, maybe a mount or something that is more expensive.
    (1)
    Last edited by Alleo; 04-07-2017 at 05:48 PM.

  2. #112
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Alleo View Post
    snip
    Restrictions on crafting and gathering gear were removed ages ago. Ironworks is not only more than enough to accomplish everything, it's actually better than its ilvl 200 counterpart with melds. As for the rest, I edited an outline how it doesn't apply only to hardcore raiders or people dedicating 16 hours to the game. I really cannot add more. Some will likely disagree, and that's perfectly fine.
    (1)

  3. #113
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    And here lies the main problem shire and Alex being equal

    ilvl 250 Proto-Alexandrian
    ilvl 250 Crafted
    ilvl 255 Sophic weapons
    ilvl 260 Shire
    ilvl 270 Augmented Shire
    ilvl 275 Alexandrian

    This is what it should be it is stupid that Shire and Alex are the same ilvl. The only lockout that should exist in the game is savage gear as it should be the best gear. Nothing should equal it. Same goes for Anima and relic weapon they both should not be the same as shire weapon. Only Alex gear and Alex/Anima weapon should be BIS.

    I don't know why SE thinks that come the expansion we should all enter as the same ilvl. If you did endgame you should enter with endgame gear if you didn't tough.
    (1)
    Last edited by Masekase_Hurricane; 04-07-2017 at 06:10 PM.

  4. #114
    Player
    Nicodemus_Mercy's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    942
    Character
    Nicodemus Mercy
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Quote Originally Posted by Masekase_Hurricane View Post
    And here lies the main problem shire and Alex being equal

    ilvl 250 Proto-Alexandrian
    ilvl 250 Crafted
    ilvl 255 Sophic weapons
    ilvl 260 Shire
    ilvl 270 Augmented Shire
    ilvl 275 Alexandrian

    This is what it should be it is stupid that Shire and Alex are the same ilvl. The only lockout that should exist in the game is savage gear as it should be the best gear. Nothing should equal it. Same goes for Anima and relic weapon they both should not be the same as shire weapon. Only Alex gear and Alex/Anima weapon should be BIS.

    I don't know why SE thinks that come the expansion we should all enter as the same ilvl. If you did endgame you should enter with endgame gear if you didn't tough.
    I can't say I agree with you, and I am happy the way things are designed right now. I see no reason why raid gear has to be the "best" gear without any alternative. Not everyone raids... and before someone says something asinine like "if you don't raid why do you need high ilvl gear?", every player, regardless of the content they prefer to engage in, wants to progress their character power. What content you choose to use that increased power for is IRRELEVANT.

    I see no logical reason that raid gear has to be the "best" gear. Is raid content challenging? Sure. Should it be rewarded? Indeed it should... and it is. In fact, raid gear uses unique models found nowhere else while it is current content, so raiders have a way to "show off" their accomplishments. Does the fact that there are alternatives of the same ilvl diminish those accomplishments? No it does not. Why people get so hung up on what other people have is something I will never understand. What gear someone else has access to has no relevance.

    Tomestone gear is the "slow and steady" way to acquire gear. It also benefits raiders when rng doesn't go their way or when a static prioritizes one role over others for drops. Ultimately that's the model SE went with and continues to go with, and frankly I am glad of it.

    Know what makes SE think everyone should have the opportunity to get similar ilvl gear? Because they aren't looking to foster a raid or die environment and put raiders on some sort of lofty pedestal.

    Ultimately SE decides how to design the game. We can give our feedback as we like, but that doesn't mean they have to agree or accommodate us. We speak with our wallets to let SE know what we like and what we don't after giving feedback. And while I can't claim to know the hearts of every player out there, I have a strong suspicion your opinion is in the minority. Don't like how SE decides to make gear available? That's "tough".
    (5)
    Last edited by Nicodemus_Mercy; 04-07-2017 at 09:03 PM.

  5. #115
    Player
    Talraen's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    591
    Character
    Ryelle Galashin
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Masekase_Hurricane View Post
    This is what it should be it is stupid that Shire and Alex are the same ilvl. The only lockout that should exist in the game is savage gear as it should be the best gear. Nothing should equal it. Same goes for Anima and relic weapon they both should not be the same as shire weapon. Only Alex gear and Alex/Anima weapon should be BIS.
    I personally don't care if raid gear is by far the best gear, since I don't raid and thus don't need it. But I think the reason it's not strictly the best is because that would be counterproductive. Figuring out BiS is fun for some people, and having raid gear be automatic BiS would remove that aspect of the game. Plus, if tome gear is (eventually) worthless to raiders, you're going to get less of them doing dungeons, and pretty much the entire game design is based on getting people doing dungeons as much as possible.
    (0)

