



isn't that basically how Warrior works? ^^


I lost a lot of enthusiasm for RDM as soon as they mentioned it was going to be a ranged caster. They had all the opportunity in the world to make RDM something unique to this game: a melee-ranged caster, with spells, abilities, and sword-based melee attacks tailored to fighting on the front lines, but chose instead to give us yet another ranged caster on top of the two we already have.
For those concerned about RDM crowding the melee in the party, sadly I don't think this will be the case, much as I'd LIKE to have RDM full-time up-front. The videos showing RDM dashing in for melee attacks gave no impression that they STAY up front for any length of time. I suspect it will be much like DRG jumps - lunge in, stabby stabby stabby, leap back, all part of a single action, and there for the sole purpose that RDM doesn't look silly for holding their iconic rapier and never using it.
Those concerned about RDM being a jack-of-all-trades - you should be. RDM will be ranged magic DPS. It will not be a competent healer or tank. The best we can hope for is that RDM might be given a minor healing ability as a nod to their past role in Final Fantasy wrangling both White and Black magic.
I'm here complaining about the function of a job that's not even out yet, I fully acknowledge that. It's possible I may even be impressed by the job, once Stormblood is actually released - it may even be fun. Right now, though, given the information we've been given, my expectations for RDM are absolutely rock bottom. I have no interest in playing it (though I will, since I like to level all jobs to max), and it looks to me like SE was not willing to push any boundaries with this new job.
It's kind of the opposite situation as Machinist for me, really - I was totally pumped for MCH when I heard about it, and my expectations were high. What we eventually got, though, was almost a carbon-copy clone of BRD. That soured my enthusiasm for a while, and Gauss Barrel was the nail in the coffin that made me turn away from the job completely. (Wanderer's Minuet did the same for me and BRD, actually - what a wretched turn for both jobs to take.)
Last edited by LineageRazor; 04-05-2017 at 11:02 PM.
While sound/visual effects are an easy fix, it seems like Magitek weaponry (of which is the base for MCH tech/weapon design) just doesn't seem that loud. Not even the cannons really. I personally can live with that.
Then again, there's that satisfying sound when you take someone out with Between the Eyes in PvP. . .


It shouldn't be quieter than the following:While sound/visual effects are an easy fix, it seems like Magitek weaponry (of which is the base for MCH tech/weapon design) just doesn't seem that loud. Not even the cannons really. I personally can live with that.
Then again, there's that satisfying sound when you take someone out with Between the Eyes in PvP. . .
White Mage Attacks
Dagger Attacks
Bow Attacks
That's just the audible part. Visually.. its weird that the stealth class/job rogue/ninja is flashier as well.
Aesthetics can go a long way to help with popularity. I'm serious.. I'd switch to MCH right now if they fixed this issue. The way the class plays looks interesting to me. But when I did the first job quest and hear the poof poof piff of the 'gun' I went back to WHM. When Stone (not 2 and 3) and Fluid Aura are better visually and audibly... there's an issue.
This 'Machinist Syndrome' as you term it was primarily from players not knowing how to play the Job and making knee-jerk reactions as a result - followed by the herd mentality of those parroting others opinions as their own despite never playing the Job. Yoshida himself had to all but say to players to 'git gud' at the Job before people started realigning their views afterwards. Same thing happened with DRK: about a week in people were claiming PLD was the better Tank until Gordias Savage hit then that ignorance went away with the quickness.
So as far as RDM and SAM goes, then yeah I'll be expecting those among the community that barely knows how to use their whole toolkit to condemn the Jobs, whilst the more prudent will give said Jobs enough practice and testing to see where they truly stand.
That definitely sounds like a foley issue more than the job itself. Remember when they had to lower the volume of Broil and Meditation? (Those really were loud, lol)
I wouldn't mind if they turned up the volume a little on MCH effects, but I'm not expecting the sounds of modern weaponry. . .I mean, unless they start giving us better gun designs and less antique pieces.
More Deathlocke, less Armageddon and other 19th century muskets/carbines. We're supposed to be cutting edge here.


The .45ACP, Colt long .45 and various others are some pretty old rounds. The biggest innovation (other than the feed mechanisms) in modern firearms was smokeless powder. Which I assume that innovation is already in FFXIV's technological level (its basic chemistry) since 5rnd carbines are standard (that puts firearms in FFXIV to 1890-1930 at least).That definitely sounds like a foley issue more than the job itself. Remember when they had to lower the volume of Broil and Meditation? (Those really were loud, lol)
I wouldn't mind if they turned up the volume a little on MCH effects, but I'm not expecting the sounds of modern weaponry. . .I mean, unless they start giving us better gun designs and less antique pieces.
More Deathlocke, less Armageddon and other 19th century muskets/carbines. We're supposed to be cutting edge here.
Biggest difference is industry. Meaning rifles, muskets, and carbines cannot be mass produced. No biggie there. That's why MCH is a job and not a class. Any smuck with an axe can be a marauder. But not a warrior. Not everyone has the ability to use a gun (in Eorzea at least, Empire is another story).
I just got a Mare's Leg .44mag the other day. I'd love for the MCH firearms to match that to some degree. It might be a bit primitive for the steampunk look but its classy looking:
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If you get a chance, take a look at the Adamantite-barreled Culverin. There's some similarity there.
Actually, the whole idea behind Machinistry as a combat art was effectively "Homeland defense for the everyman". Not every Ishgardian is a noble, not every noble a knight.
Mmm, sweet sweet gun porn. . . I was pretty disappointed in the Ironworks MCH weapon. I once drew up my "ideal" MCH wep, a stocked version of the Warwolf Knifelock. I'd prefer it NOT be a revolver essentially, but just using it as a base, if they gave us more knifelock-style weps, or MCH weps with proper stocks (the Mythrite Barreled Musketoon/Storm Officer's Musketoon are that, but we don't hold them properly) I'd be just as satisfied.
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