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  1. #1
    Player
    AlexanderThorolund's Avatar
    Join Date
    Apr 2015
    Location
    Garlean Empire
    Posts
    513
    Character
    Eros Crux
    World
    Louisoix
    Main Class
    Machinist Lv 70
    Machinist is Godly and a supreme being to look down and cast judgement at all mortal jobs.

    That is all.
    (1)

  2. #2
    Player
    Moururii's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    36
    Character
    O'naha Lhavi
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    I'm not sure why one job being more complex is a problem. If you don't like it there are other jobs to play? Many of us currently playing MCH enjoy it's complexity over other jobs. That said I don't even personally find MCH complex, it's easy to break down and was very easy for me to learn. I find Monk incredibly difficult to play while others would call it straightforward and simple. Different strokes for different folks. What is fun for one person is not for the other.

    MCH was designed from the beginning, like all the Heavensward jobs, to have a higher skill floor than the others, I'm not sure why this is a bad thing when other jobs exists that are easier to pick up. Could the job be taught better? Absolutely, XIV in general could teach a lot of things a lot better but MCH isn't in need of some dramatic overhaul like half this thread is acting like.

    Quote Originally Posted by SaitoHikari View Post
    Haven't heard of anyone advocating dropping Gauss Barrel compared to people advocating to drop Minuet outside of aesthetic reasons.

    Actually, the salt level would be pretty astronomical if the devs took out Gauss Barrel but left Minuet alone.
    It comes up less but it's pretty frequently thrown in with WM complaints at least from my own experience.
    (0)

  3. #3
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    I like the relatively high skill floor of MCH. But I'm surprised it's being called too strict or convoluted. I think the challenge is where it should be because MCH is actually very versatile in a raid environment.

    Sure, Wildfire can require a lot of considerations to optimize that small window but that's really it. You know what's more strict - old DRG positionals that wouldn't apply buffs if you missed it. Or better yet, BLM cast times. BLM might not be as complex rotationally but it's base mechanics are extremely strict and punishing. MCH is the opposite, it's just more active but extremely versatile in situations. It's not only opening burst, it has great dps overall and it buffs the melee with hypercharge.

    I don't think they should simplify MCH. They could make it a little more visually appealing ability wise though.
    (2)

  4. #4
    Player
    CakeOnAStick's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    Saiir Lyosha
    World
    Hyperion
    Main Class
    Bard Lv 90
    I think some people are getting the wrong idea about what I actually think because I threw some adjectives out there. What I was trying to get at is: why aren't many people playing MCH?

    Some people think it's complex and love it, and some people think it's complex and avoid it. Some people think it's simple and don't know what the fuss is about, and some people think it's convoluted and avoid it.

    If you love MCH, that's great. I also love MCH. I think it's a complex job, but I've also gotten use to its complexity. However, I won't touch it for casual content out of pure laziness. And I couldn't care less if they "simplify" the job or not.

    But if SE wants more people to play MCH, I'm wondering what changes they actually have in mind for SB.
    (1)

  5. #5
    Player
    AlexanderThorolund's Avatar
    Join Date
    Apr 2015
    Location
    Garlean Empire
    Posts
    513
    Character
    Eros Crux
    World
    Louisoix
    Main Class
    Machinist Lv 70
    People don't play it because of GB probably, they think of a gunner class and think running around shooting bullets from every direction and when they hit 52 and realise it's more of a gun Mage they drop it. It's understandable really but you have to respect Squares vision for the job.

    It's all about respect not entitlement.
    (1)

  6. #6
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    Every group game needs options that have a range in low to high skill floors and skill ceilings.
    If not, some portion of your playersite will either get bored (too simple) or frustrated (too hard). The high skill floor options are never popular, but they are vital or you risk losing a part of the player base that is deeply invested.
    (4)
    Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
    Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.

  7. #7
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Makeda View Post
    Every group game needs options that have a range in low to high skill floors and skill ceilings.
    If not, some portion of your playersite will either get bored (too simple) or frustrated (too hard). The high skill floor options are never popular, but they are vital or you risk losing a part of the player base that is deeply invested.
    FFXIV was doing bad before HW?
    Complexity is never positive. A high ceiling is.

    Black mage is simple but the ceiling is high.
    (1)

  8. #8
    Player
    Inosaska's Avatar
    Join Date
    Jun 2013
    Posts
    451
    Character
    Lotharius Lionheart
    World
    Cactuar
    Main Class
    Summoner Lv 90
    They plan on closing the dps gap between hardcore and casual players. Expect abilities to be merged or removed and replaced. They can't fulfill that promise if they plan on keeping the same number of abilities in the game. They will probably follow the WoW ability revamp just like how Legion was approached. Yoshida was at blizzcon so I wouldn't be surprised if he takes that into consideration when revamping the abilities. Just don't expect the jobs to stay as complicated and that goes for MCH very much.
    (2)

  9. #9
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Inosaska View Post
    ----
    I don't think MCH is complicated at all. It is a Weaving Job which just involves a lot of between skills weaved into the basic combo.

    Weaving Jobs are usually the most easiest job to play for me though like majority of weaving Jobs in RPGs they often involve a lot of keeping a eye on the skill bar for when players can use their weaving skill.

    MCH is not a difficult Job to play but I think people make it so due to how it requires more focus on keeping a eye on skill procs for 123 combo and cooldown time for weaving skills. Majority of the Jobs in FF14 doesn't require much worry over Procs and Weaving skill cooldown becuase they focus more on Global Cooldown skills thus why they are much easy to play without looking at skill bar.
    (0)

  10. #10
    Player
    Brill_'s Avatar
    Join Date
    Jun 2014
    Posts
    531
    Character
    Squires Ailith
    World
    Siren
    Main Class
    Pugilist Lv 90
    Get rid of gauss barrell and I'd play MCH
    (2)

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