Quote Originally Posted by Kyrrios View Post
am i the only one who want geomancer to be a thing?
Of course not, it's one of my favorite FF jobs. Its just not as iconic as others (most of which are already in XIV, so...).

Quote Originally Posted by BokoToloko View Post
Its class fantasy is kind of merged in WHM and CNJ already, since they already comune with elements. Plus, elemental spells would be a bit hard to introduce since most of the elements them are present in both WHM and BLM (plus classes) spells, making it hard for the Geomancers to have unique spells.
Quote Originally Posted by Duelle View Post
This one I see as a job that focuses on primal elements and weather.
Whenever Geomancer comes up I see these types of responses and it's not entirely true. Yes, Geomancers have been associated with elemental spells in several renditions, but that's not their "end-all" modus operandi. Geomancers are more literally associated with feng shui; and yes, often times earth/nature is involved for the job. Their trademark weapon is a bell to ward off negative energy and create positive energy and there's probably some inspiration from buddhist bells in the design as well.

In any case, I think concerns of a Geomancer ever making an appearance in XIV and impinging on Conjurer/White-and-Blackmages lore/identity are easily put to rest since if anything, Geomancer has a lot of elbow room to be designed into something not quite done yet. A lot of inspiration could be taken from how they functioned in XI and Explorers, using field zone effects (heck, they were a support melee class in Explorers with little to no "ground/weather elemental spells" to speak of). Really, Geomancer seems like one of the least pigeonholed prospective jobs having several design liberties with feng shui being open to the dev's interpretation. The only real hurdle I could think of is taking out the overly supportive/enfeebling nature they've been known to have to fit XIV's trinity.