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  1. #121
    Player
    A_Hortensia's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    155
    Character
    Arista Hortensia
    World
    Hyperion
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Blonde_Huntress View Post
    Hopefully Stormblood shakes things up a little, in a good way, of course. Particularly for WHM.
    I just want Quake, Tornado, and Fluid Aura 2 job ability.

    Make WHMs thing be that we have the highest dmg in addition to heals and no one can complain.
    Just make sure our MP recovery is still meh so we still have our vice that doesn't let us outshine the other healers.

    Seems like an okay way to move forward to me.
    (2)

    '04 FFXI: Shield Kites - Paladin - Mithra - Windurst - Diabolos

  2. #122
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by A_Hortensia View Post
    I just want Quake, Tornado, and Fluid Aura 2 job ability.
    Fluid Aura 2 - Draws all enemies in an X yalm radius to the caster, dealing X potency.
    (1)

  3. #123
    Player
    Feyona's Avatar
    Join Date
    Sep 2015
    Posts
    663
    Character
    Reigne Bo
    World
    Omega
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Ilenya View Post
    See, that makes sense when the DPS is doing it, but when the healer is doing it, it's entirely on the healer to deal with the fallout. I realize it's not a perfect solution, I'm just trying to explain the train of thought.
    This is stuff which may require more communication and coordination, same as 2 healers needing to coordinate cleric, and dps, this isnt usually done successfully unless access to discord in a static group, It may be fine in a static group. Im just thinking of the difficulty in random groups especially if monks and ast go for it at the same time. 'Oh hec'. To add here too, that I would like less stress and more enjoyment being advocated for healers rather than the opposite effect, feeling already responsible for the 'health' of the party.
    (0)
    Last edited by Feyona; 03-13-2017 at 10:39 PM.

  4. #124
    Player Yuyuka3's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    486
    Character
    Kyara Moonbane
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by A_Hortensia View Post
    I just want Quake, Tornado, and Fluid Aura 2 job ability.

    Make WHMs thing be that we have the highest dmg in addition to heals and no one can complain.
    Just make sure our MP recovery is still meh so we still have our vice that doesn't let us outshine the other healers.

    Seems like an okay way to move forward to me.
    Then SCH would cry because they loose their position as healers with the highest (or rather, easiest) dps. Besides, WHM ALREADY has the highest dps of all healers, if you didn't know. But know what thwarts them? Their abyssmal mp management and the fact that they are the only healer class who suffer from the fact that ALL their dps skills need accuracy to hit, instead of having some options that hit automatically like the other healers. Sure, they want to overwork accuracy in 4.0, but the point still stands with the mp management at least. Besides. WHM's kit is quite clearly built for healing. All mp management outside of Shroud is tied to healing. Adding more dps would make no sense to me. Besides, sorry, but I would rather not be forced to dps even more than already. I do it, but I HATE it. I want to see fights that challenge my healing ability, not how much dps I can push out. Because if I would want to be top of dps charts, I would play a dps, not a healer.
    There are ways to support your group outside dps, and I would really love to see that potential utilized instead of brushed to the side for MOAR DEEPS as it is now.
    (5)

  5. #125
    Player
    AlphaSonic's Avatar
    Join Date
    Jan 2015
    Posts
    516
    Character
    Shaartis Laggal
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    WHM: Tornado -> Channel ability that deals damage to the targetted enemy and the surrounding ones, gives them a physical resistance debuff.

    Well now I gave WHM utility and is tied to a DPS ability. Why is it a problem that is a DPS ability?
    (0)

  6. #126
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by AlphaSonic View Post
    WHM: Tornado -> Channel ability that deals damage to the targetted enemy and the surrounding ones, gives them a physical resistance debuff.

    Well now I gave WHM utility and is tied to a DPS ability. Why is it a problem that is a DPS ability?
    That would mesh well with the current meta, since last I checked it was something like DRG/NIN/MCH/BRD for DPS. Add WHM/AST, and you have lots of outgoing damage.
    (0)

  7. #127
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Quote Originally Posted by AlphaSonic View Post
    WHM: Tornado -> Channel ability that deals damage to the targetted enemy and the surrounding ones, gives them a physical resistance debuff.

    Well now I gave WHM utility and is tied to a DPS ability. Why is it a problem that is a DPS ability?
    Physical resistance debuff is a bad idea considering casters are already far behind in the meta, unless you have no problems with SMN/BLM being further pushed out of raid teams entirely (along with people pushing out SCH to make room for WHM and just having the AST swap to Noct stance instead). Should be magical resistance debuff.
    (0)

  8. #128
    Player
    A_Hortensia's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    155
    Character
    Arista Hortensia
    World
    Hyperion
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Yuyuka3 View Post
    Then SCH would cry because they loose their position as healers with the highest (or rather, easiest) dps.
    Let them cry; all three healer classes are easy DPS. Aero, Aero, Aero, Stone III, replace an Aero when it wears.
    It wouldn't change anything; and I'd just continue to stack PIE above all else.

