Have you even played Summoner past 50?
No Summoner does nothing but watch dots tick and use ruin. You constantly use your aetherflow to go into dreadwyrm trance every minute.



That's something I'd like to see fixed, they should cancel their auto-attack and execute the command instantly. I think that egi auto attacks shouldn't be casted at all, maybe it's false evidence but I found Ifrit and Titan to be more responsive than Garuda.Before they do stuff like that they need to do something with the delay on pet commands first. It would suck if the egi misses the trance timer because it thinks its auto attack is more important than Deathflare. I'm not against more pet interaction but it's just too unreliable right now.
I kind of got used to putting Garuda on Steady before Contagion but it's not ideal.
You mean SMN's that don't know what they're doing put DoTs on and spam Ruin.
My rotation. It may not 100% accurate to what I do but I know it's close.
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That's a lot of spells used under the Transe oO How much speed cast to you have ?
Played it yesterday evening on Thordan, yep, still feeling like playing a cute necromancer :/
People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.
There are two Trances involved in my opener. I count them in because they all go in a sequence but my downtime starts after the 2nd Deathflare.
Also I have 925 spell speed.



The problem was two-fold. Garuda-egi had the benefit of being at range from the mob in addition to Contagion.This is the part that we should be discussing as a whole.The above quote is a cool idea, but how would you balance it? If summoners had the utility to deal with every possible situation, they'd have to be made weaker not to be the de facto best DPS class in all situations. Having even six summons all with different and useful abilities would be a hotbar nightmare, especially on a controller. (And not for nothing, but this is exactly what the dev team has been trying to avoid going forward.)
Re: Balance - Personally, it's a matter of having the context for each function with the needed damage trade-offs. For example, assuming we designed Leviathan-egi as an anti-caster pet that can interrupt casts and weaken enemy magic potencies (Gyre Spume), you might find yourself in a raid comp where the SMN would want to bring Levi-egi over Ifrit or Garuda because interrupting a boss attack is more important to group survival than dealing max DPS. The DPS trade-off should be enough that Ifrit has a clear advantage in raw DPS, but in this case Levi just has what the group needs to get a clear. This is on top of whatever utility they bring (battle rez) and they'd still be able to summon temporary and additional egi's to DPS.
Re: UI and Buttons - This can easily be condensed in a couple of ways. You could have a drop-down menu of sorts for summons. So instead of having Summon I-VI, you'd just have one button called "Summon", and when you click on it you get a small line of sub-buttons for your chosen egi.
As for skills in connection to UI/buttons, I'd increase player input when it comes to utility provided by egi. You could have a universal "utility skill" button that would cause Ifrit-egi to do Crimson Cyclone, Garuda-egi to do Shockwave, Levi-egi do Spinning Dive (interrupt spell casting), Shiva-egi do Dream of Ice (channeled CC ability). In short, a context-sensitive button that changes depending on what egi you have active.
Additional egi beyond the "main" 6 would act as cooldowns. You could consume 1 or 2 stacks of Aetherflow to summon Ravana-egi for 20 seconds, during which its attacks deal melee damage, and when the timer hits the 20 second mark, Ravana-egi does its version of Chandrahas to deal big damage or debuff the enemy with a Vulnerability Up effect for a short time.
Abilities to summon additional egi would also be basically DPS cooldowns. Say that if you have Ifrit-egi active, using this particular cooldown would temporarily summon Shiva-egi and Garuda-egi to deal damage to the mob for 20s (only auto-attack; no special skills or anything like that).
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I admit that this means the devs have to create context for this to work. This means fights must force the raid to set up interrupt rotations for casted skills (that if ignored will either wipe the raid, kill the tank, or make it a lot easier to die), throw in adds where appropriate to allow crowd control to come into play, and so on. Currently the game is sorely lacking on said context, and I wish that people doing interviews would actually ask the devs about these things.
Note: I'm not asking for every boss to require interrupts or have adds that need to be handled in specific kill orders with CC/kiting involved, but those gameplay elements should be use a lot more than they currently are (read: almost never).
Agreed 100%.To recap, briefly: summons in most FF games are just flashy damage spells, and when they stick around they generally replace your whole party, which obviously would not fly in an MMO; even the people in this thread who like FFXI summoners basically admit they're only useful once every two hours [one hour these days]. None of these are viable designs in FFXIV.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Anything over 700 SS is a waste of critical or determination points.
I'm at 1120 critical +food
812 determination
712 Spell Speed.
For my own liking this is optimal. I can fit perfectly 6 R3.
Back to the topic, it would be better to actually have the Egis actions rather than having the pets
Or something like
Ifrit stance
Garuda stance
Titan stance
(Maybe one day Ramuh Shiva etc etc stances)
So this way we open another channel to recruit new summons as their stances.hope it makes sense
Last edited by Mature; 03-25-2017 at 08:10 PM.


I wouldn't say it would make Garuda garbage but it would certainly make things more balanced and give us the chance to use iffy-kun based on the party comp.
Have a bard? use garuda. Have mch? use ifrit. Don't have any? Use what you want.
Though in dgn's you could always use what you want anyway because faceroll, but you'll never been in a savage raid static without a bard or mch.
Off-Topic:For SMN, Spell Speed is actually weighed higher than Determination. Just slightly. : p
https://dervyxiv.wordpress.com/stat-weights/
My stats without food:
Crit: 1095
Det: 526
SS: 921**
I'm only i265 though and stuck with i260 shire currently >.<
What I meant by useless is that without Contagion, unless a new utility is added to Garuda, she has nothing to help anyone. Her Enkindle is weaker than Ifrit's, she doesn't have a stun(like Ifrit). she doesn't have a unique utility(like Ifrit's shield), her AoE is weaker than Ifrit's, and her basic attack power is alot weaker, since Ifrit has auto-attack and the slash. Plus, Inferno and his AoE thing are both magic.I wouldn't say it would make Garuda garbage but it would certainly make things more balanced and give us the chance to use iffy-kun based on the party comp.
Have a bard? use garuda. Have mch? use ifrit. Don't have any? Use what you want.
Though in dgn's you could always use what you want anyway because faceroll, but you'll never been in a savage raid static without a bard or mch.
Garuda would need a big buff to match.
Last edited by Magic-Mal; 03-25-2017 at 08:56 PM.
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