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  1. #41
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by ThirdChild_ZKI View Post
    Man, what is your issue with Machinists?

    And seriously, don't be afraid or shy away from a job just because it's technical. A little effort and practice is what it takes to be good at any job.
    You have to remember that in forums, issues will be sensationalized. If you were to believe the forums, MCH would be an obsolete dead job. But in game they are played more often than Dragoons (haven't see one of these in about 3 weeks in DF post 50).

    And then DKs... I don't see the issue with them. Its probably my favorite class to tank on. I don't really care if it was DPS in FFXI. Monks were DPS in EQ and Tanks in EQ2 and that was fine. Iconic classes sometimes change roles in sequels. It happens. Usually for the best.

    The real problem with MCH, IMO is like I said earlier.. that pitiful sound their popguns make. Its a firearm and makes less sound than daggers. That makes no sense and is underwhelming.
    (0)

  2. #42
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    I have a feeling they'll do red mage right but samurai will have problems. Samurai has so much expectations around it that they might try to give them too many things to do so they don't feel "boring." That's what they tried to do with mch, give them a lot of things to do. But the more things they have to do the harder it's to balance and you eventually end up with a lot of buffs and stuff that people will just say "this other sword class does less effort and does better damage." I just hope they keep their word about reducing skills bloat, there's too many buffs to keep track of for some of these jobs.
    Quote Originally Posted by Ririta View Post
    Why did they add machinist instead of muskeeter?

    I was actually hyped for muskeeter. I didn't want automations and cast bars and bard buffs and stuff, I just wanted a gun job without bells and whistles.

    As for the thread - I've already accepted that red mage won't heal or support and will just be another flavour of dialing phone numbers to deal damage. I'm ok with that; just want to be free from the pain of being a gimped black mage.
    We all just wanted to be pirates :x
    I guess Yoshida wanted to give Cid a job

    If we think about it, why do we get machinist when that's something you'd see garleans creating than eorzeans? Musketeer is already something practiced in eorzea...
    It's too bad, I still love mch a lot but if I had to choose musketeer would be better.
    (2)

  3. #43
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ThirdChild_ZKI View Post
    ----
    I don't have a issue with Machinist itself as it is my Main Job that I play in the game for everything PvE and PvP with every other Job just gathering dust for me since I only playing to level them to max level for their Job Storyline.

    The issue I have is the fallout that has scared the Machinist Job's reputation in the Player Base tell this day due to what happened during 3.0 despite SE fixing the Machinist's damage output and other aspects. Let us just say the First Impression hit MCH hard in this game and all attempts to make MCh more appealing to players who have yet to player Machinist or were heavily influenced by their First Impression to give MCH a better reputation, even if player number increase may not be affected, has failed which is a incident I hope may never again happen with future new Jobs either they are Tank, healer, or DPS.
    (2)
    Last edited by EdwinLi; 04-06-2017 at 01:22 AM.

  4. #44
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by EdwinLi View Post
    The issue I have is the fallout that has scared the Machinist Job's reputation in the Player Base tell this day due to what happened during 3.0 despite SE fixing the Machinist's damage output and other aspects.
    I'm pretty sure this 'fallout' is just a forum community thing (aka, the vocal minority). Like I said before, I see more MCH than DRG in the DF. And asking around some circles, the reasons people don't play MCH is they either don't want to play a gun class, would rather be playing classes they started with, or like me just don't like the aesthetics of the class.

    Sorry but when I play a gun class, I want to hear bangs, cracks, and booms. Not pangs and piffs.
    (1)

  5. #45
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    While sound/visual effects are an easy fix, it seems like Magitek weaponry (of which is the base for MCH tech/weapon design) just doesn't seem that loud. Not even the cannons really. I personally can live with that.

