Quote Originally Posted by Ogulbuk View Post
Not necessarily. The formula does not have to be entirely linear, nor over-penalize that there are people at 80%, it can also weight roles. It's the kind of thing that could be designed carefully so that you encourage the healer to always keep everyone at least at 80%, with a minor incentive on top for keeping everyone at 100%, major incentive to not let anyone be at 20%.
Not sure I like this idea either, it seems like it might lead to lots of overheal as both healers try to scramble and top the party even when it's not needed right away. Could also fall into the trap of one healer solo-healing while the other goes full-time DPS, with the DPS healer yelling at his co healer to top the party faster to keep up the damage buff. Not to mention server ticks would make this very annoying, having to wait for your buff to come back on even though the party's been topped.