Quote Originally Posted by Ogulbuk View Post
Already been in raids where one of the healers refuse to turn off Cleric. As for overhealing, well, at least that makes sure the healer is doing his primary job, and is not unlike people that refresh all their 30 second DoTs every 9 seconds.

If I was to nitpick the idea myself, Id say the biggest issue with it is solo play, when Cleric is the most needed, you are unlikely to be full HP because you actually got agro.
I'd rather they increase the healing needed in fights for Stormblood to help reduce idle/DPS time than force players to overheal the party so they can DPS better. The idea of a damage buff increasing as the party's health increases just seems unnecessarily clunky to me. It's an interesting idea but I'd rather them figure out something else if they really want to cut cleric stance.