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  1. #1
    Player
    PocketVolcano's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    22
    Character
    Rho'kuur V'yainu
    World
    Malboro
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Zhamkyong View Post
    As i recall from the time i played from the rework of the game it it's more combat/dogde oriented, yes, but FFXIV already has that feeling (we are smashing buttons fast on a rotation of our abilities and runing avoiding AoE), the only thing we dont have about that it's a dash button of some sort... Maybe a couple of abilities that some classes have to move fast from point A to B and thats it if i am not mistaken.
    Yes it is! The GCDs are also very similar in speed in WildStar as in FFXIV. Didn't Yoshi say they were putting in a dodge-roll or something? Or was it just suggested? Either way it's a fully implemented mechanic in Wildstar and it works well alongside the high intensity fights and healing demands!

    I think the dev team can do more with healer dps and getting some inspo from high action games and how they do it could be a stepping point.
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  2. #2
    Player
    Zhamkyong's Avatar
    Join Date
    May 2015
    Posts
    282
    Character
    Nizbalial Vegalia
    World
    Phoenix
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by PocketVolcano View Post
    Yes it is! The GCDs are also very similar in speed in WildStar as in FFXIV. Didn't Yoshi say they were putting in a dodge-roll or something? Or was it just suggested? Either way it's a fully implemented mechanic in Wildstar and it works well alongside the high intensity fights and healing demands!

    I think the dev team can do more with healer dps and getting some inspo from high action games and how they do it could be a stepping point.
    The way i see it thinking about it calmly, it's like they tried to set a middle ground between a FF game and a action-based MMO. Not only Wildstar, a lot of MMO on this day use that kind of 'rotation based skills' + dodge movement to give an intense feeling in their battle system. Also those games have a smaler ability bar, 10 slots or something like that? We have enough buttons as it is (too much for my liking xD) so i dont know how it would fare a dodge system in the game. I know it will be fun adjusting to it in certain combat areas where you die by falling off a cliff.
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