Quote Originally Posted by shao32 View Post
sounds like a chocobo knight for me but instead of ride a chocobois meaby a tiger or a bear, a tank how her dps stance summon a beast, and cant be big or sumoners go to complay about they tiny egis.
Well, Chocobo Knight is already in the game, as a title that was translated as "Cavalier" in the NA version of the game. If you switch the client to JP, the title becomes "Choco Knight", which is what Chocobo Knight is called in Japanese.
about aesthetic is pretty relative, tanks can wear almost all the current glamour are not tie to a especific class, you can be the robe or bikini tank or the fully plate one, adding BST as tank dont go to offer anything new on that department except they change how all tanks shared gear something i think never go to happen, and if they add BST with they own gear alone that can just add more problems that solutions, in the end its just glamour and we can change it.
Aesthetic is determined in part by the artifact armor, and yes, to a lesser extent available gear.

There are ways to make this work. Yes, one of the ways would be to give BST its own gear set (Adamantite Hauberk of Guarding). Another would be to give it gear used by another job. The "of Maiming" sets would be a way to do it, by having BST on their own have similar defenses to a DRG, and when they mount their pet they get the damage penalty customary to tank stances in exchange for increased enmity generation, higher defenses, and higher HP.

The second approach would involve different scaling and probably some stat conversions. I wouldn't want a BST to be as strong as a DRG despite sharing gear with them. Scaling with stats would have to be lower to compensate, so that a BST on their own would be dealing less damage than a DRG with the same equipment, since the BST has to take into account pet DPS.
Quote Originally Posted by Kaethra View Post
Blue Mage
Here's a suggestion I've made in the past for BLU. I still think it's a solid approach and a compromise to having to learn enemy skills.
Dancer
As I've argued in the past, Dancer would actually make a decent tank if we went the Stagger route that WoW's Monk class took. It doesn't have to be a carbon copy of Stagger, but it does prove that it's possible to build a tank out of a class that wears light armor. Incidentally, I did a suggestion for that too.
Oracle: This one seems like its covered by Scholar.
Oracle would have to be re-defined. It was a one-shot job from FF Tactics, so there's plenty of room to work with. I'd focus on the duality of the job concept (the JP name of the job has been translated as Ying-Yang Mage) and take it from there. *cough*
Calculator
I personally don't think this one would work without tapping into other mage classes you've leveled, like it worked in FFT.
Necromancer: Summoner has the dots covered.
Necromancer doesn't need to be about DoTs.

This is one I haven't typed anything up for, but I see it as a job that steals fragments of their enemies' souls to bring doll/puppet minions to "life". Sort of like, you start with just you, but have a skill that deals some damage and generates soul shards. Soul Shards can be used to then animate a puppet minion that deals damage to the mob. The combat model would be that you'd start out dealing low damage by yourself but can then start raising a small army of minions, ramping up your outgoing DPS. I'd have to sit down and do a full write up for this, but that's the general idea.
Geomancer
This one I see as a job that focuses on primal elements and weather. It'd be a caster job that can hurl lava at their enemies but also summon thunderstorms and strong gales to deal with enemies. One idea I had was that they would be able to summon a storm cloud that hovers over the mob, and then use certain skills that cause the cloud to do things, like a downpour of rain that reduces movement speed, or zap the mob with lightning. In addition to using stuff like Quake, causing lava geysers to raise from the ground, and having auras that buff allies but at the expense of "locking" your access to certain attacks (like a fire aura that increases damage dealt but prevents you from using your magma attacks).