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  1. #10
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    Join Date
    Apr 2015
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    Ul'dah
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    Quote Originally Posted by Ama_Hamada View Post
    Because it is attached to ACN and SCH! Well part of the reason, but more indirectly because that issue runs into this:


    They basically made SMN a real SMN in FFXI, here is just being lazy and can't come up with ways to get around the balancing issue from being attached to ACN and SCH.
    Quote Originally Posted by AnaviAnael View Post
    Or, instead of renaming it people can accept that this is FFXIV's version of SMN. Summoners have been many things throughout the FF series. Rydia was a BLM, Yuna/Garnet/Eiko were WHMs, in XI it was a pet focused job, in XIV it's dot mage. Instead of constantly asking for a complete rework of the job (a decision which may upset more people than it pleases), or a rename, why not ask for an actual pet focused job like beastmaster or puppetmaster?
    gf posting:

    it wasn't till abyssea that smn actually summoned. Before you was told to /whm and heal. and even still avatar summons had too many cons and not enough pros

    Me and my b/f like smn as is, everyone would just pick "the best" summon and make people use that 1. I recall playing smn with my b/f and a person calling me out for using ifrit when my g/f already used garuda. :/

    pup, bst smn in ff11 was pet focused jobs and was called weak for it. pup had no abilities outside making the pet do things. bst had animals and smn had avatars.

    each class was considered weak, useless, and unwanted till abyssea. smn wAs told to heal, and pup was lolpup. bst were never invited because of exp down things, and even after unless you had the crab pot pet was weak.

    i think smn and sch was handled well in ff14. ya it isn't what people want, but at least it isn't "weak". please take off the rose tinted glasses and remember HOW ff11 jobs were played, not what the job entailed.
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    Last edited by BigRed5392; 03-24-2017 at 02:52 PM.