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  1. #51
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Skivvy View Post
    I hate the lockout restrictions. It's one of my larger
    But again as I asked the person above earlier, I play many hours a day like all day sometimes Im in a long distance relationship so I like to avoid temptations by just sittin at home playing ff 14 are relaxing. Thats a side point but again if you have 270 gear and you have no desire to even do alex normal, or any extreme primals, and the furthest you will go as far as content is the two ex dungeons then you have no need for the gear.

    Yes you may want it but I see no need for SE to remove the cap for players that are casual that if you ask them hey do you wana run some harder content the answer is always no. But they will gladly do roulette and things of that nature then its just really no reason for you to have said gear other than just wanting it. There is no lore cap and you can do dungeons with just lore gear and be perfectly overpowered.
    (0)

  2. #52
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    The weekly limit really needs to go. It makes so many of my friends quit. They get bored standing around..so they go play another game at first to pass the time...then, they never come back.

    I don't get the obsession with everything being locked. It's unlocked now (somewhat) and I've never seen so many people playing and online in my FC.
    (4)

  3. #53
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Skivvy View Post
    I personally would love to play multiple jobs, but honestly I can't deal with having to stretch out the long grind over several months. To me, it's insanely dull and boring. I would love to be able to bring another job to an event, but I feel like I always need to bring my WHM as that is the job I gear first, and therefore is more useful. People don't generally want undergeared players in their parties.
    No offense, but you either need to play with groups more willing to allow you to swap jobs or don't know how to gear multiple jobs. Between scriptures and raiding, I had the following 260+ within roughly four months:

    Dragoon
    Ninja
    Dark Knight
    Warrior
    Monk
    White Mage (technically 257)
    Machinist

    That's seven jobs; with only Machinist benefiting a little from the Scripture unlock. If you don't do Savage, then play whatever you want. Gear progression is near irrelevant passed ilvl 250.
    (2)

  4. #54
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by bswpayton View Post
    But again as I asked the person above earlier, I play many hours a day like all day sometimes Im in a long distance relationship so I like to avoid temptations by just sittin at home playing ff 14 are relaxing. Thats a side point but again if you have 270 gear and you have no desire to even do alex normal, or any extreme primals, and the furthest you will go as far as content is the two ex dungeons then you have no need for the gear.

    Yes you may want it but I see no need for SE to remove the cap for players that are casual that if you ask them hey do you wana run some harder content the answer is always no. But they will gladly do roulette and things of that nature then its just really no reason for you to have said gear other than just wanting it. There is no lore cap and you can do dungeons with just lore gear and be perfectly overpowered.
    That's a tricky question honestly. As mentioned, I do consider myself a casual player. I'm not really into the coil/alex style raids, but I did always enjoy the 24 raids and some extreme fights. But even with being a casual player, if I am going to play a job, I want to bring my best to the table. That is just my playstyle. Can players survive dungeons and other lighter content in minimum iLvl gear? Of course. But to me, it makes my time more enjoyable when I'm not barely scraping by.

    It feels like you're pretty much telling a good chunk of the playerbase that gear doesn't really matter. If that's the case, why bother spending our time running dungeons for tomes? What then is the main source of content that SE is providing the casual player since they don't really have a need to gear up that much? And if gear is so unimportant, why bother having caps in the first place since the casual player may not even bother taking advantage of it?

    I'd have to look up the charts, but awhile back they had posted a graph showing how many people had cleared the latest raids. The number was incredibly tiny. We obviously have no way of seeing the full picture, but that does seem to imply a bit that only a small percentage of players are really dedicated to clearing "endgame" raids (coil/alex/etc).

    As it is now, at least judging by threads that always pop up, a good number of people who rush the new content end up unsubbing after a month anyway. So who is this cap really good for?
    (2)

  5. #55
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Iromi View Post
    The weekly limit really needs to go. It makes so many of my friends quit. They get bored standing around..so they go play another game at first to pass the time...then, they never come back.
    The only way that gettin rid of the lock would work , is if people just did content because they liked doing content and Im finding that very few people do this. People dont run Arr primals if they have the mounts, nobody is gona que a level 15 dungeon just because they enjoy doing it.

    I would even say that it would effect the those players that only craft if there was no limit then why would anyone want to spend millions on gear thats inferior. Theres a reason why weapons dont drop in dungeons but gear does , are that in level 60 content side pieces stop dropping like they do in leveling content. Taking the limit away would really effect tons of things in this game like I said Im open to a 900 cap that would work for me. But having no cap at all wouldnt work and would effect all kinds of content in this game.
    (1)

  6. #56
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    No offense, but you either need to play with groups more willing to allow you to swap jobs or don't know how to gear multiple jobs. Between scriptures and raiding, I had the following 260+ within roughly four months:

    Dragoon
    Ninja
    Dark Knight
    Warrior
    Monk
    White Mage (technically 257)
    Machinist

    That's seven jobs; with only Machinist benefiting a little from the Scripture unlock. If you don't do Savage, then play whatever you want. Gear progression is near irrelevant passed ilvl 250.
    I really like to get my suffering out of the way early. Having to stretch out gearing multiple jobs over several months is boring and tedious to me.

    Strange analogy incoming. Fair warning! So now, when I eat a meal, I always try and eat the item I don't like first. Get that sucker out of the way, and then I get to enjoy the rest of my meal happily. With gearing, it's sort of the same feeling to me. I'd much rather spend a shorter chunk of time suffering through dungeons and tome grinding so that I can just enjoy my jobs and do the other content I actually enjoy on them once it's all done. I don't want to tome grinding to stretch for as long as it does.

