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  1. #1
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    I had the following 260+ within roughly four months:
    If it's going to take four months to gear them up, it would be simpler to just take a four month break and then return when the weekly limits are removed.

    Which is precisely what I do. I find no joy in being subbed full time because once you hit weekly lockout, there's nothing left to do. Better to play when it's unlocked.
    (4)

  2. #2
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    If they removed the lockouts they'll probably find another way to prolong subscriptions. Maybe make the tome gear insanely grindy, like 4000 tomes for a body piece, or just remove the tomes altogether and make everything low drop rate RNG. Having no caps ends up (Even super grindy steps like relic where people finish in 1-2 days) where people that play a lot get really far ahead of others that don't. People making PFs might set the ilvl higher since getting gear would be relatively easy if you play a lot. I think it would be bad for players that only play a couple hours every week.

    I really doubt they would remove locks and keep the current system as is. You would just be trading for some other method that they will use to make it take forever.

    Currently, they throw in a lot of catch up gear and tune casual content so low (this actually benefits multi job players since they could play whatever for experts and don't need 260-270 everything just to do it) that even with non scripture gear you have a good shot at completing all the easy content in the game.
    (0)
    Last edited by Vaer; 04-07-2017 at 12:41 AM.

  3. #3
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Maybe make the tome gear insanely grindy, like 4000 tomes for a body piece, or just remove the tomes altogether and make everything low drop rate RNG.
    This would not actually bother me at least I can still go at whatever pace I want to. A lot of players already had that scenario and farmed a 1yr+ for a RDM hat in 11 with a very low drop rate and a 72 hour lock out.

    Problem isn't lockout it's having all the endgame gear so close together with no longevity. Scrip gear should be casual gear no lockout. Next it should be crafted gear you NEED this to fight normal raid/alex. With the weapon/gear that drops you can now challenge Ex primals, with this weapon/gear you can now challenge Savage.

    If you did Anima or the previous tier of savage you can go straight onto extremes, but you need weapon or item drop from Ex primal that strengthens Anima to continue onto Savage. The challenge should be the lockout not stupid time sinks.

    I would of preferred that it went Ex primal > T1 > Ex Primal > T2 and so on.
    (0)
    Last edited by Masekase_Hurricane; 04-07-2017 at 01:40 AM.

  4. #4
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Masekase_Hurricane View Post
    This would not actually bother me at least I can still go at whatever pace I want to. A lot of players already had that scenario and farmed a 1yr+ for a RDM hat in 11 with a very low drop rate and a 72 hour lock out.
    Not really the same, the gear in XI didn't get replaced for years and years until they broke it with Abyssea. That game mostly implemented sidegrades and sometimes had superior gear like certain relics, salvage gear, etc. This game's gear gets replaced every 6 months and is mostly about evening the playing field which means there isn't really a piece of gear like KC that can break the game. That's how XIV is designed, and that's what you have a problem with.
    (0)

  5. #5
    Player
    Sylvaneste's Avatar
    Join Date
    Aug 2013
    Posts
    69
    Character
    Kailani Rhys
    World
    Diabolos
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Vaer View Post
    Not really the same, the gear in XI didn't get replaced for years and years until they broke it with Abyssea. That game mostly implemented sidegrades and sometimes had superior gear like certain relics, salvage gear, etc. This game's gear gets replaced every 6 months and is mostly about evening the playing field which means there isn't really a piece of gear like KC that can break the game. That's how XIV is designed, and that's what you have a problem with.
    This is exactly why I created this topic/thread. With the gear getting replaced every 6 months, for those that like to play multiple classes, or every class. The lock out is just silly, as it takes months and months and months to get all the gear, just to be hit with, a new set!
    (3)

  6. #6
    Player
    Khemorex's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    558
    Character
    Khalindra Nela
    World
    Cerberus
    Main Class
    Gladiator Lv 90
    mmh maybe the lock is there so u continue to play the game , i mean if u farmed all of ur gear in 1 week , whos gona do the raids with the people who cant play that much ^^
    (0)

  7. #7
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Talraen View Post
    You're thinking about this entirely in the context of yourself. Even if burnout didn't exist, lockouts still have an important function: allowing people to keep up. If being able to play 8 hours a day makes you significantly better than being able to play 2 hours a day, you're going to create multiple classes of players. And the 2-hour-a-day players far outnumber the 8-hour-a-day players, so that would be very bad for business.
    The current system does exactly that. There is a segregation of players already. You have players who hit 60 before 3.5 and those that didn't. At least a segregation of 8hr a day players and 2hr a day players would put players in similar skill sets. Which I have no problem with and actually desire.

    I see no reason at all to put 2hr and 8hr a day players together. Those are vastly different playstyles. But a player who just started playing again versus one who's been playing may or may not have the same playstyle. And even though the one who just came back may be behind (like they are now) they'd have the option to quickly catch up.

    The system you espouse is flawed and puts very different types of players together. Mine doesn't.
    (2)

  8. #8
    Player
    Talraen's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    591
    Character
    Ryelle Galashin
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kaethra View Post
    The system you espouse is flawed and puts very different types of players together. Mine doesn't.
    The system I espouse evolved over time and is proven to work. It's not like they just arbitrarily added caps before ever trying another system. There is a good reason for having the system the way it is, even if it may not be optimal for each individual person. Maybe the caps should be a bit looser, or maybe it would be optimal (business-wise) for them to be tighter, I don't know. But I do know, from experience, that no cap at all is bad news. That's how you end up with only hardcore players, and a whole lot less revenue.
    (1)

  9. #9
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    For many reasons, I don't think getting rid of the cap is a good idea. Like it or not, it is GOOD for the health of the game to have bottlenecks.

    What I would like to see the most is a carry-over cap. If I didn't log this week, maybe next week I get double the cap. If I had 100 scriptures left to get this week, then next week's scriptures cap will be 1000 instead of 900. Set a max carryover to the cap (2k pool.)
    (2)

  10. #10
    Player
    enthauptet's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    719
    Character
    Judy Hopps
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    Lockouts basically just limit you from playing to your full potential with the time that you have. This is the reason we have raidloggers and such where they login do weekly stuff and then disappear. There is no incentive for them to continue playing.
    (4)

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