    Quote Originally Posted by Yuyuka3 View Post
    Adding more dps would make no sense to me. Besides, sorry, but I would rather not be forced to dps even more than already. I do it, but I HATE it. I want to see fights that challenge my healing ability, not how much dps I can push out. Because if I would want to be top of dps charts, I would play a dps, not a healer.
    There are ways to support your group outside dps, and I would really love to see that potential utilized instead of brushed to the side for MOAR DEEPS as it is now.
    I don't think getting better version of Aero and Stone means you have to DPS more or less than you already have to. I think new upgrades to Aero, Stone, and "Water" are going to be a for sure thing.

    But we're for sure going to get more healing tools because, yeah, WHM.

    I think Regen II that stacks with Regen would be all we need moving forward to stay competitive.

    Still want Stone IV/Quake since BLM got their tier fours. ( ' w ')b

    Quote Originally Posted by SaitoHikari View Post
    Physical resistance debuff is a bad idea considering casters are already far behind in the meta, unless you have no problems with SMN/BLM being further pushed out of raid teams entirely (along with people pushing out SCH to make room for WHM and just having the AST swap to Noct stance instead). Should be magical resistance debuff.
    I agree if we get any kind of resistance down it should be magic... so that it actually benefits us solo.

    But honestly if it just has another DoT, or resets Aero DoT already present.. that'd be good.
    Or if it was just big damage. Because I don't really care about all my potency hidden in ticks or not. ( ' w' )b

    Quote Originally Posted by Ilenya View Post
    Fluid Aura 2 - Draws all enemies in an X yalm radius to the caster, dealing X potency.
    Or like the SCH PvP ability where it's AoE knockback; guaranteed to infuriate every dungeon party ever.
    It'd be glorious.
    (0)
    Last edited by A_Hortensia; 03-14-2017 at 03:17 PM.

    '04 FFXI: Shield Kites - Paladin - Mithra - Windurst - Diabolos

  9. #129
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by A_Hortensia View Post
    I just want Quake, Tornado, and Fluid Aura 2 job ability.

    Make WHMs thing be that we have the highest dmg in addition to heals and no one can complain.
    Just make sure our MP recovery is still meh so we still have our vice that doesn't let us outshine the other healers.

    Seems like an okay way to move forward to me.
    We already have the highest damage. We, technically, already have the biggest heals.
    The problem if we have no MP to utilize our higher DPS, and the extra healing is unnecessary. What WHM then boils down to is a extremely basic healer that brings absolutely 0 to the raid.

    If they, by some chance, do decide to make WHMs identity be highest DPS, they better rework their MP saving procs and MP regeneration in general. And of course, make it easier to utilize this DPS without risking a wipe.
    (4)

  10. #130
    Player
    A_Hortensia's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    155
    Character
    Arista Hortensia
    World
    Hyperion
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Exiled_Tonberry View Post
    We already have the highest damage. We, technically, already have the biggest heals.
    The problem if we have no MP to utilize our higher DPS, and the extra healing is unnecessary. What WHM then boils down to is a extremely basic healer that brings absolutely 0 to the raid.

    If they, by some chance, do decide to make WHMs identity be highest DPS, they better rework their MP saving procs and MP regeneration in general. And of course, make it easier to utilize this DPS without risking a wipe.
    ( ' w ')b
    I always felt like SCH was putting out more dmg than WHM but I guess I haven't looked at actual numbers since ARR days.

    So the only two complaints I've ever had about WHM were the removal of our Stoneskin and Protect buffs.
    Which if I remember correctly:
    WHM stoneskin was 18% damage reduction instead of 10%.
    Protect had the added magic resistance from the Shell job trait.

    To be fair I guess if they let the Shell trait continue to be a thing we would have been a staple through-out all of Alexander.
    Stoneskin trait turning into casting time reduction only really helped me recast it on myself; and I haven't seen much reason to put it anywhere else.
    (Aside from very obvious tank crushers)

    That aside; am I really in the minority here with being 100% OK with being the "Basic" Healer and our vice being MP conservation?
    I've always felt the MP struggle was the skill aspect of our class, to not over heal and be very thoughtful where all your mp is going.

    It seems really obvious to me that it's an intentional aspect of our job. After all, MPs not meant to be infinite.
    Otherwise I'm going to have to ask for stacks of Umbral Aero to restore MP after I use all my Astral Cures. :P
    (3)
    Last edited by A_Hortensia; 03-14-2017 at 04:36 PM.

    '04 FFXI: Shield Kites - Paladin - Mithra - Windurst - Diabolos

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