    Then again, there's that satisfying sound when you take someone out with Between the Eyes in PvP. . .
    (2)

  6. #46
    Player
    FeliAiko's Avatar
    Join Date
    Aug 2015
    Posts
    591
    Character
    Feli Aiko
    World
    Odin
    Main Class
    Dragoon Lv 90
    This 'Machinist Syndrome' as you term it was primarily from players not knowing how to play the Job and making knee-jerk reactions as a result - followed by the herd mentality of those parroting others opinions as their own despite never playing the Job. Yoshida himself had to all but say to players to 'git gud' at the Job before people started realigning their views afterwards. Same thing happened with DRK: about a week in people were claiming PLD was the better Tank until Gordias Savage hit then that ignorance went away with the quickness.

    So as far as RDM and SAM goes, then yeah I'll be expecting those among the community that barely knows how to use their whole toolkit to condemn the Jobs, whilst the more prudent will give said Jobs enough practice and testing to see where they truly stand.
    (1)

  7. #47
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by ThirdChild_ZKI View Post
    While sound/visual effects are an easy fix, it seems like Magitek weaponry (of which is the base for MCH tech/weapon design) just doesn't seem that loud. Not even the cannons really. I personally can live with that.

    Then again, there's that satisfying sound when you take someone out with Between the Eyes in PvP. . .
    It shouldn't be quieter than the following:

    White Mage Attacks
    Dagger Attacks
    Bow Attacks

    That's just the audible part. Visually.. its weird that the stealth class/job rogue/ninja is flashier as well.

    Aesthetics can go a long way to help with popularity. I'm serious.. I'd switch to MCH right now if they fixed this issue. The way the class plays looks interesting to me. But when I did the first job quest and hear the poof poof piff of the 'gun' I went back to WHM. When Stone (not 2 and 3) and Fluid Aura are better visually and audibly... there's an issue.
    (1)

  8. #48
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    That definitely sounds like a foley issue more than the job itself. Remember when they had to lower the volume of Broil and Meditation? (Those really were loud, lol)

    I wouldn't mind if they turned up the volume a little on MCH effects, but I'm not expecting the sounds of modern weaponry. . .I mean, unless they start giving us better gun designs and less antique pieces.

    More Deathlocke, less Armageddon and other 19th century muskets/carbines. We're supposed to be cutting edge here.
    (2)

  9. #49
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by ThirdChild_ZKI View Post
    That definitely sounds like a foley issue more than the job itself. Remember when they had to lower the volume of Broil and Meditation? (Those really were loud, lol)

    I wouldn't mind if they turned up the volume a little on MCH effects, but I'm not expecting the sounds of modern weaponry. . .I mean, unless they start giving us better gun designs and less antique pieces.

    More Deathlocke, less Armageddon and other 19th century muskets/carbines. We're supposed to be cutting edge here.
    The .45ACP, Colt long .45 and various others are some pretty old rounds. The biggest innovation (other than the feed mechanisms) in modern firearms was smokeless powder. Which I assume that innovation is already in FFXIV's technological level (its basic chemistry) since 5rnd carbines are standard (that puts firearms in FFXIV to 1890-1930 at least).

    Biggest difference is industry. Meaning rifles, muskets, and carbines cannot be mass produced. No biggie there. That's why MCH is a job and not a class. Any smuck with an axe can be a marauder. But not a warrior. Not everyone has the ability to use a gun (in Eorzea at least, Empire is another story).

    I just got a Mare's Leg .44mag the other day. I'd love for the MCH firearms to match that to some degree. It might be a bit primitive for the steampunk look but its classy looking:

    (1)

  10. #50
    Player
    Syll's Avatar
    Join Date
    Oct 2013
    Posts
    28
    Character
    Syll Reve
    World
    Hyperion
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Kaethra View Post

    I just got a Mare's Leg .44mag the other day. I'd love for the MCH firearms to match that to some degree. It might be a bit primitive for the steampunk look but its classy looking:

    If you get a chance, take a look at the Adamantite-barreled Culverin. There's some similarity there.
    (1)

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