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  1. #111
    Player Yuyuka3's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    486
    Character
    Kyara Moonbane
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by technole View Post
    The big deeps synergy is felt when you have DRG Battle Litany, Party-wide AST Balance, NIN Trick Attack, MCH Hypercharge, and BRD Foe all up at the same time.

    Flat damage increase, with high crit chance, along boss getting damage vulnerability, along with melee and healers getting less boss damage resistance.

    Welcome to the buff meta, it's not just AST balance is the issue either. The fact that MCH/BRD double ranged comp is also superior to bringing a caster. Balance is icing on the cake, and even knocking it down to Midas level it would still be superior to bringing a White Mage.

    That's why I said earlier they need to reconsider the entire damage buff-system. You are 100% correct in your statement.
    (4)

  2. #112
    Player
    A_Hortensia's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    155
    Character
    Arista Hortensia
    World
    Hyperion
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Tiva View Post
    Do you agree that healers are balanced now?
    Yes. 10char
    (1)

    '04 FFXI: Shield Kites - Paladin - Mithra - Windurst - Diabolos

  3. #113
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by technole View Post
    The big deeps synergy is felt when you have DRG Battle Litany, Party-wide AST Balance, NIN Trick Attack, MCH Hypercharge, and BRD Foe all up at the same time.

    Flat damage increase, with high crit chance, along boss getting damage vulnerability, along with melee and healers getting less boss damage resistance.
    I wonder would be a bit more balanced as far as overall raid utility if defensive utility was as noticably effective as offensive.

    For example, if popping out a Mantra, Divine Veil, Various SCH mitigation, and such made you near invincible for like 20 seconds. Right now, you can deploy adlo and divine veil before a big aoe like Mega Holy and you're already in need for heals by the time the next one is about to hit. Defensive CDs are just not as powerful as offensive.
    (1)

  4. #114
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by CafPow View Post
    Another idea

    If someone gets balance, give him some kind of debuff, so he can't recieve another one for 1 or 2 minutes. That will regulate at least teh balance uptime. Bc of rng, when you are lucky you get an uptime of 90% or something.
    With a change like that, balance would be okay alredy i guess.
    Just fooling around here with some random ideas though.
    I feel like, instead of this, make it so that the Balanced player takes more damage as well, like Blood for Blood. You can keep it powerful, but make it more dangerous to have on people. Granted, I don't play AST, so I have no idea if this would actually be valid.
    (0)

  5. #115
    Player
    Feyona's Avatar
    Join Date
    Sep 2015
    Posts
    663
    Character
    Reigne Bo
    World
    Omega
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Ilenya View Post
    I feel like, instead of this, make it so that the Balanced player takes more damage as well, like Blood for Blood. You can keep it powerful, but make it more dangerous to have on people. Granted, I don't play AST, so I have no idea if this would actually be valid.
    There are some fights that, require you to just heal the tank in some phases, if it was a single dps that had balance a regen would suffice to counteract the debuff, I think but would be the same as any other debuff. I dont really see the point though of making it have a debuff, if its a spread balance it would have to be used more carefully as to not be used when heavy incoming aoe damage is expected, maybe. In some cases it may make communication between healers more necessary , and communication isnt always available in most content, or you would need to know the fight, before you dare use it.
    (0)

  6. #116
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Ilenya View Post
    I feel like, instead of this, make it so that the Balanced player takes more damage as well, like Blood for Blood. You can keep it powerful, but make it more dangerous to have on people. Granted, I don't play AST, so I have no idea if this would actually be valid.
    To answer your question, Blood for Blood still sees near 100% uptime even in raid scenarios, so...probably not? It just needs to go at this point, or be nerfed so that it's basically no more group-wide DPS than Arrow is currently.
    (1)

  7. #117
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Feyona View Post
    There are some fights that, require you to just heal the tank in some phases, if it was a single dps that had balance a regen would suffice to counteract the debuff, I think but would be the same as any other debuff. I dont really see the point though of making it have a debuff, if its a spread balance it would have to be used more carefully as to not be used when heavy incoming aoe damage is expected, maybe. In some cases it may make communication between healers more necessary , and communication isnt always available in most content, or you would need to know the fight, before you dare use it.
    Quote Originally Posted by loreleidiangelo View Post
    To answer your question, Blood for Blood still sees near 100% uptime even in raid scenarios, so...probably not? It just needs to go at this point, or be nerfed so that it's basically no more group-wide DPS than Arrow is currently.
    To be fair, I was mostly seeing it as a means to make the AST think before using Balance automatically, but I suppose there would be a point where the debuff would either not be strong enough, or too strong.
    (0)

  8. #118
    Player Yuyuka3's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    486
    Character
    Kyara Moonbane
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ilenya View Post
    To be fair, I was mostly seeing it as a means to make the AST think before using Balance automatically, but I suppose there would be a point where the debuff would either not be strong enough, or too strong.
    If I see MNKs in savage A11 and A12 use it during the Whirlwind AE, or any other AE, and I get told to 'just deal with it', I doubt a 'more damage taken'-debuff would do the trick, honestly.
    I think the last time I've seen someone die to that skill was during Coils (I still remember that one time when our BRD stacked for one of Twintania's attack, died and went 'ups, B4B was up, sorry!'), but it might just be that my DPS are generally smarter and just use it when they know no unavoidable AoE is incomming...
    (0)

  9. #119
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Yuyuka3 View Post
    If I see MNKs in savage A11 and A12 use it during the Whirlwind AE, or any other AE, and I get told to 'just deal with it', I doubt a 'more damage taken'-debuff would do the trick, honestly.
    I think the last time I've seen someone die to that skill was during Coils (I still remember that one time when our BRD stacked for one of Twintania's attack, died and went 'ups, B4B was up, sorry!'), but it might just be that my DPS are generally smarter and just use it when they know no unavoidable AoE is incomming...
    See, that makes sense when the DPS is doing it, but when the healer is doing it, it's entirely on the healer to deal with the fallout. I realize it's not a perfect solution, I'm just trying to explain the train of thought.
    (0)

  10. #120
    Player
    Blonde_Huntress's Avatar
    Join Date
    Dec 2016
    Location
    Limsa Lominsa
    Posts
    81
    Character
    Blonde Renwynd
    World
    Famfrit
    Main Class
    Astrologian Lv 68
    In my own random two cents worth:

    -AST individual aspect is the card buffs, which add a good amount of support to any party. Diurnal/Nocturnal should take a decrease in overall potency. The sects should not be stronger than the job it "fills in" for (Diurnal WHM/Nocturnal SCH). I really like the idea of AST being a high risk/high reward type of class. Enough healing to get by, but provides buffs to the party to compensate for lack of healing power.

    -SCH is able to provide the best DPS support due to fairy healing, as well as providing shields.

    -WHM is certainly the most "powerful" in terms of raw healing (and should be). But, it has no individuality to it at the moment, which is a problem.

    SCH has their fairy power, AST has their card roulette buffs. Hopefully Stormblood shakes things up a little, in a good way, of course. Particularly for WHM.
    (1)

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