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  1. #91
    Player
    AvenoMatt's Avatar
    Join Date
    Apr 2017
    Location
    Limsa
    Posts
    310
    Character
    Avnus Vabruyt
    World
    Diabolos
    Main Class
    Machinist Lv 90
    I haven't played Machinist that much but it's one of my top jobs because I find it fun. I like how the 123 combo is rng because it can make the combo feel less repetitive and makes getting your full combo feel all the more rewarding.

    I do agree that it could use less button bloat but i feel like that can be done by removing some of it's debuffs like Leg Graze and Foot Graze. There are already a lot of classes that can cast heavy and bind and for the most part I rarely find myself using them.

    An issue I have with machinist is the turrets and that for the most part I summon it and leave it allow. I think adding more utility to the turrents would be great but button bloat is an issue and as someone who plays summoner button bloat is real if you wanna have control over your pet. Which is why I think giving the turrets shared command with differing effects would be the best solution and I think to really lower button bloat tie utility already in the machinist tool set to the turrets.
    (0)

  2. #92
    Player
    Serilda's Avatar
    Join Date
    Feb 2015
    Posts
    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 90
    I understand that some people enjoy weaving half a dozen effectively-identical buffs in between skills but the button bloat problem really is frustrating on a pad, and my skill level would increase vastly if I wasn't wrestling with the interface. The same level of weaving can still be achieved by having fewer skills (that you need to activate more frequently) instead of lots of different ones, so it's down to the team how they implement things. It doesn't have to be dumbed down completely just because redundant abilities are combined and the inherent penalty for having a larger ping is addressed.

    I don't mind the RNG mechanic particularly, it's true that it feels lame when your luck abandons you for too long but hopefully they give us additional tools to react to that in the level cap bump.

    Quote Originally Posted by AvenoMatt View Post
    Which is why I think giving the turrets shared command with differing effects would be the best solution and I think to really lower button bloat tie utility already in the machinist tool set to the turrets.
    I'd really like this (I really don't understand why SCH fairies both have separate Embrace commands, it's like they hate controller users who want to get the most out of their jobs). Since macroing sucks, having the ability to optimise bars baked into the actual abilities is helpful and avoids some people leaving situational abilities off their bars entirely because they don't have enough room.
    (1)

  3. #93
    Player
    AvenoMatt's Avatar
    Join Date
    Apr 2017
    Location
    Limsa
    Posts
    310
    Character
    Avnus Vabruyt
    World
    Diabolos
    Main Class
    Machinist Lv 90
    My thinking is that Rend Mind & Head Graze could be tied to Bishop and Dismantle & Suppressive Fire could be tied to Rook. Switching turrets is pretty easy because they cost no tp and have no cast times so switching out turrets for different effects shouldn't be much of an issue.

    Now based on what I have read fom his thread an issue players have is the Machinists dps well I think possibly giving the turret a burst attack might be a solution. Rook could have a Single target burst with a pot of 150 (300 when used with Hypercharge) and Bishop could have an aoe burst with a potency of 125 (250 with Hypercharge).

    I am aware that my suggestions though may not be everyone cup of tea because it makes turrets feel even more like pets and some players just hate the thought of having to manage pets.
    ETA: However making the turret more of a pet could help bring in more players as some players that love pet management don't feel like the turret is enough of a pet, like myself.

    Sorry for double posts but this character limit. Not use to it lol
    (0)
    Last edited by AvenoMatt; 04-03-2017 at 07:18 PM.

  4. #94
    Player
    Serilda's Avatar
    Join Date
    Feb 2015
    Posts
    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 90
    The crowd control skills are pretty amazing in PVP though, so losing them to turrets which can be shut down and need (minimal) management is a consideration.

    (I also think Blank should lose its damage component or have it separated out, while things are getting tidied up. I want to strangle most new MCHs at low levels.)
    (0)

  5. #95
    Player
    AsahinaMyLove's Avatar
    Join Date
    Oct 2014
    Posts
    751
    Character
    Asahina Karayami
    World
    Siren
    Main Class
    Botanist Lv 90
    I dont play that mch class because its gameplay is kinda boring and dont like the battle pose <,<

    Also: would be nice if your summoned tools are dyable too!!
    (0)

  6. #96
    Player
    Lauren's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    187
    Character
    Athelisia Lumi
    World
    Shiva
    Main Class
    Bard Lv 90
    Quote Originally Posted by Freyt View Post
    Never knew there was so much heat on Machinist. I just got through the 3.0 story with Machinist and by the end of it I felt like I had a fairly solid grasp. Sure there are some aspects of it that I think could be streamlined, but I don't really think it's so bad.
    MCH is one of the few classes where not understanding how ammo works means you're really screwing your numbers over. While other classes can get away with players not understanding their optimal rotations, MCH isn't really one of them. It needs understanding.It's actually kind of fun when you understand how ammo and Wildfire works. It's a great class that does really well but doesn't have the finesse in terms of playstyle due to it's "dunk all into wildfire" style. It's a class of high ups and low downs. Bard has more consistant damage but it's a much simplier class to play in comparison? You don't have to time your CDs and oGCDs as hardcore are you would with BRD.

    As I side note: this threads is insane. People play what they want to play. Remember when DRG was hardly played in 2.0? When WAR used to be absolutely terrible? When MCH got buffed so hard that BRD was nothing in comparison (when played well)?

    Classes get buffs and nerfed all the time. People will still play those classes regardless.

    Wait until 4.0
    (2)
    Last edited by Lauren; 04-03-2017 at 08:33 PM.

  7. #97
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Lauren View Post
    As I side note: this threads is insane. People play what they want to play. Remember when DRG was hardly played in 2.0? When WAR used to be absolutely terrible? When MCH got buffed so hard that BRD was nothing in comparison (when played well)?

    Classes get buffs and nerfed all the time. People will still play those classes regardless.

    Wait until 4.0
    We are all insane in our own way and what is considered sane is just a person's way of telling others what they consider is "Normal" for them.

    (1)

  8. #98
    Player
    Accelerating's Avatar
    Join Date
    Nov 2016
    Posts
    91
    Character
    Li'a Mimerya
    World
    Odin
    Main Class
    White Mage Lv 60
    Appart from being borderline broken MCH is totally fine. I'd say it's one of the more interesting job to play in this game. And you can still play MKN or non-DPS healer if the complexity is too high lul.
    (0)
    Last edited by Accelerating; 04-04-2017 at 03:31 PM.

  9. #99
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    i think the whole trouble of the mch, like said before me, it's the fact that it too much rng based... it's not fun to play a class that can screw you over because of luck or not... i think the whole concept is bad.
    you can ask people to want to play a roulette russe all the time, when other jobs can be more constant.
    (0)

  10. #100
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Depends on what they do with it in Stormblood, I suppose. MCH desperately needs flashier combat animations and something to do while you're waiting for the next Wildfire, though. Having the entire job revolve around an ability with a 90 second cooldown is nuts.
    (0)

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