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  1. #21
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by basketofseals View Post
    I mean we're about 150 item levels above what was expected for us to have in these zones. The overworld can't ALWAYS be threatening.
    Well, the idea of a threatening overworld generally revolves around putting mobs that require a group anywhere between 4 and 80 level capped men in there so that players who encounter those mobs will die for certain when alone, even if they're well geared. And ideally not in secluded places you can avoid either, but forced right in your face.

    Personally, I'd just queue for a dungeon or raid if I wanted that, but...yeah.
    (1)

  2. #22
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    I've found myself playing a lot of Diadem lately, in all honesty. I think it has to do with the fact that there is a good mix of easy and dangerous foes out there along with the allure of finding coffers for lockboxes. Going into one of the caves really has a thrill of, "What if I get caught in here?" There's something to be said for that palpable sense of fear going into an area that could easily kill you and slowly working through it. I wouldn't say make every mob aggressive and difficult, but the main overworld has all the ferocity of a mewling kitten when you're a well geared lvl 60 and I find little reason to go exploring for any length of time. No risk, no real reward... Not really fun in my opinion. Give us difficult places to delve into on the overworld that are optional, not tied to getting through the zone but there with some form of reward for reaching the bottom and I'd be happy. But then, that's my fun and my opinion, it's not for everyone.

    PS. - I know we had the ARR Beast Tribe "bases" that were a bit challenging, but even those were a cake walk after a while. And no, instance dungeons are just not the same.
    (2)
    Last edited by Malzian; 03-21-2017 at 03:54 AM.

  3. #23
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by Zojha View Post
    Well, the idea of a threatening overworld generally revolves around putting mobs that require a group anywhere between 4 and 80 level capped men in there so that players who encounter those mobs will die for certain when alone, even if they're well geared. And ideally not in secluded places you can avoid either, but forced right in your face.

    Personally, I'd just queue for a dungeon or raid if I wanted that, but...yeah.
    I can definitely see the appeal, but I think diadem has shown me that it won't really work out in practice.
    (2)

  4. #24
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by basketofseals View Post
    I mean we're about 150 item levels above what was expected for us to have in these zones. The overworld can't ALWAYS be threatening.
    Well, just like aggressive mobs stop acting aggressive once you outlevel them more than 10 levels, maybe there should be a similar rule for when you out Item Level them by a similarly significant margin. Once geared well enough that they switch from being dangers to just nuisances let people start ignoring them.
    (0)
    Last edited by Niwashi; 03-21-2017 at 09:05 AM.

  5. #25
    Player
    matteoxyz's Avatar
    Join Date
    Mar 2015
    Location
    Limsa Lominsa
    Posts
    164
    Character
    Pengi Engi
    World
    Famfrit
    Main Class
    White Mage Lv 80
    I don't really notice the mobs when I'm zooming around because I'm flying. If you want to avoid them you could use stealth.
    (3)

  6. #26
    Player
    IveraIvalice's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    595
    Character
    Ivera Ivalice
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    I agree with the op, not everything should attack you, some things should be passive. I see a lot of people here wanting the world to be harder but those two things aren't the same. What you want is stronger monsters that are actually a challenge. There can still be some passive monsters and the ones that attack are strong, hell even the passive monsters can be strong if you attack them but it's good to have some variety. Ffxiv was good with that, monsters were strong but you had enough space to avoid them. If a monster cut you off or you were careless it could mean your death. It doesn't have to be that strong but my point is, there's a difference between having some monsters be passive and having the open world be more dangerous
    (4)

  7. #27
    Player
    Vanitas's Avatar
    Join Date
    Aug 2013
    Location
    I wish I had a Girlfriend.
    Posts
    909
    Character
    Vanitas Olterian
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    TFW when even the dodos want your blood.....
    (1)

  8. #28
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,390
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I do believe there should be neutral enemies like how there were in ARR. There should be a mix of neutral and aggressive. When I say neutral I mean enemies that only attack if you attack them.
    (2)

  9. #29
    Player
    Korbash's Avatar
    Join Date
    Aug 2013
    Location
    The Cold Lands of Canada - U'l Dah (could'nt play SMN at lauch, so picked BLM))
    Posts
    396
    Character
    Korbash Soucolline
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Lexia View Post
    I think there not enough aggressive mobs in the game, as there no real danger even a mob does attack you they are no real threat they not going to kill you unless you like afk for more then minute or two. This game is cakewalk compared to XI in that game it truly did have mobs no matter where you want that could kill regardless of your level.
    What worked well with FF XI, and the other MMOs of the past, is that people grouped together, made teams, to do contents, quests, grind mobs, explore areas, etc. They were used to do most everything in a group. Those days are gone and now MMOs are made for solo players to solo everything on their own, which I'm personally not happy about.

    What drove me to play MMOs is the social aspect, meet people, do contents with them, do activities together with others, etc.

    FF XIV is built even more for the solo players, since you cannot do even the MSQ with someone, or your jobs' quests with someone, or other quests like Hildibrant's quests with someone. In other MMOs like City of Villains you could share with your friends or guildies quests you had taken, but here? Nada. So imagine you want to explore Sea of Clouds, and in the old days of MMOs you'd think "it's no biggie, I'll hang in town and ask around", but here you probably won't get an answer, since everyone is soloing everything.

    Also, exploration if a key feature of an MMO, there is no point to make pretty zones no one can explore. Personally I like exploring, but it's not doable in Heavensward. Exploring the zones should be soloable because unlike the old MMOs, trying to find people to go in there and team up is not possible. Everyone is used to do everything the solo way, except for dungeons, trials and raids of course.
    (3)


    English is NOT my mother language, French is. Use my recruitment code MV9YGNXD before paying your sub and get cool items. http://sqex.to/Cz9

  10. #30
    Player
    Yamimarik's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,580
    Character
    Marik Destiel
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Korbash View Post
    /snip
    I'm sorry, but this an extremely overly grossed exaggeration. I played FFXI for around 11years. From NA launch up to near the launch of SoA expansion. I can say for certain, it's the same there as it is here. The key was to make friends, find a good Linkshell, and have people at the ready in order to do stuff. You had to actually communicate and find people with similarities and such, friend them, actually do stuff more than once with them, and then you'd have a group at the ready to do content.

    Sure I met random people both here and there, but I had to befriend them, get to know them, eventually go through the motions of being friends. I HARDLY ever just found random people just "willing" to help in FFXI. Heck, I couldn't even find people to help me kill Fenrir when I wanted him for my SMN, I had to PAY people because at the time, none of my personal friends/Linkshells were high enough. And doing Fenrir fight wasn't something people just handed out like candy.

    As far as having people to group up with and doing stuff with, especially when Heavensward came out, yeah I had my friends! I didn't have an FC at the time because mine had left the game right before 3.0 came out. But I still had people to do stuff with, explore, and have fun! They were my friends. You just have to put some effort into finding people with similar interests, times, and who are genuinely nice and want to do things together.

    And as a side note, Not directed at you this time Korbash, but just in general FFXI wasn't as "dangerous" as you suspect. Especially after getting levels and what not. You had magic spells, ninjutsu, and even crafted items that allowed you to go undetected by the majority of mobs, you had quick outpost warps, teleports, warp/tele items, etc. to get to any far off place. Trust me, like I said I played for 11years. I definitely remember all the trials and tribulations as well as the fun and easy parts of that game as well as here.
    (3)

    Signature by: Miste

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