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  1. #1
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by EdwinLi View Post
    Well Red Mage has a higher risk than Samurai since it is trying to use Melee Mechanics with Range Mechanics.

    This is double edged as if someone miss up on timing or if the melee part of the RDM mechanic has a set 5 second to use they risk missing their Mechanic Rotation and maybe taking damage for going into the enemy when they are about to use a heavy Anti-Melee AoE attack.
    With RDM, the potential mechanic could be as basic as Rapier combos help to build up the magic used to pull off their magical attacks.

    So it's not so much about melee/magic/melee/magic but rather, melee to build up, then use your jump back ability to place yourself into a safer position away from the range of AOE in enemy range. This would allow them to introduce a 30 second or even 1 min recast on a jump back and rush-in ability since it wouldn't have to be designed around the idea of a constant volley of melee/magic rather a build up of magic from melee and then timing it to get the most out of it.

    Another idea is that RDM could potentially have low MP and their Rapier attacks help to build up aether in the crystal which increases their max MP over their limit by at least triple or maybe just double, but when they use magic it will use up the overflow first before their actual MP and said overlfow is lost upon using it.
    (1)

  2. #2
    Player
    Vorx's Avatar
    Join Date
    Aug 2013
    Posts
    203
    Character
    Vorx Dargo
    World
    Lamia
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Airget View Post
    Another idea is that RDM could potentially have low MP and their Rapier attacks help to build up aether in the crystal which increases their max MP over their limit by at least triple or maybe just double, but when they use magic it will use up the overflow first before their actual MP and said overlfow is lost upon using it.
    That would be cool, a combination of TP and MP that we have not seen yet.
    (1)

  3. #3
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Airget View Post
    ----
    I forgot where but I remember early interview said Red Mage Focus on Range Combat during early stage of the leveling process and then in later stage near Max level it begins earning their Melee Skills for the Melee Mechanic.

    So Red Mage stays true to its nature as a Range DPS Job with the main focus is the Range attacks with Melee being the "after" skills once Range Rotation is over.

    If I have to guess we're maybe looking at level 50 to 60 for Range Combat and then as we level in Stormblood for level 61 to 70 that is maybe when we get our Melee Skills.
    (0)

  4. #4
    Player
    Vorx's Avatar
    Join Date
    Aug 2013
    Posts
    203
    Character
    Vorx Dargo
    World
    Lamia
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by EdwinLi View Post
    I forgot where but I remember early interview said Red Mage Focus on Range Combat during early stage of the leveling process and then in later stage near Max level it begins earning their Melee Skills for the Melee Mechanic.

    So Red Mage stays true to its nature as a Range DPS Job with the main focus is the Range attacks with Melee being the "after" skills once Range Rotation is over.

    If I have to guess we're maybe looking at level 50 to 60 for Range Combat and then as we level in Stormblood for level 61 to 70 that is maybe when we get our Melee Skills.
    I'd be good with that. but it begs the question then, would an RDM's basic skills (since from what you said might be are mostly melee) be under Slash or a Piercing style? If its a slash then linking to a Nin early on would be best play.
    (0)