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  1. #1
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,918
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Personally I wish they'd remove the timer for it completely. I've lost a tank or two thinking I've turned it off and I hadn't.
    (15)

  2. #2
    Player
    Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,825
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by LaylaTsarra View Post
    Personally I wish they'd remove the timer for it completely. I've lost a tank or two thinking I've turned it off and I hadn't.
    lol same here or accidentally clicking on it and waiting 5 secs, whilst watching tank drop down to 10% thinking....

    (1)
    Last edited by Masekase_Hurricane; 03-15-2017 at 07:26 PM.

  3. #3
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Delmontyb View Post
    So at PAX East this weekend, Yoshi-P talked about how he hates Cleric Stance, but he feels that people would be upset if they took it away. So I wonder... if they just made Healer Damage Calculations based off of the MND stat, would that be better?
    That is actually what Cleric stance does swaps MND and INT, hence why healing is low when it's active.
    (0)

  4. #4
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by ManuelBravo View Post
    That is actually what Cleric stance does swaps MND and INT, hence why healing is low when it's active.
    He's saying they should make healer damage based off MND. It isn't, which is why you need to switch those stats to make healer dps effective. If they removed it (and they should, it only exists to punish healers when it's double-tapped) they'd have to switch healer damage to be based off their primary stat...ya know, like every other job in the game.

    Cleric stance (and healers' damage not being mnd-based) is the pure definition of button bloat. Rework healer damage to be like other jobs and it's not needed, nor welcome.
    (15)

  5. #5
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Alistaire View Post
    If they removed it they'd have to switch healer damage to be based off their primary stat...ya know, like every other job in the game.
    At the same time, not everyone's heals are based off their primary stat either. We should probably streamline that as well then, if only to see healers outraged they're being replaced by a Summoner because Physick is sufficient for most content.
    (1)

  6. #6
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Alistaire View Post
    He's saying they should make healer damage based off MND. It isn't, which is why you need to switch those stats to make healer dps effective. If they removed it (and they should, it only exists to punish healers when it's double-tapped) they'd have to switch healer damage to be based off their primary stat...ya know, like every other job in the game.
    I understand, however it's a way to make sure healers stick with healing as primary focus, while more adapt players use Cleric Stance to DPS when your suppose to. Kind of clashes with the whole offensive mind set of MND for healing and INT for damaging. Hence THU / BLM properties. It would be like having a blm use cleric stance to heal. If you think about it swapping numbers make sense with logical rules. Both Aero / Stone are elements so makes sense that their dmg is based of INT vs healing. Why would they remove it it balances the game healing jobs perfectly. Of course people would get upset, I for one would be. The game is easy enough as it is.
    (0)
    Last edited by ManuelBravo; 03-14-2017 at 12:05 AM. Reason: addition

  7. #7
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Cleric Stance being removed and recalculating damage through MND would also affect healers in PvP, they would be able to deal damage again, as opposed to how now they're unable to due to Cleric Stance being unusable as is.
    (1)



    Baby, tell me, what's your motive?

  8. #8
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by ErryK View Post
    Cleric Stance being removed and recalculating damage through MND would also affect healers in PvP, they would be able to deal damage again, as opposed to how now they're unable to due to Cleric Stance being unusable as is.
    This is true; however they've said before they're revamping pvp for 4.0, and they've always been up to modifying skills specifically for pvp. Swiftcast's "nukes are 50% damage when used" could easily be applied to all healer dps spells.

    edit: Also, don't forget, getting rid of it frees up crossclass slots for AST/SCH and gives room for them to add a whm skill if they wanted to. (They could also use this opportunity to make esuna a crossclass skill allowing SCH to have a reliable source of it pre-40)
    (2)
    Last edited by Alistaire; 03-14-2017 at 12:14 AM.

  9. #9
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    I don't think it's necessary per se, but Cleric Stance adds a sense of risk to DPSing. I think most people have misjudged a situation where they activated CS a split second before half the tank's HP suddenly disappeared.

    That said, if getting rid of it would encourage more healers to actually use all of their spells, I'd say it's worth the tradeoff, even if I personally find stancedancing enjoyable.
    (1)

  10. #10
    Player
    LuckiGoLucki's Avatar
    Join Date
    Jul 2015
    Posts
    91
    Character
    Nyello Nandee
    World
    Ultros
    Main Class
    Summoner Lv 60
    I would be super on board with them just removing cleric stance and basing my damage of my mind stat all the time. I still don't think it would fix the current mindset about healers dpsing though. Instead of people shouting " I died and the healer was in cleric stance wtf!?" It would be "I died as I watched my healer cast stone 2/malefic 2/broil over and over again WTF?!" It all comes down to prioritization. Cleric Stance is not the true enemy here; it the healer that would rather nuke while others are sitting below 50% health. I'm not saying things aren't wrong with cleric stance (magically turns itself back on, waiting time) but more often than not it's the user not the product.
    (3)

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