    I get that restrictions happen in games, but SE seems heavy-handed with how they have handled tomes and raid lock-outs. Again, I think opening up the lock-out to be per JOB vs everything combined would be a huge boon.

    But for me personally, the lockout kills the fun. And I have spent far more time unsubbed in recent months than having an active sub. Currently only subbed to get that glorious easter egg mount :X
    (2)

  7. #57
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    If they removed the lockouts they'll probably find another way to prolong subscriptions. Maybe make the tome gear insanely grindy, like 4000 tomes for a body piece, or just remove the tomes altogether and make everything low drop rate RNG. Having no caps ends up (Even super grindy steps like relic where people finish in 1-2 days) where people that play a lot get really far ahead of others that don't. People making PFs might set the ilvl higher since getting gear would be relatively easy if you play a lot. I think it would be bad for players that only play a couple hours every week.

    I really doubt they would remove locks and keep the current system as is. You would just be trading for some other method that they will use to make it take forever.

    Currently, they throw in a lot of catch up gear and tune casual content so low (this actually benefits multi job players since they could play whatever for experts and don't need 260-270 everything just to do it) that even with non scripture gear you have a good shot at completing all the easy content in the game.
    (0)
    Last edited by Vaer; 04-07-2017 at 12:41 AM.

  8. #58
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Skivvy View Post
    I really like to get my suffering out of the way early. Having to stretch out gearing multiple jobs over several months is boring and tedious to me.

    Strange analogy incoming. Fair warning! So now, when I eat a meal, I always try and eat the item I don't like first. Get that sucker out of the way, and then I get to enjoy the rest of my meal happily. With gearing, it's sort of the same feeling to me. I'd much rather spend a shorter chunk of time suffering through dungeons and tome grinding so that I can just enjoy my jobs and do the other content I actually enjoy on them once it's all done. I don't want to tome grinding to stretch for as long as it does.

    I get that restrictions happen in games, but SE seems heavy-handed with how they have handled tomes and raid lock-outs. Again, I think opening up the lock-out to be per JOB vs everything combined would be a huge boon.

    But for me personally, the lockout kills the fun. And I have spent far more time unsubbed in recent months than having an active sub. Currently only subbed to get that glorious easter egg mount :X
    Playing along with your analogy. Most people wouldn't eat whatever parts of the meal they dislike. Applying that to game terms, if I can cap everything one week, by week three, I'll likely stop queuing into those dungeons entirely-- if not sooner. I barely touched Expert over the last four months even with the restrictions. That directly impacts your queue times. Three months after release, how many people will be running Solm Al Hard and Baelsar's Wall? Not many. If it wasn't for Wondrous Tales and pony farming, I wouldn't even look at the old ARR extreme except to occasionally run them as a challenge with friends. Very few people run old content because they like it. Say they took away tomestones from Leveling Roulette. You'd be waiting 40 minutes for Satasha to queue.

    In a separate post you ask, what purpose does gear only have? For non-raiders? None, really. 250 is more than enough to faceroll everything except extremes and savage. It's there because even non-raiders like a sense of progression. Provide it to them all without any limitation and you'll see them grow bored faster.
    (1)

  9. #59
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Skivvy View Post
    That's a tricky question honestly. As mentioned, I do consider myself a casual player. I'm not really into the coil/alex style raids, but I did
    Not exactly tho like you said you dont like the grind, but ok lets say that the end of your content journey is the 24 man raids and the current ex dungeons. For both of these you can easily get away with lore gear with a few extra pieces with a higher item level.

    Lore is unlimited right now so you can have all you jobs inbetween 240 to 250 range you could do all the content that you said you enjoyed like that. So then what for your playstyle not venturing out into other content if all your jobs are ilvl 240 - 250 what else are you going to do in game. I dont no this to be the case but judging from how you say you have unsubbed etc then Id gather nothing really until stormblood, just because shire has a higher ilvl doesn't mean that if you max all your jobs out in it that if you stay on a certain level of content that you would stay subbed any longer than you normally would.
    (1)
    Last edited by bswpayton; 04-07-2017 at 12:47 AM.

  10. #60
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Playing along with your analogy. Most people wouldn't eat whatever parts of the meal they dislike. Applying that to game terms, if I can cap everything one week, by week three, I'll likely stop queuing into those dungeons entirely-- if not sooner. I barely touched Expert over the last four months even with the restrictions. That directly impacts your queue times. Three months after release, how many people will be running Solm Al Hard and Baelsar's Wall? Not many. If it wasn't for Wondrous Tales and pony farming, I wouldn't even look at the old ARR extreme except to occasionally run them as a challenge with friends. Very few people run old content because they like it. Say they took away tomestones from Leveling Roulette. You'd be waiting 40 minutes for Satasha to queue.

    In a separate post you ask, what purpose does gear only have? For non-raiders? None, really. 250 is more than enough to faceroll everything except extremes and savage. It's there because even non-raiders like a sense of progression. Provide it to them all without any limitation and you'll see them grow bored faster.
    I do get the concerns about the queue times if people all rush to get their jobs geared within a short period of time. While I'm sure there would be a chunk of people who would take advantage of this, I would assume most would still go about it in a more nonchalant manner. It's just having the flexibility to know that you could gear faster if you so desire - leaving that choice to the player vs. being told what they can do.

    To go back to gear needs of the player base. Even hardcore raiders can get by with non-optimal gear. They have no real need to max out their ilvl in order to clear the content they enjoy. I think it's safe to assume that gear progression is enjoyable by most players, regardless if they consider themselves casual or hardcore.

    I would be thrilled to see them lighten up the restrictions a bit, give a bit more flexibility to how we spend our time gearing and time spent on content.
    (1)
    Last edited by Skivvy; 04-07-2017 at 01:03 AM.

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