  6. #116
    Player
    Synrin's Avatar
    Join Date
    Jan 2016
    Location
    Gridania
    Posts
    632
    Character
    Mel Az
    World
    Cerberus
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Alleo View Post
    Why would it create toxic behavior?
    Because all of a sudden it would create a huge difference between those who can and those who cannot put a certain amount of time into the game. Oh you don't have the time to get the whole set in a week? Woah, noob, you aren't welcome to our party.... And such. Which isn't even far-fetched considering this is an MMO. But I have since decided that this is much better;

    Quote Originally Posted by Arkune View Post
    SE can Keep their Lockouts and 450 Cap, no Problem at all but they can atleast lift the Lockouts per Job instead of Character.
    (1)

  7. #117
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Nicodemus_Mercy View Post
    I can't say I agree with you, and I am happy the way things are designed right now. I see no reason why raid gear has to be the "best"
    But to be honest tho you really dont need, the best gear to do only dungeons, dungeons are literally a step up from guild heist in some cases. So I dont understand why second best would be a bad thing if you are doing the most basic combat in the game. In this game I have never seen such hate agaisnt not having the absolute best gear options , I always thought second best in anything was perfectly fine but I guess not in a video

    game.

    If we look at the current state of the game you literally if all you do is the two ex roulette's and maybe a 24 man could get away with lore gear and do everything just fine. I see alot of people with kinnas myself included so nobody is demanding that the potd weapon be up there with a relic , or alex weapon, so then why do you think that the gear should be for less effort.
    (0)

  8. #118
    Player
    raela's Avatar
    Join Date
    Nov 2014
    Posts
    715
    Character
    Raela Sarinelle
    World
    Cactuar
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Alleo View Post
    You also have those restrictions on gatherers and crafters and if you want to gather/craft everything you need the gear (or have lots of gil to buy it).
    I avoided the red scrip system for a long time due to frustration over the favor system. I still managed to craft most of the items for my anima weapon, though (eternal bond mate did the rest). Once Ironworks gear came out, it was pretty simple to pull all of my jobs up - I figured what was the minimal path of red scrip updates to meet stats for crafts, then used the best food I could / some intense melds to make the gear. I was roo stubborn to buy gear/mats. Getting a geared fisher is easy now, without using scrips.
    (0)

  9. #119
    Player
    Nicodemus_Mercy's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    942
    Character
    Nicodemus Mercy
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Quote Originally Posted by bswpayton View Post
    But to be honest tho you really dont need, the best gear to do only dungeons, dungeons are literally a step up from guild heist in some cases. So I dont understand why second best
    would be a bad thing if you are doing the most basic combat in the game. In this game I have never seen such hate agaisnt not having the absolute best gear options , I always thought second best in anything was perfectly fine but I guess not in a video

    game.

    If we look at the current state of the game you literally if all you do is the two ex roulette's and maybe a 24 man could get away with lore gear and do everything just fine. I see alot of people with kinnas myself included so nobody is demanding that the potd weapon be up there with a relic , or alex weapon, so then why do you think that the gear should be for less effort.
    The content you engage in is irrelevant. Better gear means making whatever content you engage in easier and makes the player feel more powerful. Then you have to consider that if raid gear was the "best" gear, then only raiders would have the luxury of being the strongest players in non-raid content. Which is certainly not fair nor fun for non-raiders.

    Ultimately there is no benefit gained from a second class citizenry. If all you do is ex roulettes for scripture gear you're going to gear much slower than someone who raids. The speed at which you acquire gear (not to mention unique appearances and mounts) are the benefits raiders enjoy, along with the satisfaction that comes from conquering the hard content. Why do they need more than that?
    (2)
    Last edited by Nicodemus_Mercy; 04-08-2017 at 12:40 AM.
    How many men am I involved with? Well that depends... do you mean men as in males? Or just midlanders?

  10. #120
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Synrin View Post
    Finally an actual good suggestion in this thread that isn't black or white. Good idea all in all!
    This be fair, this has been suggested several times by many different people in this thread. I think this would appease a lot of people unhappy with the lockouts/restrictions (myself included).

    Quote Originally Posted by Nicodemus_Mercy View Post
    The content you engage in is irrelevant. Better gear means making whatever content you engage in easier and makes the player feel more powerful. Then you have to consider that if raid gear was the "best" gear, then only raiders would have the luxury of being the strongest players in non-raid content. Which is certainly not fair nor fun for non-raiders.

    Ultimately there is no need for a second class citizenry. Unless you can think of some sort of benefit that I cannot?
    I had touched on it earlier in the thread as well. Raiders don't even 'need' to have the top gear. It just makes life easier for the content. This can be applied to all levels in the game.

    Depending on the group that DF gets you, even dungeons can be iffy at times. Several people have stated that dungeon crawlers are perfectly fine with lower gear, but why is it OK for this group to have to deal with slower and (possibly) more questionable clears but not raiders?

    Quote Originally Posted by bswpayton View Post
    so then why do you think that the gear should be for less effort.
    For better or worse, SE has designed this game to try and keep everyone as level as possible and they have provided various gearing paths to try and cater to all types of play style. This is not a game where you can pull ahead of people for long.
    (2)

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