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  1. #14
    Player
    Nicodemus_Mercy's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    942
    Character
    Nicodemus Mercy
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Quote Originally Posted by Masekase_Hurricane View Post
    And here lies the main problem shire and Alex being equal

    ilvl 250 Proto-Alexandrian
    ilvl 250 Crafted
    ilvl 255 Sophic weapons
    ilvl 260 Shire
    ilvl 270 Augmented Shire
    ilvl 275 Alexandrian

    This is what it should be it is stupid that Shire and Alex are the same ilvl. The only lockout that should exist in the game is savage gear as it should be the best gear. Nothing should equal it. Same goes for Anima and relic weapon they both should not be the same as shire weapon. Only Alex gear and Alex/Anima weapon should be BIS.

    I don't know why SE thinks that come the expansion we should all enter as the same ilvl. If you did endgame you should enter with endgame gear if you didn't tough.
    I can't say I agree with you, and I am happy the way things are designed right now. I see no reason why raid gear has to be the "best" gear without any alternative. Not everyone raids... and before someone says something asinine like "if you don't raid why do you need high ilvl gear?", every player, regardless of the content they prefer to engage in, wants to progress their character power. What content you choose to use that increased power for is IRRELEVANT.

    I see no logical reason that raid gear has to be the "best" gear. Is raid content challenging? Sure. Should it be rewarded? Indeed it should... and it is. In fact, raid gear uses unique models found nowhere else while it is current content, so raiders have a way to "show off" their accomplishments. Does the fact that there are alternatives of the same ilvl diminish those accomplishments? No it does not. Why people get so hung up on what other people have is something I will never understand. What gear someone else has access to has no relevance.

    Tomestone gear is the "slow and steady" way to acquire gear. It also benefits raiders when rng doesn't go their way or when a static prioritizes one role over others for drops. Ultimately that's the model SE went with and continues to go with, and frankly I am glad of it.

    Know what makes SE think everyone should have the opportunity to get similar ilvl gear? Because they aren't looking to foster a raid or die environment and put raiders on some sort of lofty pedestal.

    Ultimately SE decides how to design the game. We can give our feedback as we like, but that doesn't mean they have to agree or accommodate us. We speak with our wallets to let SE know what we like and what we don't after giving feedback. And while I can't claim to know the hearts of every player out there, I have a strong suspicion your opinion is in the minority. Don't like how SE decides to make gear available? That's "tough".
    (5)
    Last edited by Nicodemus_Mercy; 04-07-2017 at 09:03 PM.