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  1. #1
    Player
    Enyalios's Avatar
    Join Date
    Oct 2013
    Posts
    118
    Character
    Enyalios Ares
    World
    Odin
    Main Class
    Gladiator Lv 51
    I hate the fact the entire open world is a cake walk with zero fear of death. Please SE ignore the OP and actually make getting killed have consequences
    (26)

  2. #2
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Enyalios View Post
    I hate the fact the entire open world is a cake walk with zero fear of death. Please SE ignore the OP and actually make getting killed have consequences
    SE ignored you instead a long time ago. I suggest you to try a game with open world PvP if you want open world danger.
    (18)

  3. #3
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by alimdia View Post
    SE ignored you instead a long time ago. I suggest you to try a game with open world PvP if you want open world danger.
    Actually HW was intended to have open world danger in the form of harder monsters way back at launch due to complaints of 2.0 open areas being considered overly easy. It didn't necessarily work but the intention was there. You CAN have open world difficulty without PVP BTW.
    (18)

  4. #4
    Player
    thegreatonemal's Avatar
    Join Date
    Jun 2015
    Location
    Gridinia
    Posts
    679
    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Greedalox View Post
    Actually HW was intended to have open world danger in the form of harder monsters way back at launch due to complaints of 2.0 open areas being considered overly easy. It didn't necessarily work but the intention was there. You CAN have open world difficulty without PVP BTW.
    it was there it was just meant for people playing during patch 3.0 and no time after that
    (1)

  5. #5
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Enyalios View Post
    I hate the fact the entire open world is a cake walk with zero fear of death. Please SE ignore the OP and actually make getting killed have consequences
    Ehh. I find this more annoying than challenging. When I go out to gather or do something, I don't want to worry about aggroing a bunch of toads or being forced to party just to survive. It's one gripe I had with FFXI.
    (2)

  6. #6
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Enyalios View Post
    I hate the fact the entire open world is a cake walk with zero fear of death. Please SE ignore the OP and actually make getting killed have consequences
    I agree with you on this but SE wont do it cause then people will just complain that the game is to hard and blaaa blaaa blaa moan moan moan.
    (3)

  7. #7
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Enyalios View Post
    I hate the fact the entire open world is a cake walk with zero fear of death. Please SE ignore the OP and actually make getting killed have consequences
    Zones are too small and cramped for that. If we had Zones the size of West Karana in EQ, we could have the Griffons to go with it. I'm not opposed to this. But I think it'd be a limited by our PS4 playerbase.
    (0)

  8. #8
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Enyalios View Post
    I hate the fact the entire open world is a cake walk with zero fear of death. Please SE ignore the OP and actually make getting killed have consequences
    When I played FFXI, I almost always had the fear of getting aggro'd with the possibility that I will die and delevel. I never felt fear in FFXIV.
    (1)
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    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  9. #9
    Player
    Prestige's Avatar
    Join Date
    Mar 2011
    Posts
    134
    Character
    Lothire Cross
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 54
    Quote Originally Posted by Jim_Berry View Post
    When I played FFXI, I almost always had the fear of getting aggro'd with the possibility that I will die and delevel. I never felt fear in FFXIV.
    Truth be told, I haven't felt that kind of fear in ANY mmo but FFXI. I remember the feeling when sneak/invis was suddenly about to wear off and I had to drop what I was doing to find a safe spot as fast as I could! That being said, I think the nature of FFXIV combat prevents this from occurring. In FFXI everything required a group, but not in XIV. So nothing is super deadly except in dungeons. That's why I think "elite" zones might be fun. Areas that are open world, but you can only really progress through it in a group.
    (0)

  10. #10
    Player
    CYoung187's Avatar
    Join Date
    Dec 2013
    Posts
    865
    Character
    Colman Meridius
    World
    Famfrit
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Jim_Berry View Post
    When I played FFXI, I almost always had the fear of getting aggro'd with the possibility that I will die and delevel. I never felt fear in FFXIV.
    If there is one thing to take from XI it is this. The open world danger was great.
    (0)