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  1. #131
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by shao32 View Post
    maybe it's me, but I saw most of the people (bcs i dont check all) who ask for Beastmaster tank are dps, like "we don't want this job soooo for tanks" because I don't see any comments asking for a Beastmaster DPS when the DPS comunity want everything be DPS which surprises me.
    Speaking for myself, I think BST would accomplish two things as a tank.

    First would be offering a new way of tanking, or offer something different enough from PLD/WAR/DRK that it'll stand out. In the past, I've suggested that BST's "tank stance" would be them riding their pet into battle, and your skills would change into attacks from your pet. Your max HP and defense/magic defense would also be combined with that of your pet. When off-tanking you'd hop off your pet, allowing you and your pet to fight separate from each other.

    Second, it would offer a different aesthetic for tanking. Not everyone wants to be a guy in plate armor, which is what WAR, PLD and DRK are.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #132
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    With the addition of Red Mage, I'm not sure exactly what I want now. Everything else just seems a bit boring. I've seen suggestions but truth be told, most are covered. Here's my issues:

    Blue Mage: Sounds cool in theory. Learn enemy skills like White Wind and such. But lets be honest. Every 5 (so 55, 60, 65, 70) levels you'll get a quest to go into a duty to get blasted in the face to learn a skill. Once 70 and finished the last quest you're not really learning new skills. Unless they give you an ability to temporarily learn a new skill from a target enemy. But even still, you're using a set of unique abilities, that might be good enough.

    Dancer: I kinda like this one. The Stormblood teaser shows a girl in red that looks alot like a dancer. I see this as a class similar to Monks with some buffs and debuffs. I really really wish we had 5 or 6 man groups, or rather 8 man even being the norm. This would allow for the 4th role of support which this class would really shine. Otherwise it'd be another DPS class similar to the Monk. I've seen some say it'd be a healing one. Maybe could work, comboing heals and such.

    Oracle: This one seems like its covered by Scholar.

    Calculator: This one seems to be covered by Astrologian or vice versa with what I said about Oracle.

    Necromancer: Summoner has the dots covered.

    Geomancer: This is kinda covered by Conjurers and sort of suffers from the same issues as Blue Mage. Quest give you different elements but unless they have an ability that matches the local element. But then its just a X potency attack that changes look depending on where you are. Might be fine though. But we're losing the 'essence' of what makes these things what they are this way.

    Now this doesn't mean I think they shouldn't add those classes. They just have to overcome said problems which in many cases could be quite easy. And in some cases what we get might be different than what we expect like Summoner's spell set. IIRC players were hooting and hollering for nearly a year after 2.0 came out about them. So we might have to be prepared to press the I believe button when we get something a little different.

    Here's what I'd like to see. Weapon types that look cool, unique, and of course fit within the lore of the game. That's opens quite a few possibilities. Some have suggested a Gunblade class, as we'll be in Garlemeld at some point. This one makes since. Give that class some Roman/Latin sounding name, all imperial and shtuff. Another one I think would be interesting is a dual weilding pistol class. Can call it Privateer or somesuch to make it official sounding. Right out of Limsa.

    Got some other weapons out there too. Maces, Flails, Hammers, Whips, and even Crossbows. But lets shy away from Bells. That was.. weird.. in what game was it? V maybe III? I like what they did with Harps, made them part of the relic bow. Didn't make too much sense, but it was better than stringing a harp to make notes hit something.

    Quote Originally Posted by Yin111 View Post
    I really doubt beast master can ever be tank. Their gimmick is to use pets, and to have a tank use a pet for defensive skills or for the pet to actualy be the tank is not a good idea. The only way that beast master can be a tank is that it does not use a pet, which goes away from what a beast master is.
    Devil's Advocate here. Shadowknights in Everquest were tanks with pets. In the beginning the pets were basically weaker Necromancer pets. Then evolved into their own thing. Very very useful tools if used properly (detriments to those who used them improperly). So to say a tank can't use pets is inaccurate.
    (0)

  3. #133
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Duelle View Post
    snip
    sounds like a chocobo knight for me but instead of ride a chocobois meaby a tiger or a bear, a tank how her dps stance summon a beast, and cant be big or sumoners go to complay about they tiny egis.

    about aesthetic is pretty relative, tanks can wear almost all the current glamour are not tie to a especific class, you can be the robe or bikini tank or the fully plate one, adding BST as tank dont go to offer anything new on that department except they change how all tanks shared gear something i think never go to happen, and if they add BST with they own gear alone that can just add more problems that solutions, in the end its just glamour and we can change it.
    (0)

  4. #134
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Geomancer doesn't have to use the current terrain to be useful in XIV. That's how it worked in other FFs but that's not how it has to work in XIV. Many classes in XIV don't work how they did in other games. Most of them don't.
    The only requirements for geomancer is that it uses magic not available to other mages like weather (they could use cyclones, waves, lava, trees, earthquake, float, sandstorm, gales, snowstorm, etc)
    (3)
    Last edited by Ghastly; 03-17-2017 at 01:16 AM.

