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  1. #1
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Synrin View Post
    Honestly, removing the weekly lockout seems like something that would open a huge rift in between players and all sorts of ways to toxic behaviour. So I would say please keep it.
    Why would it create toxic behavior? I mean right now this limit restrict those that might have more time at the hand but cant do more that week thanks to the limit. At the same time if you dont have much time to play in a certain week you will fall behind because the limit is not taken over to the next week. Without a limit even a more casual player can gear up in their own time without the feeling of falling behind, maybe when they have more time while having a vacation.

    About the question for Player D:
    Yes if someone cant restrict themselves and just farm this for 16 hours a day than they will also soon get out of content but how many people are in this game that are like that? I mean raiders are a small percentage of this game the rest is much more casual. Yes theoretically you also dont need the gear to play dungeons but even without raiding some people might just want to see a progression and every piece of better gear will also increase your output thus making dungeon runs faster. So I just cant see why we should restrict the rest of the player base just because some people that raid would run through content too fast. If raiders were the majority of the player base this might be bad but it seems that most people are casual.

    Lets not forget that this lock out is not only there for the fighting jobs. You also have those restrictions on gatherers and crafters and if you want to gather/craft everything you need the gear (or have lots of gil to buy it). For example I want to get the achievement for the fisher, where I need to gather lots of fishes at least once. Yet I cant catch a lot of the higher HW fishes thanks to my low gear. So I wanted to upgrade it with red scriptures. Thanks to the restriction this took quite the time..it was not fun since I only could fish for a small time till I reached the limit..at the same time I knew that I can only upgrade my fisher and need the same time again for the other two. Without the limit I would log on much more and maybe even fish everyday while I still have the time to log in that much. Also having the gear sooner would not mean that I would log in less, because fishing those fishes still will take quite a lot of time but I could not do the content I wanted to do because I needed all those weeks to just gear up and its not like this was a grind or something.

    I mean they could have a lock out for each patch but after a new one comes out they could just increase the cap or maybe take the restriction away. This way you would pace the people in the recent patch but other people can still catch up in the next one. At least take it away when the expansion is over. SE strangely makes everything easier over time and yet somehow those restrictions especially on gatherers and crafters are still up.

    And for those that just get through content too fast they could still put another carrot behind it, maybe a mount or something that is more expensive.
    (1)
    Last edited by Alleo; 04-07-2017 at 05:48 PM.

  2. #2
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Alleo View Post
    snip
    Restrictions on crafting and gathering gear were removed ages ago. Ironworks is not only more than enough to accomplish everything, it's actually better than its ilvl 200 counterpart with melds. As for the rest, I edited an outline how it doesn't apply only to hardcore raiders or people dedicating 16 hours to the game. I really cannot add more. Some will likely disagree, and that's perfectly fine.
    (1)

  3. #3
    Player
    Synrin's Avatar
    Join Date
    Jan 2016
    Location
    Gridania
    Posts
    632
    Character
    Mel Az
    World
    Cerberus
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Alleo View Post
    Why would it create toxic behavior?
    Because all of a sudden it would create a huge difference between those who can and those who cannot put a certain amount of time into the game. Oh you don't have the time to get the whole set in a week? Woah, noob, you aren't welcome to our party.... And such. Which isn't even far-fetched considering this is an MMO. But I have since decided that this is much better;

    Quote Originally Posted by Arkune View Post
    SE can Keep their Lockouts and 450 Cap, no Problem at all but they can atleast lift the Lockouts per Job instead of Character.
    (1)

  4. #4
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Synrin View Post
    Because all of a sudden it would create a huge difference between those who can and those who cannot put a certain amount of time into the game. Oh you don't have the time to get the whole set in a week? Woah, noob, you aren't welcome to our party.... And such. Which isn't even far-fetched considering this is an MMO. But I have since decided that this is much better;
    But the difference is already here. Someone that can log in more hours will be able to reach the weekly limit and someone that can only play for two days a week might not reach it thus will fall behind. I just cant believe that suddenly without a limit many people would start to kick someone if they dont have a certain amount of gear. There will always be those bad apples but should the rest of the player base be punished with a lock out just because there could be some bad peoples out there?
    (0)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  5. #5
    Player
    raela's Avatar
    Join Date
    Nov 2014
    Posts
    715
    Character
    Raela Sarinelle
    World
    Cactuar
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Alleo View Post
    You also have those restrictions on gatherers and crafters and if you want to gather/craft everything you need the gear (or have lots of gil to buy it).
    I avoided the red scrip system for a long time due to frustration over the favor system. I still managed to craft most of the items for my anima weapon, though (eternal bond mate did the rest). Once Ironworks gear came out, it was pretty simple to pull all of my jobs up - I figured what was the minimal path of red scrip updates to meet stats for crafts, then used the best food I could / some intense melds to make the gear. I was roo stubborn to buy gear/mats. Getting a geared fisher is easy now, without using scrips.
    (0)