I really kind of miss the terrifying ffxi features of magic aggro and low hp aggro!

I really kind of miss the terrifying ffxi features of magic aggro and low hp aggro!



I actually think the world isn't dangerous enough. If it was truly dangerous you couldn't just run 20 yalms to the left and loose agro.
I too miss those XI and 1.0 days. Making my way to Gelmorra Ruins slowly tiptoeing past mobs and standing completely still is waiting for others to turn their backs to me. It was an achievement in and of itself. There was no other reason to go out there than to say you did and to see the place in person. But getting there was most the fun.
We don't need "elite" zones. It's more dangerous to walk through a preschool than it is to walk through Eorzea.
But why does it have to be so dangerous? Do you go out in a forest expecting to be swarmed by angry hornets immediately? This isn't Bloodborne or a single player game where the intention is to throw off casual players. And even still, Bloodborne offers the luxury of giving the player all the admiration they want if you just clear the area. This is an mmo that children play.I actually think the world isn't dangerous enough. If it was truly dangerous you couldn't just run 20 yalms to the left and loose agro.
I too miss those XI and 1.0 days. Making my way to Gelmorra Ruins slowly tiptoeing past mobs and standing completely still is waiting for others to turn their backs to me. It was an achievement in and of itself.
Most of the people asking for more danger in the open world are asking for there to be dangerous areas within the open world, not for just blanket danger everywhere. If we had both more dangerous areas and safer areas, it would make the world more dynamic.

Yep, the fact that people don't get this baffles me. School system at work?



Mhm... truth be told, I doubt that's all there is for a request, because that is easily solved: Fill an island of Azys Lla or the Sea of Clouds with level 100 mobs that shoot you off your flying mount and you're done.
Would anyone be happy with that? Hell no. The first thing people would complain about would be that people can just freely avoid going there in the first place, because it's isolated and has no exclusive rewards tied to it. Next, people would ask for the zone to please be mandatory for something, be it MSQ, relic, or just some glamour/mount, to make people go there even though they don't want to, because if it was truly optional, it would be dead.
It's like the difficulty discussion - First people ask for higher difficulty to be more engaged and have more fun since everything is so easy for them they get bored, then they turn around and demand to be compensated for having more fun and not being bored with better rewards.



Having a few mobs that are aggressive is in no way intended to throw off the casual player, that is just asinine.
Implying that the uber casual players are so incompetent they cannot handle a lil aggression from random mobs is about as insulting as you can be. And comparing any zone in XIV to bloodborne hahahahahahahahahahahahahahahaha
I am not saying every single mob has to be aggressive, esp in the starter zones, but the world could not be safer unless you took absolutely every aggressive mob out of the game. Even the HW zones with all aggressive mobs is a cake walk. This game suffers from a lack of danger, not an abundance of it. There is no place you can go outside of an instanced dungeon that you cannot step left and be safe if you get agro.
A lil bit of danger gives the world some spice and makes it more real. How do you even play games if you need this level of sheltering?
This is getting out of hand...
There is also sex trafficking, slavery, murder, anarchy, civil war, cursing, sexual situations, etc and you are worried about the children because swatting a bee away is too much for their delicate little hands to handle? Really?
Last edited by MicahZerrshia; 03-25-2017 at 09:24 AM.

XIV is not XI, they are two different MMOs and FF XIV is for the casual players - their main target - while XI for the hardcore players - their main target. And yes, there are families with children who play the game. And I really don't really see why SE should give in to a vocal minority, after all the devs did get complaints from the silent majority when Heavensward hits with the aggressive mobs.
Last edited by Korbash; 03-26-2017 at 01:31 AM.
So tired of the "vocal minority" excuse. It's become the default in every debate for "I disagree with you, here's how I can discredit what you're saying". The moment I see it, I immediately think less of the opinion it was attached to.
As for children, the game is rated Teen in NA and PEGI 16 in Europe. If you can't handle aggressive mobs by the time you're a teenager FFXIV might be the least of your child's worries. Families technically shouldn't let their small children play, so at the very least it's a little silly to develop with them in mind, no?


Be. AGRESSIVE! Be-Be. AGRESSIVE!
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