  5. #135
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    The only 2 jobs that wear unique armor are NIN (Scouting) and DRG (Maiming). Every other job shares gear. Therefore, a new job like THF or BST (could use Swallows/Thief Swords like Zidane) to share with Scouting gear. Then we could get Viking/Berserker that could have dual hatchets and share Maiming gear with DRG.
    (1)

  6. #136
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Pet Tank could be interesting if implemented properly. Or heck, let's just say it, what about a "Stand" like tank, where their main arm is a "Synchro Orb" and the whole gimmick is it allows them to call upon the spirit within them to tank for them, while the user might be physically weak, their mental strength allows them to fend off powerful strikes against them. <_< And for fun the tank would do poses that cause the spirit to act rather than actual engage the monster themselves.

    Healer, I would like to see a Chemist like healer, using mixtures combined with aether to create/hold different healing spells. So they could prepare different concoctions but preparing them reduces their max MP so it would be about knowing which concoctions would be needed for the situation while managing MP to use maybe instant spells that rely on TP to use as well. So while a Chemist wouldn't have a "casting bar" for any "spells" they would be limited by their TP, so if they spammed to hard and ran out of TP, their ability to heal quickly would be lost. Chemist "weapon" would be a "vial belt" with a variety of different looking vials and colors to depict the different type of attacks/heals they could perform. They wouldn't throw the vial but rather pop it open spray it out with their right hand then use the aether in their left hand to activate the concoction effect.
    (1)

  7. #137
    Player
    ExKage's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    1,171
    Character
    Heixin Xiaoshuita
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Yes I realize he said to wait til after Stormblood's release but considering people were clamoring for Samurai and Red Mage long before that I think it's ok to clamor for other ones, especially if they're not covered by the roles introduced into 4.0 aka DPS roles.

    I've been wanting a Beastmaster tank for awhile. It would be cool to include 1H Axes and war clubs into a role too.
    (2)

  8. #138
    Player
    TristanBlane's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    387
    Character
    Crucius Lapin
    World
    Siren
    Main Class
    Astrologian Lv 70
    New Healer job PLEASE!! ^_^ I love the ideas that have been thrown out for Chemist and Dancer!! All for that. Any new healer job would be great. I hope for dancer so I can have some cute new armor, but Chemist would be totally fun! I'm thinking like Rikku in FFX with her Mix overdrive ability! I think that'll be fun, but without the whole actually using your own stuff. Haha.

    As for DPS I'd love a new Caster job! Time Mage I think would be super fun! Or if they added more Space & Time stuff to AST I'd love it even more. I love Gravity and I want a Gravity II and III !!! Also Stella needs to be reworked because its BEAUTIFUL but USELESS!!!!!!! GRRR

    Finally, I REALLY want them to do something with Thief! That was my go to job in EVERY RPG! And though I LOVE NIN! I hate that Thief/Rouge is practically nonexistent and under utilized I absolutely loved the Rouge quest line.

    And now I'm rambling. Anyways, I hope they do good on their word to rework old jobs! And I look forward to new jobs. Bummed that the two coming out are sword based, never really cared for that, but I know people have been clamoring for a real sword based DPS job! I totally look forward to Red Mage though because MAGIC
    (2)

  9. #139
    Player
    AzraelX's Avatar
    Join Date
    Jan 2015
    Posts
    586
    Character
    Irvin Izanagi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    TANK: 1st choice: BLUE MAGE 2nd: BERSERKER

    HEALER: 1st choice: DANCER 2nd: CHEMIST
    (4)

  10. #140
    Player
    Yin111's Avatar
    Join Date
    Feb 2017
    Posts
    54
    Character
    Yun Nara
    World
    Mandragora
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Kaethra View Post
    Devil's Advocate here. Shadowknights in Everquest were tanks with pets. In the beginning the pets were basically weaker Necromancer pets. Then evolved into their own thing. Very very useful tools if used properly (detriments to those who used them improperly). So to say a tank can't use pets is inaccurate.
    I do not know what Devi'ls Advocate means, but it is incorrect to use an example from another game to use in XIV. XIV runs very diffrently from the Everqust at it's core. While it might work in Everquest the ressult would be completly diffrent if implemented in XIV.
    (0)

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