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  1. #1
    Player
    Yin111's Avatar
    Join Date
    Feb 2017
    Posts
    54
    Character
    Yun Nara
    World
    Mandragora
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Kaethra View Post
    -
    Everything you said is heavy generalization. It sound ok, but when implemented does not follow well. Pet in XIV are dots with some support actions. You could give a Tank a pet, reduce the tanks damage and give it to the pet. But that would ultimatly make the tank undesierable to the balance. XIV pet, does not do spetacler damage compared to a player. If the pet is a DOT, does not tank or soak damage for tank, then it is best utalized as a DPS job where the said job have actions that wil boost the pet marginaly.

    Ultimatly, the job can not be underpowered like Knight, needs to have defense comparable to other tanks, but the pet damage can not excced that of a turret or egi. The job also need utility to add to the raid, the pet can not use such utility as the AI will fire the skill imidiently. At the same time, the tank must not be stressed in manageing both the pet's targeting, skills, surviability, and the party's survivability.
    (0)

  2. #2
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,901
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Viper Lv 100
    I would love Tank Jobs to finally get something that is not a Sword user as a Tank because it feels like Warrior is only there to give players something not a Sword Job as Tank so they can continue making more Sword Jobs as Tanks and have players just say "Go Play Warrior then" as a excluse for not introducing new Tank Jobs that use a new type of weapon that is not a Sword.
    (4)

  3. #3
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Geomancer doesn't have to use the current terrain to be useful in XIV. That's how it worked in other FFs but that's not how it has to work in XIV. Many classes in XIV don't work how they did in other games. Most of them don't.
    The only requirements for geomancer is that it uses magic not available to other mages like weather (they could use cyclones, waves, lava, trees, earthquake, float, sandstorm, gales, snowstorm, etc)
    (3)
    Last edited by Ghastly; 03-17-2017 at 01:16 AM.

  4. #4
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,249
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    The only 2 jobs that wear unique armor are NIN (Scouting) and DRG (Maiming). Every other job shares gear. Therefore, a new job like THF or BST (could use Swallows/Thief Swords like Zidane) to share with Scouting gear. Then we could get Viking/Berserker that could have dual hatchets and share Maiming gear with DRG.
    (1)

  5. #5
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Pet Tank could be interesting if implemented properly. Or heck, let's just say it, what about a "Stand" like tank, where their main arm is a "Synchro Orb" and the whole gimmick is it allows them to call upon the spirit within them to tank for them, while the user might be physically weak, their mental strength allows them to fend off powerful strikes against them. <_< And for fun the tank would do poses that cause the spirit to act rather than actual engage the monster themselves.

    Healer, I would like to see a Chemist like healer, using mixtures combined with aether to create/hold different healing spells. So they could prepare different concoctions but preparing them reduces their max MP so it would be about knowing which concoctions would be needed for the situation while managing MP to use maybe instant spells that rely on TP to use as well. So while a Chemist wouldn't have a "casting bar" for any "spells" they would be limited by their TP, so if they spammed to hard and ran out of TP, their ability to heal quickly would be lost. Chemist "weapon" would be a "vial belt" with a variety of different looking vials and colors to depict the different type of attacks/heals they could perform. They wouldn't throw the vial but rather pop it open spray it out with their right hand then use the aether in their left hand to activate the concoction effect.
    (1)

  6. #6
    Player
    ExKage's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    1,171
    Character
    Heixin Xiaoshuita
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Yes I realize he said to wait til after Stormblood's release but considering people were clamoring for Samurai and Red Mage long before that I think it's ok to clamor for other ones, especially if they're not covered by the roles introduced into 4.0 aka DPS roles.

    I've been wanting a Beastmaster tank for awhile. It would be cool to include 1H Axes and war clubs into a role too.
    (2)

  7. #7
    Player
    TristanBlane's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    387
    Character
    Crucius Lapin
    World
    Siren
    Main Class
    Astrologian Lv 70
    New Healer job PLEASE!! ^_^ I love the ideas that have been thrown out for Chemist and Dancer!! All for that. Any new healer job would be great. I hope for dancer so I can have some cute new armor, but Chemist would be totally fun! I'm thinking like Rikku in FFX with her Mix overdrive ability! I think that'll be fun, but without the whole actually using your own stuff. Haha.

    As for DPS I'd love a new Caster job! Time Mage I think would be super fun! Or if they added more Space & Time stuff to AST I'd love it even more. I love Gravity and I want a Gravity II and III !!! Also Stella needs to be reworked because its BEAUTIFUL but USELESS!!!!!!! GRRR

    Finally, I REALLY want them to do something with Thief! That was my go to job in EVERY RPG! And though I LOVE NIN! I hate that Thief/Rouge is practically nonexistent and under utilized I absolutely loved the Rouge quest line.

    And now I'm rambling. Anyways, I hope they do good on their word to rework old jobs! And I look forward to new jobs. Bummed that the two coming out are sword based, never really cared for that, but I know people have been clamoring for a real sword based DPS job! I totally look forward to Red Mage though because MAGIC
    (2)

  8. #8
    Player
    AzraelX's Avatar
    Join Date
    Jan 2015
    Posts
    586
    Character
    Irvin Izanagi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    TANK: 1st choice: BLUE MAGE 2nd: BERSERKER

    HEALER: 1st choice: DANCER 2nd: CHEMIST
    (4)

  9. #9
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Jobs I would like to see.

    Tank: Judge - think of one of the guys from FF12. Give them magicite skills as well.
    DPS: Painter - FF6's Relm could paint enemies and use their skill. More interesting and probably colourful than Blue Mage at least.
    Healer: Crystalist - Uses the power of crystals, possibly shards taken from the primal crystals?
    (1)

  10. #10
    Player
    BokoToloko's Avatar
    Join Date
    Jan 2017
    Posts
    413
    Character
    Boko Toloko
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    I'd go for a Gunblade wielder tank when the expansion where we hit Garlemard comes, since the gunblades looks like the iconic Garlean weapon (every high-rank Garlean commander wields one of them or a variant). I'd like to call it Legatus but, since that's a militar rank and there are lower rank soldier with said weapon, SE would have to pull a new name for it. Maybe something Garlean-ish. It'd be something fresh, regarding jobs.

    Also, Salve-Maker would be an interesting concept, but it'd need some thinking to differenciate it from the alchemist and to make him have his signature ability, Mix, since originallty it combined items from inventory to create many diverse effects, and that'd create a conflict between game fantasy and gameplay.
    (0)
    Last edited by BokoToloko; 03-18-2017 at 07:11 AM.

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