I thought PIE was Magic Accuracy... don't play too much sorcerer class so didn't know the change wこんばんは。
Good Evening,
はい、すでに書いてくれている方もいらっしゃいますが、VITは強化魔法威力に影響します。
またそれ以外のステータスの影響については以下になります。
Yes, some has already said it but VIT does affect the buff magic effect.
For other status effect it will be as following:
- STR:物理攻撃力
Physical Attack Power- DEX:物理命中力/ブロック発動力/受け流し発動力
Physical Accuracy / Block proc rate / Parry proc rate- VIT:物理防御力/強化魔法威力/HPmax
Physical Defense / Buff Magic strength / Max HP- INT:攻撃魔法威力
Attack Magic strength- MND:回復魔法威力/魔法命中力
Healing Magic Strength / Magic Accuracy- PIE:魔法回避力/弱体魔法威力/MPmax
Magic Evasion / Debuff magic Strength / Max MP
reminds me of HARDO GAY
Hero of Carpe Diem Linkshell
http://hero.guildwork.com/
always looking for good people.
Wait, MAX MP is now affected by PIE?
Hey Rein, any discussions from the jp side of the forums regarding 1.20? Sure all this 2.0 stuff is nice, but I crave details about the next patch.
Rep's response to some of the questions JP players had regarding guild leve.
皆さん、こんばんは。
Good evening everyone,
フィードバックありがとうございます。
Thank you for the feed backs.
受注件数、神符枚数の他にも、アニマなどメニューで確認できない項目など含め、
「ステータス」→「コンテンツ」で確認できるよう対応を検討します。
Amount you can take, Guardian Aspect, or anima which cannot be checked through menu will be looked into so you will be able to check through Status > Contents
将来的に実装できるよう検討を進めています。履歴評価をやってみました。
こなした仕事に対してのリアクションがあっていいなって思いました。
ただ斡旋されるのがボーナスついているとはいえ、既存のリーヴなのが少し残念です。
将来的には履歴評価だけの特別なリーヴを斡旋してほしい。
Tried out the Leve History Evaluation.
I think it's good there is some type of reaction against the work you have completed; although there are some bonus was bit disappointed the leve's are all currently existing leves. Would like to see in future leve which can be obtained through Leve History Evaluation.
We are looking into this so we can implement in the future.
敵の強さについては、パッチ1.20にて、
敵がパーティを組んで襲ってきた場合の敵のパラメーターを調整します。
これにより、リーヴクエストの達成がしやすくなる予定です。
Regarding enemy strength; in patch 1.20 we will be adjusting enemy parameters for those that attack in party/groups. By making this change it should make completing leve quest easier.
パッチ1.19前のバトルバランスにあわせ、難易度を変更したためそのようになっています。リーブの☆☆☆☆☆(+12)って、なぜ存在するの?
R30リーブを+9で、適正のR39クラスでやっていたら、R40にレベルアップ。
「推奨から離れたレベルで進めていたり、途中でクラスを変えて進めると、達成時に得られる経験値が少なくなる可能性があります。」
Why does 5 star (+12 leve) leve still exist?
With R30 level with +9 using R39 class I got to level R40.
There is a warning "When proceeding with level far off from optimal level, or if you switch class in the middle, it is possible exp reward after completion will be lessened"
こちらを変更するためには様々なバランスを取る必要があるため、
対応に時間がかかってしまいますが、★が増えることに+2ずつ増えることも視野に入れ、
引き続き検討を進めていきます。
It's that way because the difficulty was changed prior to patch 1.19 battle balance. In order to change this there are several balancing to be made so it will take some time to address but we will continue looking into this so it's where each star increased will be +2
Not specifically about 1.20 but just problems/comments/suggestions as usual. For me watching closely on thread with people saying gatherers are not getting any love.
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