Quote Originally Posted by Cidel View Post
Yes, Geomancers have been associated with elemental spells in several renditions, but that's not their "end-all" modus operandi. Geomancers are more literally associated with feng shui; and yes, often times earth/nature is involved for the job. Their trademark weapon is a bell to ward off negative energy and create positive energy and there's probably some inspiration from buddhist bells in the design as well.
While this may be the case, the job is better remembered for what it could do in FFV and FF Tactics, where it had elemental attacks determined by what terrain you were fighting on.
A lot of inspiration could be taken from how they functioned in XI and Explorers
XI's GEO was basically a walking buff/debuff totem with a horribly contrived "face a different direction for varying effects" gimmick. XI's combat was slow enough that you could sort of get away with how GEO was implemented (nevermind that it became mandatory because of the nature of its buffs, which is something we want to avoid here), but that wouldn't fly in this game.

The only thing that I can see working from Explorers would be something based on Traps, but that would lose a lot of use in raid fights. It's also not enough to build a job around.