I feel like, instead of this, make it so that the Balanced player takes more damage as well, like Blood for Blood. You can keep it powerful, but make it more dangerous to have on people. Granted, I don't play AST, so I have no idea if this would actually be valid.Another idea
If someone gets balance, give him some kind of debuff, so he can't recieve another one for 1 or 2 minutes. That will regulate at least teh balance uptime. Bc of rng, when you are lucky you get an uptime of 90% or something.
With a change like that, balance would be okay alredy i guess.
Just fooling around here with some random ideas though.
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