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  1. #41
    Player
    raela's Avatar
    Join Date
    Nov 2014
    Posts
    715
    Character
    Raela Sarinelle
    World
    Cactuar
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Vhailor View Post
    Yes, I do.

    I thought FFXI did this a lot better. The different types of aggressiveness (low HP, sight, sound, True Sight, True Hearing, magic, etc.) gave monsters throughout the world an extra layer of depth, especially when factoring in the independent linking behaviour.
    Monsters without eyes DO aggro by sound instead. :v Go tiptoe past a morbol or axotl.
    (0)

  2. #42
    Player
    Prestige's Avatar
    Join Date
    Mar 2011
    Posts
    134
    Character
    Lothire Cross
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 54
    Quote Originally Posted by raela View Post
    Monsters without eyes DO aggro by sound instead. :v Go tiptoe past a morbol or axotl.
    I know this game isn't designed around it really, but maybe there could be "elite" areas where you must be in a group? Or to get through you need to know how the enemies aggro - via sound or sight. Something akin to oldschool MMOs.
    (0)

  3. #43
    Player Clethoria's Avatar
    Join Date
    Oct 2016
    Posts
    672
    Character
    Y'aschas Massif
    World
    Ultros
    Main Class
    Monk Lv 72
    Quote Originally Posted by Canadane View Post
    The world is a dangerous place. This is as it should be, really.
    I hate this response so much. It's a video game. With magic. Danger doesn't mean much when mecha suits exist and you can be practically immortal with the right gear+healing companion.

    Jade Dynasty circumvented this with Sky Blades which acted as flying mounts. Some areas, while dated, are still beautiful. And you can pretty much admire them from a distance via flight and staying just out of enemy reach. Possible in heavensward areas, unfortunately not so much 2.0. Another very old mmo I like to mention is Wonderland Online, which had random battles and with a special food item, you were granted exactly 1 minute immunity to all attacks. I do not see how it'd be so impossible that you can't gulp down a temporary super stealth item which would grant you a chance to just explore even with an A rank around. Slap on a debuff for attacking mobs/talking to npcs and done.
    (1)

  4. #44
    Player
    Avenger's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    632
    Character
    Coriander Silverflame
    World
    Diabolos
    Main Class
    Thaumaturge Lv 90
    Are there elemental sprites in the 3.x areas? I think so and I think they are not aggressive.

    That being said I would definitely like to see:

    - intelligent enemies in cities and dungeons "sounding the alarm" and either attacking you en masse or fleeing as appropriate

    - more meaningful day and night cycles with more dangerous predators and undead coming out at night

    - more importance to weather with more varieties of enemies that spawn under different weather conditions

    - more monster vs. monster battles that happen randomly or due to ongoing conflicts

    - more enemies that actually wander over the whole region

    - perhaps morale in some beast tribe regions so they might become more or less hostile, dangerous or numerous based on player actions

    - enemy attacks on friendly outposts

    - hunter enemies that try to stalk you or wait in ambush
    (3)

  5. #45
    Player
    Avenger's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    632
    Character
    Coriander Silverflame
    World
    Diabolos
    Main Class
    Thaumaturge Lv 90
    Oh and also: doggedly persistent enemies that will chase you across the entire zone, and will remember you when you return
    (0)

  6. #46
    Player
    Avenger's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    632
    Character
    Coriander Silverflame
    World
    Diabolos
    Main Class
    Thaumaturge Lv 90
    I really kind of miss the terrifying ffxi features of magic aggro and low hp aggro!
    (2)

  7. #47
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Avenger View Post
    - more meaningful day and night cycles with more dangerous predators and undead coming out at night
    I like this idea, but I'd lay off of the undead, both because they don't seem especially prevalent in Eorzea and because they're really boring.
    (0)

  8. #48
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Enyalios View Post
    I hate the fact the entire open world is a cake walk with zero fear of death. Please SE ignore the OP and actually make getting killed have consequences
    When I played FFXI, I almost always had the fear of getting aggro'd with the possibility that I will die and delevel. I never felt fear in FFXIV.
    (1)
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    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  9. #49
    Player
    Prestige's Avatar
    Join Date
    Mar 2011
    Posts
    134
    Character
    Lothire Cross
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 54
    Quote Originally Posted by Jim_Berry View Post
    When I played FFXI, I almost always had the fear of getting aggro'd with the possibility that I will die and delevel. I never felt fear in FFXIV.
    Truth be told, I haven't felt that kind of fear in ANY mmo but FFXI. I remember the feeling when sneak/invis was suddenly about to wear off and I had to drop what I was doing to find a safe spot as fast as I could! That being said, I think the nature of FFXIV combat prevents this from occurring. In FFXI everything required a group, but not in XIV. So nothing is super deadly except in dungeons. That's why I think "elite" zones might be fun. Areas that are open world, but you can only really progress through it in a group.
    (0)

  10. #50
    Player Clethoria's Avatar
    Join Date
    Oct 2016
    Posts
    672
    Character
    Y'aschas Massif
    World
    Ultros
    Main Class
    Monk Lv 72
    Quote Originally Posted by Avenger View Post

    - more meaningful day and night cycles with more dangerous predators and undead coming out at night


    - more monster vs. monster battles that happen randomly or due to ongoing conflicts

    - hunter enemies that try to stalk you or wait in ambush
    Aion actually does this. There are quests to kill certain enemies which means you have to wait until night to do so. Specific enemies will attack each other. Like wolves and boars and some will kill smaller animals for food. And there are some areas where there are traps on the field that, depending on your level, will outright kill you. Some areas are triggered to have surprise attacks from mobs like snakes that hide in the grass so good luck exploring when something comes out to bite you in the ass. Aion is by no means a good game but it had excellent ideas.
    (0)

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